 Hi everyone and welcome back to another episode of our Road to Ranked roulette series, my name is Leigh also known as Osiris and today we're going to continue on again with this team that we kicked off with at the start of the week. Thank you to your good nominations last week on the channel, the roulette wheel threw out these Pokemon and this is where we are today. We've got a full bonus button that we're sitting on and because the team is doing so well this week, we're not activating them or I'm making a decision not to activate them. I want to see how far we can push this team with six wins, one loss now. It could all encapsulate and fall apart at the seams of the next match but I feel like we're going to just continue on this run and the team has been doing really well this week. We had the shenanigans show yesterday. If you've missed any of the episodes from this week, we'd like to check them out. I'll put a card up there for you. You can check those out but like I said, I want to just give this team a chance. It's been doing really well. Why change it up now? Let's see if we can continue on with this build and see how far we can go and like set a bar for ourselves. This is going to be the bar hopefully for the rest of the week. If we can set it for future teams, this is what we need to aim for to try and get it and you know what? Look at that. We're over 1500. Finally, we're over 1500. Let's go with League title defense to kick us off today. Hopefully it doesn't take too long to find our first opponent and as always, if you do enjoy this sort of content, please remember to drop a like on the video. Do subscribe to the channel and leave your comments down below. Let me know if you've been keeping up with this team this week. What your favorite Pokemon from the team has been? What your favorite match this week has been and how far you think we can go with the team? What do you think our record is going to be at the end of the week? We've got four potential games left so we could finish 10-1, which is pretty, pretty good and that would be pretty good in our normal series with a serious team like finishing with that with the roulette team. That is like I will be so happy and if it goes really well today then we can maybe activate some bonus points. Tomorrow maybe we don't. We'll see how it goes. We're just going to play it back here. It's taking a little bit longer to find our first opponent than we're going to like so what I'm going to do is just cut it now and we'll be right back when we do find our first opponent of the episode. And we've got our first opponent of the episode so we'll get straight into team preview and get underway in this episode. Oh Tess, you've got dual primals and some really nice picks here. So we've got Groudon, Kyogre, Snorlax, Alolan, Muck, Togacus and Latios. So potentially the mega on the team is going to be Latios. It might not be but it's more than likely that it is. We've got to watch out for Carmine there. Tailwind support is definitely the mode of speed control on this team. It's strange because then you're looking at Snorlax and Alolan Muck which are kind of predominantly trick room Pokemon but there is no trick room on this team so they're going to be going down a tailwind route for sure. Murkrow can definitely help out here to shut down some of these set up Pokemon like Togacus, Snorlax and that Latios. So definitely want to lead off with Murkrow. Maybe this one's a good one for Zekrom to come to as well. I do want to bring Salamence because it's just generally quite good in this matchup especially it's a good switch into Groudon. It can hit Kyogre for good damage and the Latios it does add speed as well and maybe Sogaleo's our last one. Yeah let's go with it. It does struggle a little bit against actually. Sogaleo. Nah it's gonna be all right we've got Earthquake there and we've got plenty to switch in alongside it if we need to after we can chip a few things down so I'm gonna lead off with these and see how we get on this first one today. Right let's see. Can we continue the run on? That is the question. I feel like we can. I feel confident that we can do it so let's see what we can do my friends. Right Jiric what are you gonna lead out with? Let's see. So there's Murkrow Zekrom for ourselves. Zekrom's such a cool Pokemon. I really under and appreciate Zekrom. I'm gonna see Groudon and the Latios from my opponent so I've got to worry about a dragon type attack for sure on the Latios which makes it difficult to switch in. It does make it difficult to switch in salamence here for the Zekrom if we were thinking about that. We could protect Taunt the Latios it doesn't really give us much. It's better off tailwinding and hoping they don't tailwind to be honest here and just protect the Zekrom and hope that they go for the dragon type attack if they've got it into Zekrom and not the tailwind. We could be kicking ourselves here. We might have been better off going for a taunt into the Latios. We are seeing it as mega Latios as well. Groudon I would feel like it probably wants to go for a precipice blade here maybe because of the Zekrom but I don't know. We're gonna tailwind up. This is where Quash would have been good on Murkrow. Yeah it's matching tailwind so we wouldn't be better off just at least one matching them I guess going into this. Oh rock slide. It's gonna do some decent damage to Murkrow. Okay some actually really good damage to Murkrow. What have we got in the back? I mean we got salamence to come in to help us with the Groudon match up. Do we chase the Groudon though rather than the Latios? Or do we chase the Latios? Tough, tough, tough decisions. I mean I could taunt the Latios. Yeah I'm gonna taunt it and I'm gonna Draco it as well. Yeah let's go for that. I don't want it being able to calm mind or anything in front of me and I don't really want it being able to recover a roost or whatever. Luster purge. What? Is this a psychic type attack or a dragon type? It's psychic type attack so yeah and it reduces our special defense. Okay I mean I'd take that all day long. The dragon meas should get rid of it. We're kind of wasting that taunt there but we'll see what the Groudon does. If it goes precipice blades then Murkrow's fine. Going for a rock slide again. We're like Zachron will take this. Okay so Galeon might be a good Pokemon to bring in next just because of the wide god support that it provides. Yeah it's going to be the Kyogre. Like the wide god supports definitely going to be useful in this next turn and because he can definitely see like waterspout precipice blades or waterspout rock slide coming out. The Groudon can't really draw much out at us. Lester's got earth power of course. Could be an option. We are minus two with Zachron at the minute. That's the only worry that I do have. I'm going wide god. Let's see how much a fusion bolt does. Minus two. I'm not really feeling like it's going to do enough. I feel like there'll be a three hit curl best. There's a fusion bolt so at least we get this into the Kyogre. Let's see. Does like 50% of me like super happy with this. Wow is that a crit? No. What? Am I just being dumb for some reason? We are going to see a nice beam though. And this isn't the worst after the precipice blades. We do lose Zachron but it does mean that we are going to be able to get installments and we can hyper beam the Groudon this next turn. We can just go for a Sunseal strike into the Kyogre. Go for the hyper beam into the Groudon. We get the Intimidate support there as well onto that side of the field. I don't know if hyper beam is going to be enough to get the Groudon to be honest but we should be able to get like we could actually just earthquake. It's a better option all around because like that plus hyper beam will get the Groudon. And then it comes down to what my opponent's got as their last Pokemon. Earthquake will definitely get Kyogre. It'll do a nice chunk to Groudon and now it's Intimidated as well. Like Zogalail is going to be able to take the precipice blades a lot a lot better. Kyogre does protect here but I don't think it really matters too much to be honest. Hyper beam. Let's see what it does to this Groudon. We should be able to get rid of the Groudon now with a combination of these attacks. Yeah. Earthquake should be enough. Just yeah. So the Salamence is fine this next turn. It's going to have a turn to recharge and that's why my opponent's got something with fake. I can't remember if they got anything with fake out in the back to come in. That could be a little bit disruptive because then it would mean that we potentially use Salamence this next turn. You fake out the Zogalail and then there's not really much we can do. But it's Muck. Muck. Muck. Okay. Like an earthquake should like an earthquake will be enough to get the Kyogre. We have to recharge the Salamence but this earthquake should put Muck in range for Salamence to take it down with like a gig impact or Hyper beam the next turn. So here's the earthquake. It should do a nice bit of damage to the Muck anyway. Yeah. Take it down. 50% and that's a good like the Berry. The Berry. Doesn't look like it has. No. Minimize. This is not what we want to be facing right now. Now I'm going to go earthquake. It will be enough to get it and we'll go gig it impact. It's not the most accurate move at the best of times. But let's see. Salamence coming in for the win there. So taking us to seven wins one loss this week. Excellent work. My good friends and good game, Jerrick. We are able to pick up a victory there. So we'll hop over and see what I'm rating is going to be going into this next one. Hopefully it doesn't take too long to find the next opponent as well. I'm pretty pleased that we're like, yeah, seven seven and one. It's unheard of. It's unheard of in the history of the roulette series. This team goes down in the archives. Definitely the Hall of Fame of roulette teams. It's just been really good. I've really enjoyed like I don't think there's anything on the team that I haven't enjoyed working with this week. I think everything's kind of pulling its way and every time we bring something it's doing a really nice job. So like the Porygon Zeiss had its moment this week. Sheninja definitely has. Mercura has been putting in the work in pretty much every match that we've brought it. Salamence has been doing good work. Sogaleo, yeah, great. And Zekrom, again, just incredibly strong. So they're all like really nice picks. We've got Quinn up next from Canada. British Columbia. So we'll go straight into team preview. 16-30 rate player. And playing a team of Togo Demaro, Ray Quaza, Incinero, Tepacoco, Kyoga, and Gengor. So we've got the Jool Megas on this team between the Mega Gengor and the Mega Ray Quaza. Could be Skaft, Gengor. Could be Sash, Gengor. So we can't just presume it's one or the other. Then we've got the Togo Demaro there with the Lightning Rod that we've got to be a little bit careful of. But we've got Zekrom that Terravolt just ignores Lightning Rod. So that's great for us. Zekrom actually really good here, I think. Zekrom and Mercura is something that I probably do want to bring. And what else do we want? Do we want Sheninja? Sheninja could be quite good here. I mean, it kind of completely walls Coco, Kyoga, and Togo Demaro. But then it does struggle against the other three. So it's maybe not the best option overall. Maybe this one's one for or is it better to bring Salamence? I think Salamence is just generally better for its intimidate support. And then it's also got Tailwind as well. And Sogaleo to round things up. Yeah, let's look him with those. And see if we can make it 8-1. 8-1 would be incredible. And then, yeah, I mean, yeah, we'll probably not beat that with even if we lose the last two and make it like 8-3 to end the week on. I don't think we'll ever beat that record. Well, this season we might do. We might do with our last team of the week. I mean, it sets the bar up nicely for us, doesn't it? We're getting ahead of ourselves, though. We've got to get a win in this match first before anything else. So we'll see how we do. It's not going to be easy. It's a really solid team. You've got the fake out, double fake out support there. So there's lots of options for my opponent to switch around, support their side of the field pretty nicely with the Togo Demaro, the Incineroar. And then you've got the big fast threats, the Tapa Coco, the Requizer, etc. So not going to be a walk in the park at all. But we do see Gengar come out with Tapa Coco. We've got to be a little bit careful around the Tapa Coco with the Ferenium Z, which is definitely something that I can imagine the Coco carrying here. I'm going to go for a Tailwind on Mercurial because we can guarantee that. And I'm going to just protect Zekrom because I don't want to lose a turn one to Ferenium Z from this Coco. We want to try and get ourselves into a position where we can at least utilize Zekrom because it's such a good Pokemon in this match in general. Especially if my opponent is relying on the Togo Demaro, which it's likely not doing because I think if you bring the Togo Demaro, you probably don't bring the Tapa Coco to the match. So it kind of indicates that it's probably not brought. And for that Zekrom reason, I think alone. So see the Gengar Mega Evolve will protect Zekrom here. We are going to see a Tailwind from our Mercurial guaranteed to set us up for the next turn. Gengar going for an IC Wind. And it'll be interesting to see where this Coco goes with it to attack here. Does it go into Mercurial just to remove it? If it does, it gives us an opportunity to switch something in for free to really take advantage of this Tailwind. We're just going to see it as a game here. Makes sense both Pokemon on our side of the field weak to the fairy type attack. But we're able to take this. Now I am going to go for a foul play into Gengar. And I think it's just an earth power into the Coco, which should be enough to take it down from here. Unless it's sashed. But I'm hoping that we should be able to take it down from this range. I would imagine that Gengar protects everything. So we could have potentially foul played into the Coco slot as well, just to ensure that we do get it from this range. I don't think Mercurial is going to be outspeeding anything this turn. So it probably goes down. We're really reliant on taking this type of Coco down with an earth power if it doesn't protect. Because potentially otherwise we could lose both our Pokemon here. We're not likely to now. Tomorrow we're going to come out for my opponent, earth power, into the Coco. Come on, pick up the knockout. This is what we need. Oh, it's so close. We should have foul played and it doesn't even come out. Of course, there's also issues here. Okay, it's fine. This is where Sheninja would have been incredibly good to have. We'll bring in, do we bring in Sogolio now? Sogolio is probably the better one to bring in, I think. Again, Gengar's going to be awkward to deal with though in the end game. This is where Sheninja would have been really good. Now, where are you going? What are you going to do? I'm going to earthquake with Sogolio. I'm just going to protect with Zekrom. Because we should still have one turn of tailwind left after this. If we get the earthquake off here, I mean, that's incredible for us because that means that we'll potentially clear the field unless the Togonamoru has a sash, which it likely has. But where do you fake out if you're Togonamoru? That's the question. I would say you probably fake out the Zekrom knowing that the earth part is a threat there. Like, okay, so Koko's going to switch out. See, I'll get in the field. This is going to be fun this next turn because they think the lightning rod is protecting them against Zekrom. They might just, they might fake out Sogolio here because they don't worry about the fusion bolt. But what they don't know is Terravolt is, we'll just ignore that. So we'll protect Zekrom here. Oh, we get the earthquake off. Wow. Okay. This is pretty nice for us. Can we get the Togonamoru? That's the question. Sash on the sash. Okay. That's fine. Endeavor. Oh, no. Okay. But this is fine because it just procs our berry. We get a little bit of health back. It's very useful for us. I still think it's going to be difficult to close this one up, although it will be fine because we can, well, since you'll strike the Togonamoru, it's likely going to go for the Spikey Shield. We'll go for the fusion bolt though. Fusion bolt will be enough to get the Kyogre. We could see protect here for sure from the Kyogre. But we should be able to get rid of both. There's no reason for us not to go for the electric type attack and it will definitely be enough to take down this Kyogre, whatever happens. But like I said, it's not going to be easy for us to close this game up because I think the Tappacoco and the Gengar are very difficult for us to deal with because we've got nothing that really outspeeds either of them. And like our speed controls in the back, there's the Kyogre Protect. Yeah. Fusion bolt, yeah. Fortunately, we do get the Togonamoru, which is nice. It's a problem because our Tailwinds run out now and we really need the tailwind before we can really do anything. Hmm. Do we sacrifice? Do we sacrifice Sogolail and just go earthquake and protect? It depends because if Coco has got the Electrumzy, then it will be able to get Sogolail. If it doesn't, then hopefully Sogolail outspeeds Kyogre so we can at least get the type of Coco and then we can get Salamence in. And I think Salamence can beat Kyogre Gengar. So whether or not we can get rid of the Coco, we can and that's the big bonus for us here. That's a gigabold, I think. Yeah. And this is enough. This is going to be, we should have attacked with Zephrom here. That would have been the best thing. It kind of covers this attack from my opponent, to be honest. Maybe being a bit naive in this situation, to be honest. I think that's like, yeah, we should have attacked with Zephrom. We went for it and just hoped that we were faster with them. Okay. It's on the end of the world. It's not. I don't know if you guys see. We just got to hope that we're faster than the Kyogre with Zephrom. That's the big thing. It's a problem though because the Dazzling Gleam now probably will take Zephrom down. Ugh. More than likely, I would say. And the thing is, we don't want to be left with Salamence, do we, on the field? Because that's the big problem. We'll mega evolve. We'll tailwind. Or do we mega evolve and just go for a giga impact into the Kyogre? And got Earth Power into Coco and hope that we survive. Yeah, I'm gonna just do that, to be honest. Oh, let's see if this works. I don't think it's gonna. I think I'm gonna take a loss. Second loss of the week. I feel like that's what's gonna happen. It's all about whether Zephrom can take this or not. Oh, we do take it. And we get the berry. Yes! Come on. It looks, it's looking rosy now. We just need this giga impact to hit. Okay. Okay. It's not the worst. It's not the worst. It's not the worst. We need the Zephrom to take a slip bomb though from the Gengar though. That's the big thing now. Right. I think we protect Zephrom here. Or do we? Do we protect? Do we protect Zephrom here? I don't know. Yeah, I'm gonna protect. I'm just gonna protect Zephrom here. Could be the worst play we've made, but I'm gonna protect and hope that you target Dan Zephrom. No, the summons is a bit incapacitated here. Not. Yeah. Okay. That's what we want to see. Okay. Gig a impact. We'll get the Gengar. 100%. So you've got to kind of attack the Gengar, the Salamence now, I think. And we will go for a fusion bolt because it's stabbed. I think we'll do more damage with it than we were with Earth Par. Could be wrong. But we're not getting Koko with the Earth Par. Oh, I see wind. Salamence will not take this, I don't think. Oh, Zephrom just takes it. Can we? Oh, it's a crit. Okay. I mean, two of those would have taken us down anyway. So we need to, we need to take the Gengar down with this attack. It's a pity the electric train isn't up. Come on, Zephrom. Please do it. Please do it. Come on. Let's take this Gengar down. We know when you're strong enough. No. Unless you risk an icy wind right now, which is pretty risky. And you miss, and then we get the fusion bolt. It's a lot closer than I thought it was going to be. So props to the team for that. Sludge bomb. Not wanting to take any chances. Good game to my opponent. And what a nice way for us to finish today. So we are seven wins and two losses. So it's not too bad. We can still finish nine to tomorrow. So, and you know what? I'm going to call up right now. I'm going to say we're not activating any bonus buttons. I want to see you have fun. We can take this team and finish up with tomorrow. So I'm going to close it there, guys. I'm going to say thank you so much for tuning in. I hope you've enjoyed today's episode and we'll be back with more roulette shenanigans tomorrow. So until then, take care of yourselves and bye-bye.