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NES Left 4 Dead Gameplay Video 2

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Uploaded on Nov 23, 2009

OK, fellas. Just as I promised, here's another video to show off a bit more of the game, but before you get to all the watching, let me clear up a few common misconceptions real quick.

1. I saw all the comments regarding the game's difficulty being low, and I assured you all that the original video was just the first part of the first stage. In this new video, you'll catch a glimpse of the "Death Toll" mission on 2 player, showing off a tougher couple of levels. Still though, this is also pretty early in game, so the difficulty still goes up from here.

2. All but one of the special infected are seen in this new video. The Tank doesn't appear until later in the campaign, so obviously, you won't see him here. You WILL, however, see the Witch crying in her corner, the Hunter pouncing on the survivors, and the players being stuck on the spot by the Smoker's tongue. The Boomer is also here, but you'll recognize him from the first video anyways.

3. I want to point out that I am NOT the one playing in this video. The first player is my buddy "DAC," who is playing Louis, and the second player is my buddy "Jesse" who is playing Francis. They had quite a fun time playing Death Toll for the first time together and will continue to help me make this product the very best it can be.

4. This one is important: I want to make it very clear that the design aspect of this de-make was to create the game "Left 4 Dead" in a way that I feel it would have been handled back in 1986. The idea was NOT to remake it exactly like the Valve original. Back in 1986, games were generally 2 player...not 4. Yes, the system could handle it, and yes, 4 player games existed, but they were extremely uncommon. If this game had been done back then, realistically speaking, it would have most likely been done as a 2 player title. On top of that, games didn't generally use music to create "atmosphere" back in the 1980's. Plenty of titles were laced with music that honestly felt like it had no place amongst the game's soundtrack, but that's sort of the way things were back then. The little things that made games imperfect were also part of the inherent retro charm. A lot of things didn't make sense, and we just took it at face value, because, honestly, no Nintendo game ACTUALLY made any kind of sense and we liked it that way. :)

5. Yes, I did think "Left 2 Die" was funny the first time I heard it, BUT the game still has all 4 of the original characters, so "Left 4 Dead" still makes the most sense. Plus, I'm starting a theme here. Trust me, you'll see what I'm talking about later.

6. I think I've accurately recaptured the limits of the NES pretty well (all things considered) in this title. Yes, I did take a few liberties to make it a more enjoyable product, but the meat 'n' potatoes have been covered. This game is still 8-bit style, not 16-bit. It holds its 4 channels of sound, 64 sprites on screen, 25 colors at once(12 on sprites and 13 on background tiles), and limits within 6 colors per sprite (I promise you, its 6, not 4. see Mega Man & Punch Out if you want some proof). Nay-sayers want some more?
http://www.games4nintendo.com/nes/spe...
http://nintendoland.com/nes/tech.htm
http://en.wikipedia.org/wiki/Video_ga...

7. Thanks so much, guys for checking in and sharing your thoughts and opinions (yes, even the negative ones). I have even made some game changes based on your remarks, and I hope you find this video to be a more accurate representation of "Pixel Force: Left 4 Dead" and what you can expect from it. You guys are great and I hope to continue entertaining you from now on. :)

-Eric

P.S.- The flash at the beginning was an emulation of the NES' reset button. If you press escape in mid-play, it "resets" just like the old NES did.

DOWNLOAD NOW at www.fileplanet.com
http://www.fileplanet.com/208825/2000...

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