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Published on Mar 4, 2015
Albino Lullaby is a horror exploration game that doesn't rely on jump scares or gore. Escape from a dark and surreal Victorian town that clings to the precipices of underground cliffs, while comically creepy monsters give chase. The gamespace dynamically twist and contorts around you in real time, as you unravel an equally twisted narrative. Albino Lullaby is set for initial release on the PC through Steam and will be fully VR compatible with your Oculus Rift. All footage was filmed ingame.
To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' and is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype.