 Let's check this out here. Cool rig. Let's go. No sounds. This random sounds. Yeah, I like it. You're saying here that he is going to be punching arrows from out of the air and the final movie does like a force field to block a bunch of arrows I want to question is is that the I'm assuming that's the That's the final. There should be one more like a Don't do it, but I got one last little arrow Or Don't do it or you do Somewhere in here or something like right in right in that gap and then you got a hold on don't do it Don't do it. You know a bit of blood coming down Got me anyway Anyway, I think it's cool. I like it. Uh, just quick because of the camera move. There's I was the very first time slightly Not confused like whoa, what's that move? Oh, okay. We're doing camera stuff So what I would do is definitely take this type of set piece and extrude some pieces and Put in some, you know pieces here stones up close Not super in the foreground. What what you seem to be doing is translating up Versus rotating because you can see how the distance here is increasing. So that's a translate Not sure you need it To be honest In a translate I don't mind this because you're moving away, but you could easily just rotate To reframe but what I would do first just add some pieces here So that we understand what is going with the camera not too close because again If you have something really really close by and you translate and you move this down It's going to be something where As we go up like this it's going to go out of the frame if you would go back It's going to be really high up So the more you translate with the camera and ty up and down and the more you have objects in front of the lens It's going to have a tremendous amount of movement versus nodal animation where you just you just rotate But that's mainly that The thing I think it's going to be good to know Where those arrows come from because the thing is to me right now It seems like well before I go into this. I think the animation is cool All that stuff is cool. It's maybe a bit slidey forward Because he seems so strong Yet he is sliding forward like is he pushing himself That's where all the camera stuff gets a bit tricky. Like is is it the camera move? I see in here a little bit of some shakiness But then like there's no camera move here. So here it's a bit odd because he's He might push himself forward, but now both feet are moving So he starts to is it a shuffle? Is it kind of a slide? Not sure it always works, especially at the beginning. I would love for this almost to be rock solid So that you know, he's he had full strength Triangle pose. This is solid solid stands to Fight off all these arrows that would be my initial impression of what the feet are doing here Or you do the opposite So you're doing all this But he's actually sliding back because imagine every time an arrow hits. Maybe it is Some force not that he has a force field, but maybe there's some energy arrows And there's always a bit of a bounce back and all that fighting is pushing him Back to the right to the right to the right to the right until he has enough and he goes That you could do I just wouldn't go forward if it seems like Backwards might be a cooler option The other thing is I think the rhythm one two three four five six seven eight nine I don't know and I'm counting kind of randomly, but one two three four five six seven eight nine It just seems all very even in timing Whereas you could I mean it's definitely faster here, but imagine it's more like Hold hold So you're maybe more in threes where I just I just see constant movement. I think the animation's cool The poses are neat. There's some definitely some good stuff in there Love all this Love all that look all that's great. It's just to me. It's more the slidiness the even timing for me to perceive at least even timing And then the question is if he's punching like this did this arrow come In like this and then this guy means an arrow comes like that And then another one came like this This maybe Passes on top of him But now we have an uppercut So is this because maybe he sees it and now the arrow comes from here Goes off Not too sure and now we have one where it comes in it seems like from here Then he has enough. Nope. There's another one here, right? Then he goes So that must be a block which could be from anywhere could be from here from here from here And then what is that is that Does that come from From us up close Into here foreground to mid or is that because he's looking Already towards us here And over or is that suddenly another one where I don't know maybe he comes from the other side and now he goes Into the ground And then he has an uppercut like this, but he looks this way Ish this way, but then this way and then this way like where is that coming from? Is that going to be something where again goes off so to me My impression that I have and especially since you're writing that The final thing he's going to be punching arrows from out of the air. So it has a feel of awesome moves punch punch punch And then the arrows come in as I'm going to place the arrows later on It's almost like an afterthought again, not saying that's that's what you were thinking But to me it seems like random moves And then we're going to shoehorn some arrows in there But then at the end also he has the An overall bubble. So I think what might be happening is that You should have An arrow subjectively as always an arrow coming like this And then it might be one into the ground here Over his head Here and every now and then he's able to deflect some and then you might have some Here so now it's changing direction and that's why he's in front of us and then we have Here and then he has more one here And then at the end you have a couple coming from all sides and that's when he does This that's kind of the impression Where I feel like you might want to start and we think it's coming from one direction But then the danger increases as we're realizing. Oh no, this thing is surrounding him. He has to fight all over Or You tweak the animation so that really think about in terms of Are they coming from here? Are they coming? It could be something where Again, this is very destructive in terms of a note, but imagine they go And then suddenly you have this thing of this is not a what is he doing? He's punching and then goes down into the upper cut. Okay Hear me out. This has nothing this is almost random But he does punch punch punch punch punch and then it's almost a move where One hits him here and goes You know like and he goes almost on his knees. I know this changes all the animation Just hear me out as an idea, right? And then he's on his knee because something caught him off guard to the right And then he turns around and that's why he goes Like this That's like something like that where it comes from one side He thinks that's where it's coming from and then something hits him or grazes him from the other side And that's why he's changing direction and so on and so on there I mean there are a million ways to make this work But the question is do you want to put the arrows in and then go from there and keep the animation? Do you want to Have a specific thing of the arrows and tweak the animation Or whatever whatever you want to do, but that's kind of the thought that I have seeing this All right. That's it. Thanks All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you