 Hola community! I was playing with this file. I was practicing some lighting in this scene. It's called the Attic by NVIDIA. It's so warm and cozy. There's even a teddy bear over here. You can play with this file if you want too. It's part of their USD samples library on the NVIDIA website. If you just google for NVIDIA USD files, the first link should take you to this page. At the very bottom you're going to find there's also another file called Marvel Sample. The Attic which is the one I was playing with and even one from Pixar. It's a kitchen set. Importing USD files into Blender is nothing new. It's been around for a while. However, even though you could bring files into Blender, you couldn't get them out of Blender as USD until last week. Now the circle is complete. You can bring files in USD files in and out which is great for some pipelines and great for, wait for it, interoperability. Yes, I cannot say that word. But it's great for that, for Blender to play nice with other software. The project, the USD project has been around for a while. It's been a team effort of the Blender studio of NVIDIA, mainly Michael Kowalski. Thank you for working on this, making the full circle possible. It's an ongoing project though, but already you can export files and let's try. This file was a USD file so this is nothing new. I was just playing with it. However, let's see how it works with older files. I have one from an open movie project that we worked a some time ago that you can see is from five years ago, 2016. So let's see how it plays. It shouldn't be too difficult. This is a scene where the character gets plunked. There are some particles going on. There are two characters so that's why I picked this scene in particular. But let's see how it works. If I go to File, Export, Universal Scene Description, you're going to find some options over here. There is animation which is the one I want. There is also user settings as the render or the viewport. In this case, I'm going to use viewport for time's sake. If you use render, it's going to make it heavier and also it's going to take longer and yeah, it's not what I want for a demo. You can also use Instancing which is experimental, but it's going to make your file lighter because unless heavy because it's going to use instances instead of making every object real, which is what happens now. So okay, let's click on Export. You can see how fast it goes. It's super fast and it should be done already. Let's see if it actually works as advertised. I'm going to start a new file. I'm going to remove these objects that I don't need. Let's go to File, Import, USD. Let's find the one I just exported over here, Lighting. So there's a few settings that you can tweak over here. This is nothing new. The Create Collection, I like to do it and subdivision while we're at it or not. Let's see. Import, USD and voila, it's here. Well, the entire scene is here. So you can see more or less how the project was built. For this file, I did the lighting. So I remember that five years ago, I created this wall for blocking the lights. There's also these blockers over here. So yeah, everything came with it. Also, the frame range is set. So I can actually just go through it and I can see the action happening here. So you can see the relationship lines. They are all coming from one object. So they're all patented to that one object. So you can move it in more easily. But I'm going to disable that for now. And let's see from the camera view how it plays. It's 24 FPS. Everything seems to have come properly. There's even the little particles. That's so cool. The objects, if you investigate a little bit, you're going to find they have the mesh sequence cache modifier, just like any other import. So this is awesome. So great things ahead for Blender to fit in Pipeline. Since do the pipeline for your own work for anything. I hope you like it. Let me know. Let us know what you think about this project and stay tuned. Bye.