 Hello, how are you? I'm fine playing out with the new default workspaces in 2.8 but more around about that in a minute. The focus of today is time for another call for content slash feedback. This time for studio lights. So we made a call for content already twice. We made one for the matcabs first then we made one for workspaces the ones that we have here and the third call for content we're going to do now is for studio lights. What are they? Well they are basically a way to light your scene without actually changing the lighting on your on your scene. So yeah, similar to matcabs? No, because matcabs actually is a texture applied to your model so it changes everything how it looks. So studio lights only change the lighting. So let's see it in action. So I'm going to load this file without the load UI so I can show off the new default workspaces and well here I'm in modeling so if you're in shading it will be in the look that mode or in the material and the little icon up here that that shows the shaders. So this view lets you see the shaders with the lighting of your scene or you can override with different lighting from images. So image-based lighting so it's pretty cool. Here in this file I have disabled the scene lights so without I will only see the studio lights. So what are they? Basically they are HDR images so high dynamic range images that are that you can map on your scene they're mapped automatically and you can rotate around and you can rotate them as well with the rotation slider up here and you can see how your how your model will look in different lighting situations which is very nice. For example this file doesn't have any other lighting while there's some bloom here let's turn it off. Any other lighting than the one provided by this EXR. There are a few already included now as of today if you download the Blender 2.8 experimental build from today there is one for like a forest kind of kind of thing then there is one which is like a let me enable disable everything except that look that did you know you can click drag everywhere and then you can turn on and off everything at once that's pretty cool and then only look that so you can see how do they look so for example this one it's a dark very little speculars nice for when you want to see a lot of noise in the speculars it's a nice example then there's this one which is more like a noon-ish here you can't really tell but if you use this because right now EV doesn't add shadows based on the HDR for a time being but cycles does for example so if you use this image as a image environment image on cycles you will see that the shadows are much more more diffuse then there is one that is called studio light so you can see it with a typical three point lighting also very nice or a strong rim light and there is one that is more like a sunset so a bit more color information so you can't really fully trust it but it's good to see your model in different fully trusted in the sense that it's if your option if your material is fully gray like this little ball here they look that little preview then you'll see that there is some color information so what's what's the deal with this so it's just to have some variation some HDR images that will ship with blender as small as possible but still useful so in this case the images are like 1k for by 512 and but the important part is that they are full float they're 32 bit so that way blender can make use of it and the the sun for example will look will have sharper shadows or you can play you have a lot more room to play with it so if you want to contribute or give feedback you should do so by going to the dev talk forum just the same way we did it before there is this nice thread there is a little Bible that I wrote sorry it's a bit long but basically what are studio lights how can you see the ones that are available right now the plan so the plan as I explained it right now it's to have variation so for example exterior day night studio and there is one that we don't have built-in at the moment is a clear color so if you want to see the reflections on your back like like very clear reflections on your model with these ones you really can't because they're actual photos so they're they introduce noise so maybe it's good idea I don't know it's just an idea to have something that it's super like clean but it still shows some variations so you can you can judge your reflective surfaces better so this is more or less you can read the thread here are the images that I just posted that is basically how it looks how do they look with settings that I was testing and the hideous and choose questions for you like what do you think of this these candidates do you like them not you have a better replacement if so please post it and if we're missing any category so the idea is to have yes between five maybe ten maximum these five images that are included right now are like around one megabyte of sites added to the blender installer which is arguably I mean blender is small so it's not really that much but it we shouldn't add just for the sake of it right we should try to keep blender as small as possible and maybe keep like a second selection of images available online for in the future with the asset manager for example that would be a great great way of making use of this asset manager when we have it in the future so yeah contributing at least 4k just to be future proof so we can in the future if blender like we we can basically so we can upgrade them in the future if needed and then yeah 32 bit for the nice nice shadows and sharp shadows and a very strong son and a lot of range to play with it so yeah that is it for for these videos mainly for the month for the call for content for the studio lights there these lights the moment you add them they're also available here in the studio setting in the lighting but they are yet to be these are not meant to work perfect I think if you're painting for example you want something that has a little color variation so for these specific lightings if you have any suggestions any image that will work very well here for the diffuse lighting also posted feel free to post it because it's very good very good to have it but we might make another call in the future just for this or even tweak the shader itself just to make it a bit more interesting there were some posts concerning texture painting how when you texture paint with these images how to doesn't always give you the real feedback about what you're painting on so I'm going a bit of topic but yeah what you see here is the new default workspace it is the first iteration if you don't like it you can provide feedback the thread is still open but this is just a way of having blender when you first open blender there is not empty and also a way to let people know what they can do with blender just out of the box so imagine if you open blender for the first time you're in modeling so you know you can do modeling which is usually what the first thing you do when you start but if you're to the animator for example you you're interested in it and then you see oh there's a 2D animation workflow that well happens to have a very nice white background so it can immediately start working in it with already the dope sheet for example with the with the grease pencil section on already for adding keyframes then there is a 3d animation which is basically a similar layout same outliner same width of the property same height of the animation editor I tried to keep the feedback from the workspaces but adding some more restrictions in a way in the sense that the width the height of the editor should stay similar close to similar on the on all the editor for example if there is an animation editor should be on the same place same orientation and the the rest you follow so yeah this is the motion tracking thing is going to change as Sebastian couldn't have some feedback on it the rendering one still is not there's not the option to like when you render to switch to to this rendering workspace that would be a very nice plan the scripting all about the text so it's all about what you see and then you can also type type type some stuff and get the auto complete and then the operators results show up down here sculpting it's well let's for example let's see with an actual file so yeah when you open a when you open a file you will see that it will have its own workspaces it will come with it but if you want to keep your own workspaces and still open the file you can still use the load UI button down here that you can press and it will load the the blend file without the UI without the the interface elements from that blend file so you can still have modeling if you go to sculpting you will have the matcap this default matcap with some cavity settings in it so you can already start sculpting right away maybe the overlay should be hidden when when switching in in the sculpting workspace also for example this is already with the toolbar collapsed so it doesn't use a lot of space on one side you have the modifiers for sculpting and the other side you have all the tool settings for these brushes when you go to shading right now it takes a little bit longer because it's loading the textures and then the shaders but there will be work then so it loads first the scene like just just like it then it loads the textures and then it loads the shaders so they are so it's a bit faster so when you're switching from one to the other the first time it's not as slow texture paint it's all about the paintings paint settings also here available UV editing is very similar to the texture paint because you want to see both but um but yeah of course they have different tools available at the same time and then video editing as well um in this file I didn't save it but the workspaces that don't need the the top bar can hide it because there's also a new option now in the window window menu to hide or show the status bar and this is a setting that is per workspace so it's gonna stay with it so if you don't need the status bar the top bar in a specific workspace you can do so you can save it so okay too many things in one video I should have made two videos sorry but I just was too excited to show this please contributor studio lights and thanks for being part of this making blender 2.8 together again so it went really well with the workspaces this is a work in progress workspace is the first iteration we're gonna keep improving them please provide feedback here in the workspaces thread on the on dev talk point the things that you think should change or not or the for example most of the most of the editors have disabled the motion tracking overlays for example because it makes more sense in the motion tracking workspace so that way you hide a lot of things that you they're not needed so if you have any feedback on that please leave it there if you want to see them the images that are um that are included with blender them the studio lights you can go to the where you compile one on when where you compile when you run blender there is a data file studio lights world um folder and then you can see the excers and then you can open them with with a a modern uh image editor you can open them there right there so yes okay too too long of a video but it's been a while we haven't talked in a while uh I will see you in the thread and uh as well as always in the next video ciao