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The 3 Animation Techniques - Frank Stringini Explanation

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Published on Sep 22, 2009

Check out my site please. http://www.stringAnime.com
This video is a brief explanation of the the 3 Techniques of Animation: "Transform" "Cell" and "Polymorphic Tweening."
All Animation Samples are Created by and Property of Frank Stringini.

The Three Examples are representative of each technique at it's core. Based upon how fast results are produced, I have the Three from Easiest to Hardest.

These Techniques can be performed in either 3D or 2D, however the samples are illustrating a 2D implementation to better reveal the "Animation Style," rather than the "Art Style." The difficulty is based upon my opinion and years of experience using each.

Over the years, I have learned to mix and match each Technique to increase productivity and expand my clients available choices in the Motion Graphics I produce. NONE of these techniques are exclusive to 2D, 3D, CGI, or Stop Motion. "Polymorphic Tweening" refers to "the manipulation of the 3 or more individual points that make up a Polygon over time." However, in Stop motion the manipulation of a surface texture to perform a morphing animation, is similar to CGI "Polymorphic Tweening".

"Polymorphic Tweening" is best known for 3D Character facial morphs.
"Cell" is most used on Saturday morning Character Cartoons and Classic 2D Disney films.
"Transform" is popular on Web toons, Video games, and 3D animation.

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