 Welcome back to The Rip Review and today I'm going to take a look at the Metroid character Samus Aaron and I think this is the first time I'm pronouncing this out loud, at least in English, Samus. I would say Samus in my Swiss German. Anyway, this is the character. You can get it on Gumroad, as always, link in description and everywhere else. And as always, this is also posted on my animation buffets site with all kinds of rigs and reviews. And if you have any rigs you want me to review, send them to me. Email is everywhere. Again, link in description as well. All right, this is the character when you open it, textures are loading automatically. And here are the controllers. Now actually, usually it's on the show nerves curves, right? But make sure that controllers is on. Otherwise, you won't see it. And as I was saying, my gun was slightly wonky. It was more like this backwards. And that is because when you open up and make sure you read the read me file because you have to put in the plug in here for a system. So make sure that you follow the instructions found on the read me file. Otherwise, it won't load correctly. Very cool looking. As always, let's start with the main controller. So you can select the controller here and you see the IK manipulator local or aligned and foot manipulation aligns are also base pose. So you can see here, there's a slight change in that posing here. Of course, it moves everything very light character. You can select the second one. As always, you can bring this down for a different pivot. And then there is a third one as root control as well. As you go down here, we have the feet. So here's one controller that moves everything here. You can see as we rotate, it takes the knee with it. And of course, you can take the knee there as well. Now on this controller, you have a lot of options here. So as you take your foot and you stretch it out, you will have the options here to stretch that are found on the knee controller here. So let's go back here. So as you have this, you have your soft distance. There's a soft distance controller. You can see this here, a slight change there. There is a PV lock as well. And that is if you want to take this, move this around. So that's your knee lock there. You also have, oops, go back. You have the slide. You can see a bit of a move, kind of a scale option there. Is it twist? If you prefer it like this versus that. There's IK to FK, whoops. And you got big controllers up here that move the leg like that, which also gives you all those controllers here. As you have PV lock, slide, twist, two character space as well. And IK to FK just to go back. Interesting that this is there. I like this. Then you have on the knee, you got the same things here. So IK to FK as well. So let me switch back. There's snap to hip, changes here, and snap to heel as well for more control. Now as you go here on the side, this is your foot control. This is your foot roll control. So you're going to have this like that. But as you can see the way all those arrows are going, this is for all kinds of options for banking and all kinds of stuff. It's very neat. I like that. This is all centralized. And again, you have roll, weight, soft distance, stretch, PV lock, slide, twist, and IK to FK. The PV lock again does this. So you have all those options on separate controllers doing the same thing. As you select the foot, same thing, soft distance, stretch, PV lock, slide, twist, IK to FK and snap to hip. And again, base pose and aligned. And as you do this, you can see everything moves around accordingly. All very, very light. Of course, feet, you can have the same of both sides. I don't know why it cracks me up every time. You go up here and then you have controllers for the plates. You can move these around. Now as you move these around, they are locked to the leg here. And all of these will give you the same options all the time. So switching all over the place. You have the same thing. You have a plate here to take that off. Now as I'm looking here, there is no bend bows. I don't see anything hitting either. You have your twist and slide and all of that, but there's nothing in terms of potentially bending these. Now, these are hard surfaces, hard suit. So if I, you know, not potentially want to bend this, but that could be an interesting option as well. Very cool though, all the designs here. It's almost like a face. Hello. Going up here, we have this little goodie here. You can take this out, but of course you can rotate it. Whoops. You can rotate it around. This would be cool if you do any type of leg, leg move up that at the same time, it does a bit of a turning, turning. This runs in my transformer days. All right. Moving up to the roots, you have the root that moves everything here. If you go inside here, this is your hip controller. Watch out for intersections, but you have all of this at your disposal. And as you go up here and select this, this and this one, you have your options to move your spine like this, but you can also move it around by translating. It's very cool. Now, as you can see here, when you select this, you also have two FK spine. So now when you do this, let's say I'm selecting the top one, you can still move it around like this, but you also have the option to move your character like this. And here as well. So lots of options. And again, this turns into a box like this here where you can move things around like that, translate and rotate. If you go back here again, you have two FK spine and two reverse FK spine. You have those extra options. Very cool. As you do this, make sure that you check out this one in here. You can see as I'm getting back here, you have more options to control intersections or to have any additional movements. And as we go in here, you can see this here, if it's that low, it's actually, these are your shoulder controls. Be very careful with intersections for those massive shoulder pads here, but you have a controller to move this around. So rotate translates. As you go in there, you can see in here, this here, this is your chest guard, as it says here. So controllers for these guys all the way back. Now speaking of back, as you go back here, you have rotations on this, you can move this around and all of these again have the FK spine option there. Going back again, you have these guys that you can move, right? You can go out here or also rotate with the pivot off of here. So lots of options to avoid intersections, which is very, very cool. I'm gonna leave the arms for later with this more to do. If you go up here, you can see this is your neck. So when you have this on, it's somewhat hidden. So you want to go in there, make this and this is your neck one control. So that has the head and this really gives me Transformers flashbacks where you don't have that much room for rotations, but you can do this here and you can stretch out the neck if you want to geometry follows as such here. And then you go up here to the helmet. So as you take this, you can see you can move this around, you can transit around and it reveals the face. Very, very cool. Now show helmet on, you have head ref, you have left hand ref, right hand ref. What that means is that it will be attached on these side here, right? So for holding, you want to hold your helmet, whatever it is, and helmet on off instead of just moving it around, you can just turn it off. As you go here and you select this, there is nothing in terms of the face, but when you select this here, you have your local global. So you move your head around, right? You have all your head options there. You have your local global, you have to FK, to FK spine and detail display mid and high. And that's where the goodness is, right? And now you have jaw, nice, smooth deformations. Let me just go up a bit here. You have the upper lip that you can move. You can also rotate. Don't forget you have extra channels here to flatten the lips, close the lips as well. Inner mouth on or off. So as you do this here, you can, hold on, let me just actually move the jaw open here. There you go. So then you have this here where it's basically for your teeth, but it's called inner mouth. So let's go back to that. So inner mouth on off. Let me go closer as you have the middle of the lip, the outside, and the corners for quick deformations. Very cool that you have that extra detail. Now, going up here, you have your nose control and scale. You have your nostril flair. So you can do that type of stuff through controllers. You can go up here and you have the overall nose position, but you can also rotate this around, not scale. Then we have the middle section here. This is the brow control. This moves the whole thing. So if you want to give this whatever shape you want, there's no scale, but you can rotate as well for any kinds of reshaping. Now if you want to do this separately, of course you have this here. There's stretch on off just in case. When it's back here, there's the middle one and then there is the outer one as well. Stretch on all of these channels. Let's go in here. Might as well just go on the side quickly here. You got your cheeks and scale. So you go any type of cheek puffs here and then you have the overall ear, but then you also have the top of the ear. Wow. Let me go to this here. There's lots to see here. So you select this one and you have your eye movements and for that you have iris scale. You have pupil scale and you have blink. Very, very cool. Now if you want to do this separately, of course you have the separate controllers and you have all kinds of shapers. I don't have to select all of these, but you can see what this does. Now if you go this way, you can see it better. This looks like separate controls, but it's not. This is just one and of course this is on both sides. Now if you go out again, you have this main controller to move both eyes because otherwise you are just moving, whoops, moving just one. So now when you move the head, which is again this bigger one, this is the helmet control. Don't forget. So if I move the head, you can see the eyes follow and if I do this here and I bring those eyes maybe somewhere on the corner and I take this, they follow again. So if you select this here and you do local global, it turns that on. So now wherever you put your head, the eyes follow only. Let me select this. It's like that. Now you can also turn this off here. So all those options are on multiple controllers. That's always good for speed. Again, as I'm selecting this, you got your helmet. This is for your head. Detail display on high, but as you do this, there is no hair. So just in case you want to adjust these kinds of strands or something, as of now I'm not seeing any hair control, but who's to say that might come later. Going to those ginormous shoulder pads, you have this here that you can translate and you can see you can only translate this in one direction. So there's nothing else you can do. You can't rotate and you can scale, but you can move all of these. Going down here, you can see all those controls here. What are they doing? Well, you can animate these guys. So if you want controls over those cables and pipey thingies, you do have them. This is your elbow control. Moving this around, of course, stretch, PB lock, IK to FK, snap to hip, snap to torso, all those options. That's very, very cool. You can grab this here and this will move your arm. And you can see here, as you do this, that you want some control over the cables, which is great for intersections or any type of dangling around, which is very, very cool. Of course, again, all those options on that controller as well. So if I do IK to FK, whoops, it switches to here. So now your elbow control is here and you can see up here is your overall arm controller. Now going back here, extending this a little bit, make sure you check out the visibility of all these. You have this here. This is only in one direction, but this will move this and you got the same thing here. This will move. Let me just zoom out here. This will move the cannon. There is no role. There's nothing to extend or change this here. Now, I will profess ignorance about the game, even though I've played all of these. I'm just looking at this here. This would be interesting to have a slight deformation or cut here and rotate around. You might go heresy. That's not what the character does. But I'm just saying, we kind of need why not some freedom. Again, you have several controls for this here. You go down here, separate for that as well. And for this, you can rotate to open up those flaps. So same thing here. You have this here plus that arrow to move the bigger part of that gun. Super, super cool. I love it. The other hand, you have elbow control, of course. This is your box here for the arm. As you move the arm, you can see this is a sticky IK where the wrist kind of follows like that. You have your soft distance stretch, PB, all that good stuff here as well. It's very detailed. You can grab this, of course, moving this around. This works for both. Checking here, there's nothing hidden inside. But as you go here, you will see there's a tiny little thing here that does left hand, all finger controls. So this gives you a quick, interesting, one of, I haven't seen that too many times, if at all, a version like this to move your hands quickly. So close it open, also together and spreading of the fingers. But for quick posing, that's very cool. Of course, if you want to go in there into detail, you can see it has all those controls. So you have the rotations to do all of this here. Now it has IK to FK. So when you do this, it changes to the FK arm, not fingers, just in case you might be confused about that. As you go in here, there is the bigger controller for the main finger here. So what it does here is that see other controllers on, off, right, turn this on, back, the metacarp is on, off, turn that off. So if you go out here and you can see this here, that turns that on, which is this one. There you go. So with this, you have those extra controllers to reshape or re-bend if you want a better fists posing. But that's there. And you can see this on all of these. And of course, IK to FK, which is the arm and not the finger. Same thing here on the thumb, all of these options. And you can see here that little box here is, that is the range of the finger control here. As you go to the side, that's kind of basically the bounding box. Very, very cool. I'm going to say I'm a big fan of this. Of course, with every rig, I would love an option that if you move your arm that there is a, an FK version basically on an IK arm. So as you move that around, you actually have a change in the wrist that keeps it aligned with the forearm. Kind of like what the Apollo rig has. Now twisting on elbows is here. Slide again for some stretchiness and sliding of that elbow. It's a PB lock. That's for your elbow lock there. Of course, stretchiness. If you take this and you want to stretch it, that's there. IK to FK, snap to main, snap to hip, snap to torso. And IK translate manipulation local or aligned. Very, very cool. One thing I noticed was that when you actually posed out those fingers, I didn't notice before, actually the bigger controllers here, as it says here, it's indexed all controllers. So if you do this, it actually rotates the whole finger. So for quick posing on one controller to do a quick bend, you can do it like this, but then it's like that top one. And that does just the main base here of that finger. So I did not notice that as I was going through the fingers. It's very light. You can really move things around very quickly. And as you do certain poses, like I said, you can move those plates around for intersection help, all kinds of things. Very cool. So overall, very, very cool. I'm really impressed at the speed and just like the quick options basically you have on the rigs, like I said, on the fingers for just quick posing to do changes on the hands. It's a very light rig. So check out that rig. Give it a look on Gumroad. And of course, if you want to see other reviews and you have a rig that you want me to review, send me an email, send me a link to your rig. I will check them out. I will definitely post them on the site. And if you don't want to miss any of those, feel free to subscribe and hit that bell button so you get notifications for all of my reviews. And that's it from me. Thank you for watching.