 Hello everyone and welcome back to For the Minions episode 17 of For the Minions the weekly show We talk about some of the post-paragon projects currently in production this week We have news and updates as always with some special news from core and then predecessors closed alpha of course After that we'll move into the poll results Then we have tech time with the rubah our topic for discussion this week will be our proudest paragon moments and our most Embarrassing Paragon moments and we'll go around it all out with a community suggestion, which is guilds or clans Or what have you for the various games? I'm your host the one and only man goose joining me as always is my lovely co-host a Mandy now How you doing Mandy? I am doing great. I am so excited because we have a really cool guest with us this week The VP and CMO of Metabuff games himself. Mr. Apollus prime. How are you my man? I think it was a little bit of an oversell on cool, but Doing fairly well can't complain can't play Undersell oh well my goodness. I just can't do anything right. Can I know you most certainly cannot So I'll bless give us a little bit of a background on your paragon experience and who was your favorite hero? Well, my favorite hero is is howitzer it's it has to be Actually played a Game that everybody's gonna shun me for which was battle-born and My brother was like there's a there's a character in in the game We need a midlaner you're gonna you're gonna play the same character essentially and I ended up playing howitzer for Literally 62 days worth of in-game Because he would not allow me to play anything else when I played with him I mean, I'm not one of the best mobile players in the world, but I Can kind of play you can make it rain That's a that's about it Right on yeah, how we all day. That's so cool. Yeah, I love how we yeah howitzer was very very very cool Hero one that I thought sucked because a pair a youtuber that I that got me into Paragon told me that he sucked and So I just always thought he sucked until I tried him. I was like what is this guy talking about this character is amazing Well, if it's on the internet, it's true, so exactly, right? So let's move on to our news and updates They're huge this week starting off with core and we're going to let oppa as lead the way on this one Cuz he brought a lot of goodies with him Okay, um, so some of the more prominent Updates are that we're initiating it change log into the website to give people more of an expectation of What changes are going to be done to the heroes if any? Obviously some heroes have to change some things were broken and That change log is going to give you a kind of a running Update kind of like a dev log essentially so that you have a good expectation of what is Going to change and what is it to come the FAQ that was we reached out to 17 different communities we got 19 pages back of questions and we finally Have it done and it will be up Thursday Aporia customs is one of our new partners They will be offering multiple custom apparel pieces for the game and for Metabuff This is sublimated sublimated hoodies Uh joggers Leggings things like that. We also have a store frontier up because we've been beaten down left and right by Everybody wanting something to wear so we have something up for the community so that they could get You know a t-shirt with core Etc and one of the bigger announcements is We we heard you we get it we understand you love fangmau so fangmau will in fact be replacing kwang and Decker will be replacing FaZe for the first 15 This is you know community feedback. We appreciate you guys. We we love every minute of it and You can check all that out on the website So you're kind of getting it back to the basics like the basic ones that were released with legacy It seems like those are the ones that people want the most and that's the ones that you guys are sort of including I think that's a really good idea because it gives you a better basis to start at with your with your alpha and I just love Decker far more than FaZe personally so I'm happy about that and Actually, I liked fangmau a lot better than than any other jungler really other than grux. I like grux but Yeah, I think that's a really cool change I'm really glad you guys are listening to the community and the apparel is absolutely amazing Yeah, we We recently started working with Aporia. They're they're kind of a newer a newer company They're amazing at what they do. They're amazing guys and they can provide pretty much anything and everything for any of the eSports so it's pretty nice to have a partnership with with those guys and Yeah, absolutely like the nostalgia of characters is so important to people when you've You know grown with the character over time and you've seen the changes that they've had done and you've the different patches Everything like that. So we absolutely understand what the community is asking for they're asking for their nostalgia They're asking for their their feel-good back and we were definitely here to give you the the best product possible so Yeah, it definitely seems that way. I've been really blown away The last couple of updates from you guys So definitely you guys are listening for sure and that's something that I you know I always said even before I got to know some of the members on the team and in some of the videos that I did Covering core was like they are just like all about community. They are listening, you know, they they are Here to here to please it seems like We can't always listen to everything Obviously Because box grucks is not coming back But you guys I One other thing that you guys are gonna be able to do Is to show off the map a little bit early because we are doing another map test with the influencers and you and Mongoose both have the build Currently so you are able to I Know Mongoose is super happy about that Check out the amazing amazing artwork from Rico because that that kid is is immaculate with with his level design and He also just picked up a mocap suit as well. So we are going to be Working with that too because we heard you we know the animations on the on the last video the sparrow video Weren't the best in the world, but that's a level designer. Come on. Give the guy credit He's not an animator, you know, but now he's got a mocap suit. So bring it on Right on so do you want to go ahead and get into the to the map and uh? I'll kind of drive us around and you can you can tell us some features and set and such Yeah, absolutely. Okay immediately one of the things I noticed is I don't know if you guys did um Speed warping or if this is just a clever use of animations But whenever Kalari takes off her footsteps are a little bit slower and then they they pick up pace Which is a nice touch and adds to the immersiveness However, is she actually slower upon take off or is that just? There will be you know, there will be an acceleration and a deceleration with the characters It's I mean it's part of Movement Fundamental movement in our opinion like you have to have a deceleration when you're stopping you have to have a Realistic feel of the character in the movement. It's it's much more immersive and it it just feels better in combat Because instead of an abrupt like no no character that weighs 3,000 pounds like rampage is going to come to an immediate halt All right Okay, and then we got the towers we got the the cannons which look amazing The reflections on these surfaces are absolutely top-notch So this is our inhibitor right here. We'll just go through the lanes first and then we'll go go explore into the jungle You know the a lot of the materials provided by epic work were Excellent and it comes down to the lighting and like I said Rico is is a phenomenal level designer Is his attention to detail is is pretty unparalleled We've got a lot of verticality on the map Which is something that everybody wanted I know As we come down here. We see this rock pile on the left and I noticed earlier those rocks aren't just for show. That's not just that's not a smooth service You kind of bounce around and jumble around through the through these rocks, which is a very nice touch. I think Yeah, it's um the Once again, it comes down to immersion in the level and feeling like you're part of the level From you know walking on the surfaces to we we are working with sound technologists to create an immersion in the jungle menacing feel when you walk into the jungle the music Changes the the sounds are different in the jungle because if an explosion goes off with a whole canopy in a smaller area The explosion is gonna sound different. So there's a lot of dynamic sound a lot of dynamic texture feel Creating, you know, the best possible experience when you're running around Okay, and right here it looks like we have an ember collector. Is that an ember collector? Is that just a It is in fact the harvester. Oh right on So is this something we'll have to plant I don't know if you got if you if it's something you can't talk about at this time Just just tell me dbd to well It is still somewhat in in testing and to be determined But we are going to have a pad you step on turn it on You know normal harvester mechanic from legacy You won't have to sit there forever, but you know, we're playing with the times And making sure that it feels good for the junglers Now another thing I've noticed is there is definitely a dawn side and a dusk side We've got this nice green grass over here, but as you cross the river it becomes this sort of brown Sort of autumn feel so that's really nice Especially for someone who meet like me who gets lost easy to have a visual indicator of which side of the freaking map I'm one Yeah, there's there's multiple visual indicators throughout the map In the jungle there will be when you're on or private side There's there's gonna be statues that kind of give you a feel for where you are As you learn the map nobody wants to you know jump into a Game and not have any idea where they are even with the mini map Sometimes it can be a little a little tedious to figure it out if everything looks the same Yeah, and here on the on the dust side We have the black of platforms as opposed to the white platforms that were on the other side and the And of course the towers look a little different as well the cannons Yeah, the the dusk side is gonna be more of an obsidian feel and the dawn side is gonna be a little bit more Obelisent in the field having like a kind of a rainbow Ask texture That was one of the first things I noticed was how beautiful that looked like it looks like mother of pearl Did the way it just kind of shines and you can see that? definite Yeah, that's what you guys were going for Yeah, it's like I said again Rico It's all it's all him with the lighting in the way he he texts or you know puts the textures in and everything the epic gave out in in a There their release is all super high quality so getting the right lighting onto it and it's it's gonna look beautiful Yeah, it's stunning for sure Now we are that I just noticed is the launch pads on dusk side are Different shape than the launch pads on dawn side, which is really cool Yes, that is that is like I said, there's gonna be different features on each side Just to give a little bit of a dynamic feel to everything. Yeah, there's definitely no mistaking which side you're on So let's head down through here through mid lane and well, I'm not even going through mid lane So that's another question I had Is there what what kind of delineation do you have between? duo lane and solo lane is there like a Difference between the tower distances or is it just the buffs that are on either side? We are we are kicking the lane out just a little bit. It's gonna be just a little bit longer We're we're still testing That's what part of the map testing for the influencers and for the competitive players is gonna be about is Making sure that the times feel good making sure that you know rotation feels good There's there's also the harvester versus the dunk on either on either side of the lanes One lane has the harvester one lane has the has the dunk and we've also Brought kind of a different Hole through on the middle lane. We've bent it just a little bit so that you can't actually see straight across Through everything from quarter for that. That's interesting So the pathing on that is gonna be a little bit different as well That's another thing that we're gonna be testing with the map test. Okay, great So no, so that's a that's mid lane and In the sideline, let's hop into the jungle here. Let's go across the river We have the river buffs. I think are a much more appropriate distance than they were during the AB map testing this is You got a ways to go from mid lane to get to the river buffs and it's gonna be a dangerous occurrence to come in over here and try to get these buffs because you have Fog walls all over the place right here Yeah, and so we're really looking for positioning to be a factor in the game, especially for junglers during the map testing there was a Jay Leo made a very very poignant comment about when you go to the buff. It should be a commitment And you should when you go and commit you're there. There's no, you know, coming back from it. So The warding is gonna be a very very big big thing in our in our game You're gonna have to be very very on point with your wards Know where the rotations are and you're gonna have to work with your team Seedingly well to know when people are missing from their lane Now let's head back over here to the Or prime No, he looks Bigger than I remember. Did you guys make it bigger? Is that just me? Um, he my imagination He he is a little bit bigger. He I think he's a little bit bigger in this map than he actually is just a Fraction, but like like we said before imposing menacing jungle When you walk in to the jungle, you should feel it It shouldn't be walking, you know in sunshine and skipping through the The the forest, you know when you walk in there the lighting changes. It's darker. It's more menacing the sound will be more menacing It's gonna be a Much more immersive experience And from here it looks like there's really Three entrances the main entrance that anybody get through and then some side entrances into or prime that people with some vertical movement Can get into? Whoop, there we go And then we have a another way in actually that I wanted to discuss later on But for now, I think we'll leave that alone But I like this space that you have to fight for fighting the war prime I like I like the different entrances and such Yeah, again from the feedback from influencers You have to make the commitment when you're going for or prime There shouldn't be in a 17 different ways to get out if if you've you know made the decision to go for crime All right, I'm gonna head back up to the core here And then we'll uh, we'll run through the jungle as if the game was just starting and we're gonna start the jungle off God this map is so fucking gorgeous. I know Yeah, we we heard you know Rico made the decision on on Going with the monolith assets because they look better they feel better and the jungle looks better with with the assets He also added in some some things, you know extra rock Piles things like that that weren't necessarily with the assets in order to Give like I said a much more dynamic feel All right, so we went through the lanes. Let's go into the jungle now This is the pretty much standard jungle entrance now I think I have a rotation that I think I like but I don't know You know, of course, it's gonna change as things go on So if you come through the jungle, there is a very clear path and there is definitely going to be Different strategies for clearing the jungle. We pop over this edge right here. We're going to get right down into red buff So we've got the red buff right here Which is very cool and a common strategy and legacy was the you know Everybody would help out either help the jungler take the red buff or the jungler would help the Carry get the red buff, but there he is right there after you grab that You can pop right back over here and then you've got you've got the harvester right here, but you've got a jungle camp Right above him, then it's a nice natural flow. You got the the harvester right there Let's come around the edge here and find this other jungle camp Hopefully I haven't lost myself already. There's our other jungle camp right here Take that out and then you can shoot straight across to the third jungle jungle camp and clear that out and after you're done there you can Quickly very quickly other gank mid lane or come over here and gank the lane here So I think that's really nice It feels good. It feels like an appropriate distance between each jungle camp and I really like the layout. I really like the layout. I really I mean the look is of course incredible but there's the layout itself is probably more important than the appearance and It's I think it's really good. I think you guys did a great job with this Yeah, and that that came from oh as you know, we had the addition of blood mortis to the team his jungling experience is Amazing we had Incredible feedback from all of the influencers and and competitive players and they you know pointed out a lot of absurd of things in the jungle that they really liked and Disliked about legacy monolith etc. And we took a lot of inspiration from from other pathing in other mobas as well to make sure that we get a really good rotation feel and a chance for diversity in play That's the most important thing is making sure the diversity is there Now we have fangtooth here who also looks appropriately huge And it looks like the pretty much the same design as the orb prime pit You got the main entrances the main entrance here and you got some side entrances That heroes with some verticality can get into and this pretty much mirrors the orb prime. Yeah Yeah, for the most part, um, I mean it's it's set a little bit different in the map just slightly But again, it's all about the commitment when you when you commit to the the objectives in the jungle Uh, you either it's a go or no go. There's no in between There's no tease in it Yeah Now something interesting I wanted to ask you about and I don't know if this was intentional or not Um, as I was messing around here in the jungle I saw these piles. I was like that looks like stairs So I started I started climbing And see if I could if I could do this, of course, I can't now that I'm now that I'm on the spot So are you supposed to be able to get up here? Um, it's it's still one of those things that we're going to be uh testing You know different verticalities things like that Uh chances are we we might not include that But uh, I mean it would it would take You know extreme verticality From a hero it's just something for those have to be calari Yeah, and future characters, you know may have a little bit of a diversity in the way they can traverse the map as well so Those are things that we we keep in our mind and available in our mind If the time comes for it it but it almost When I was going through here and finding all this it looks like you guys designed A pathway like a cat a catwalk to get through the jungle Which I think is really cool, but I don't know if that was intended or not Oh, I mean like I said a diversity Uh in the future is an important feature Uh, and it was actually intended by riko to experiment with and to play with So, you know, we can we can you know put invisible walls In the beginning and then as we as we test it with the player test servers Uh, and it works And it and you know, it's not broken Then uh, we can we can definitely move Towards the diversity in play in the future. I could definitely see where that would give an advantage to heroes like calari. Yeah, and uh epic actually played around with a spider character that could walk walls And and things like that. So I mean we're we're not going to limit ourselves in the future. Um, you know being able to to experiment and Create new styles of play is an important thing to us. We really really want to focus on diversity More not so humanoid characters, etc Right on yeah, we covered hatch in uh for the minions a couple weeks ago Uh, not only hatch but some of the other sort of beast type heroes that they had planned that they never got around to But yeah, this map is absolutely I could do this all day. I could just run around in here all day So props to riko. Holy shit Yeah, he's uh, the level design team is is pretty intense. They're uh They have a heavy heavy duty focus on what they what they do and they have an extraordinary passion both riko and mickey And uh since they suplex Uh, they're they're all amazing guys All right, I think that's going to wrap it up for the for the core map run through unless you had something else You wanted to point out in particular and I can head over that way Oh, no, I think you pretty much covered most of it Okay, awesome. I guess I I guess I have to put it away now I Unfortunately put your toy away Yeah, we're still we're still playing with some of the uh the the uh settings and the textures though like there's uh We're we're at a steady 144 on frames per second Except in mid lane we have a little bit of a a drop Okay, and that's that's going to be optimized but other than that, um Everything else is going to be tested in in the influencer map test Yo, that that map is absolutely sick. You guys knocked it out of the park I'm so happy right now So, uh, okay, is that is that all the updates you have have for us for uh core? Yeah All right, cool. I know that was a an extremely extended portion of news and updates for core But uh, we're going to go ahead and move on to uh to omeda. Maybe what news do we have from omeda studios? Well, the big big news, of course is that they finally released alpha and Um started rolling out those keys for everybody and they've actually done what like three or four. Um I think they did two giveaways. Um, and then a couple rounds of rolled out emails. So, um, they're uh You know got got that go in. Um, they have Temporarily shut down servers to go ahead and um start working on some updates and stuff And then they're gonna Release more keys after that. So if you didn't get one just hang in there keep checking that discord keep up to date with them So, um, you can know what's going on be in the know And then other than that, I think we were all going to talk about our first impressions of the alpha. Um I actually I didn't really collect my thoughts very well before this but I I had quite a few bugs. So which is expected. It's not like that's a big surprise. Um, so I don't know, um I I had fun running around and doing some of the testing. I especially had fun being able to play with, um, some of the other Influencers and stuff like that. Um, and one of the major things for me that was fun was trying characters that I didn't typically Ever really try during a paragon. So I I played around with fang now and um, even murdoch I didn't mess with very much in Paragon so and then I got to try muriel, which was a big fun thing for me because I just really never gave her a good shot in um In paragon. So that was that was fun for me personally Trying out some of those characters that I didn't mess with too much Opolis, uh, did you get a chance to see any of the gameplay footage from uh, predecessors alpha? And uh, if you did, what did you think? Um, I did I did get a chance to see a little bit from britic. Um, I mean Uh, the first night I saw one game and then some clips from him. Um Overall, it's it's looking good. It's progress. You know, uh, this is this is not easy Like they've gotten a lot of negative feedback A whole lot and some of it in my personal opinion is is pretty unwarranted when it comes to To developing because like I understand people don't really have the same um understanding is as you know predecessors team and and our team when it comes to this epic games essentially gave everybody a window crank and a radio knob and Everyone, you know, the community is like, all right, we'll make the game because they gave you everything And it's like, well, no, we got to make a mercy a lago out of a window crank and a radio knob Like by hand. So it's it's very very Very difficult task The gas system for gameplay abilities in uh in unreal is It's literally what it what it is unreal. It's one of the most immense systems around so It's not an easy task to make this game and then you have client side, uh, you know server side prediction A lot of a lot of issues arise when you're when you're developing a game for multiplayer that people aren't You know thoroughly understanding of so Each of these projects are just going to progress You know, it's it's just a learning curve. Yeah And uh, like I was saying for every like loud boorish asshole that's out there out there shouting a project down There's like 50 other people that are just normal and understanding that just don't say anything It's you just only ever hear the loud one. So I think it's uh, I think the reception was a little more positive than what people Uh seemed to think and then then what like reddit or anything would lead you to believe But there were a lot of issues with the game. I personally found a lot quite a few issues with the game. Um But uh, overall impressions, it was really good. It was a really good start and i'm really excited to see How far they can go with predecessor Out of all the heroes that they released gadget, I think felt the most like coming home like when I played gadget. I was like This is what I was looking for out of a paragon remake I feel like I feel like I just Came back home from work and sat down to play some paragon and that was just such a great feeling And if nothing else, thank you to the entire team of metastudios for giving me that um So that's that's that's that's the good thing There was however like every hero felt a little bit off to me Just like a little tiny bit off and I couldn't quite put my finger on it until I was watching one of british's videos british's uh first first impressions video and british really nailed it on the head There was no animation canceling and that sounds like a very small thing and uh, but uh, the example he used was Severeog like what Severeog used to be able to use a basic attack and then a soul siphon then a basic attack So it'd be bam, bam, bam instead of you know, finishing the entire basic attack animation Then don't soul siphon and then another basic attack animation And you weren't able to do that in uh in predecessor and that's why everybody felt a little odd to me like um muriel muriel, especially I didn't play a lot of severeog I did play some muriel and just not not having the ability to Basic attack serenity basic attack and just get that that triple tap combo of damage in Made everything feel slightly slower than it should have been And I think that translated to the videos when people were watching it Everything just looked a little bit slower than they remembered even uh, even by legacy standards However, I do think there are like I said, they're off to a great start They are going to be making the changes that they need to make they've got the servers down right now for that So hopefully when those servers come back up, there'll be a lot of this stuff fixed And we'll get an even better experience We can find even more problems and let them know what those problems are so that they can fix those and continue one Because this is just a development Step in the process. This isn't the final game It's a tool for omitted studios to use to better the final product. This is not the final product So that's about all I gotta say on that anybody else got anything I'm looking forward to the updates because I think it will feel Better to play um when they tackle some of those some of those first Issues that people were reporting. I think that'll make it feel better To to me personally because yeah, like you said, there was just something a little off Um that I really couldn't quite put my finger on and I wasn't sure if it was because I was playing characters That didn't feel that I wasn't comfortable with, you know, um, there's something about playing Your main that you know helped with um with that feeling so I'm definitely looking forward to to see what they bring us in these first kind of wave of updates Yeah, I think the real make or break is when people get to play their main and how what they think of their main As they get into it Moving on from omitted studios, let's move on to the undying games with ethereal They had their lore contest. They haven't released the names of the winners yet I know who they are because I helped judge the competition But uh undying still needs to talk to the winners and get them to sign an nda and such If you don't know the winners of the lore competition get to join undying's lore team and help develop their own hero One thing I can talk about from the lore competition is that a huge amount of the submissions were for their myth Dante Dante kind of reminds me of twin blasts gives off that uh that tb vibe Vibe his story is that he's the crown prince But his father the king is dying and his city is becoming overrun with corruption So Dante takes it upon himself to meet out some masked vigilante justice at night He's kind of a mix between batman and the punisher And I guess that really appeals to people because there were so many stories about Dante So I expected malaya to be kind of their poster girl, but it looks like Dante is taken over as uh As undying games as poster boy for uh for ethereal um Apollos, have you have you been checking up on ethereal at all? I mean, there's like a They're kind of an outlier here. They're they're completely different than anyone else as far as these games go Um, yeah, I've I've you know seen a few things and I don't really Get as much time as everybody else does when it comes to Keeping up with other projects because we're so immersed in what we're doing But um, I I'm interested in in seeing there how they you know make this game The verticality is Is something that I'm very interested in seeing how they tackle a lot of the issues with it But um, and I mean everybody loves, you know Dark and dreary and no matter how cheerful they are So I can see why Dante is is a You know a favorite out of everybody And you have anything to say No, sir. You have nothing to say for yourself. Mandy. I have nothing to say for myself All right, so moving on to the poll results for this week. Uh, well last week Let's let's talk about the poll results from last week We had core at 54 pre-assessor at 29 percent ethereal at 13 phoenix rising at three this week Out of 937 votes and bear in mind. I had to do this a little early I usually give it about three days before I get the results. So This was a little early. We still had more votes than normal core came in at 62 percent predecessor at 21 ethereal at 14 phoenix rising at three Now the kind of the reason I do this poll is to gauge what Updates affect the numbers of how people are hyped for the individual game and uh, this was kind of a weird thing I expected Uh, predecessors were alpha released to bump their numbers up. But actually they went down quite a bit So I that does uh, that does give me the feeling that You know, maybe I was wrong with what I was talking about before. Maybe there is a lot more just general public Uh, disappointment in the alpha, which I hope that's not the case because like I said, it's it's just the closed alpha It's a tool. It's not the final game. But for now that uh, that definitely seems to have affected their numbers in the poll On the show a few weeks ago. One of our topics for discussion was test maps and uh, How you can just have a map where you're just, you know, engaging the ai and age engaging minions And uh, things like that. So ruba done up a little explanation of how that can be done if it is possible Ruba take it away. Thank you very much bongus. Um, yeah, I can uh, it's an interesting question. Um It came up all the way through paragon People wanted like a test map If you've ever played league of legends before and they have like a like a training mode where you can You get like an option down the side of the screen and you can increase levels and heroes and all sorts of things And I just thought I'd maybe talk about, you know, how possible it is in the unreal engine. Um I don't know if any of the paragon remakes are not using unreal, but At least for unreal, um, maybe talk a little bit about it. So but yeah So I just want to talk like briefly about the slap this graphic. Um And the way that the majority of the paragon remakes work Is they have a dedicated server that's used for transmitting all the data So all these computers are all the the clients are called. So those are remote connections So that could be someone sat in their spare room Playing their pc and their living or their living room or den playing a playstation 4 whatever And then they communicate with a central server Um That um does a lot of the calculations and like stores the map But then it also shares all that information with the other clients So say i'm here and i'm steel and I go up to punch someone in the face My client will send that punch to the server and then it will transmit it to all the other clients Um, and then the everyone everyone sees steel punch me in the face So that's like that's like the standard setup and the reason that it becomes relevant Is when you're designing a game You really need to design whether you want to have this multiplayer client server option Or you want to have what's known as a standalone server Which is when you don't have an external server you run the game on your own machine So if you're playing like a single player game like say minecraft or like any kind of first person shooter Are loads of games that the server actually runs on your computer. So it hides in the background and you don't see it Um, if we jump over to the unreal engine And I hit play And the editor here into what i've done something really simple is i've set this to run as a dedicated server So when I go and play Normally, we just have the uh the one character and now we actually have two So we now actually have two zinxes Running around and the screens are a bit weird, but you can probably get to see the picture of that I'm actually here together Now the reason this becomes relevant is when we're designing a game on a real engine you have to pick one of the other Either have to have a standalone server option or a multiplayer server option Because of the way that the the clients and the servers interact um If you cash your mind back to when paragon Used to have it had a solo versus ai and uh I don't know what it's called player versus ai where you could either play as one person versus Nine bots so four in your team five on the other or you could do five players versus five bots Those still Required you to queue up and connect to a server Um, and so what you were actually doing when you were doing a solo versus ai Your client was connecting to The epic game servers to let you play the game So even though you were doing solo versus ai you were still using a multiplayer server now because it was Picking they had like, you know such amount of money involved and all these super servers that could do everything That wasn't a real concern like they could have one person playing on a server um by their own And if you're doing looking at test maps and setups for test maps Then if you wanted to have a multiplayer game that had that you would need to have a server that held one person in it um Which then comes kind of comes to the point about you know, how feasible is it to do it? So, um, I'm running a multiplayer server here just now But in reality if I was running a game like either predecessor core ethereal or like any of the other ones If they want to offer like a single player experience where people can go in and do test levels Not only do they have to go build the test level So they have to make like a special map or use their existing map They have to build special interface. So, you know, how do you have a card shop that doesn't need money How do you add levels? How do you put heroes like they need to design all that? um And then they also need to have some kind of multiplayer server hosting option Because it's really really not viable to have like a single player version that runs in your own computer The the doesn't need internet doesn't connect um, but at the same time also have um Also have that multiplayer option available so people can play multiplayer Now the only version that i'm aware of that um of the remakes that lets you do something like this Is overthrow um made by rocket mania, which i know was Done as a project and you know, he's not doing any more work on it But the the overthrow because that uses peer to peer Which means that one of the 10 or 14 or however many players could play it One of them acts as the server and all the other people connect to them as like a host machine So they don't have dedicated servers. They just use that as clients so Okay, so to summarize long use. Yes, it's definitely possible Um, but it's going to require extra tech resource extra dev time a lot of extra consideration and um when multiplayer servers can cost anywhere from 30 to 100 dollars a month depending on your performance and specs um If you're putting servers up for people to connect to single players You're going to have to build that into your business model and plans and figure a way for that to be a viable option That's uh, yeah, that's interesting. I thought it would be like something extremely simple I didn't know. Yeah, that that I didn't know. It was just one person per server when you do that, huh? Yeah, that's uh, that's insane. Yeah, and um epic, uh, when they they ran the paragon servers they used, um amazon web services at aws Which are super cheap and like the the scale so you don't have to have a box Um sat in a server farm Like they have like all these big massive machines that can give you a little tiny server That that's like part of another server. So it's really cheap, but for the um Other companies that are kind of doing work in paragon, uh remakes just now They more than likely won't have that option. They're just going to have to use server boxes And like it's already expensive like dedicated server machines are probably going to cost a company probably between about 10 and 40 dollars um For each a game instance that's run. So if you have a server that has I don't know Two um matches running on at the same time You're still going to have to pay for them. Um, so it's expensive It's like 30 dollars or 60 dollars or whatever Just to run like two matches at one time and then if you're like, okay We're gonna take one of them or half of them and give it for someone who wants to go test cards That's you know, nine other players who can't play and get involved in a test or a beta Oh, wow Holy shit. Yeah That is a lot of money When you extrapolate that across how many people would be playing Exactly when you start thinking about some of the numbers of some of the tests and some of the projects We're talking about like, you know 10,000 players already if that's you know, like for core There's you know, they're saying they're going to have 10,000 alpha slots available Even just having 10,000 players and fair enough not everyone's going to be logging on at the same time But once you start thinking about the numbers and the costs and then you're like, okay Let's do a single player mode as well and that's 20 but the numbers and the money can get scary very very quickly. Yeah Okay, I really appreciate you're breaking that down because yeah, like I said, I thought it was just a simple matter But it is far from simple. Holy crap Yep. Yep. So, um, yeah, definitely possible. Definitely something that could be done um, but I would say Like not only is it time taken away from getting like a game out there and having people playing the game The time they could probably be used elsewhere Um, it's just cost it's just cost. So yeah, you might see one one day The League of Legends have it but that's that game's been around for so many years and so established Um, you can do it. So honestly, I would say for the the the the The development companies that are working on the Paragon remakes for them Um, it really doesn't make sense at this point to focus on something like this And while it's very nice to have and it'd be good to have The ability to test builds and like I'm gonna fight a level 15 Severog with blah blah blah and It's just it's just such a waste and drain of money that these companies could be putting elsewhere I don't think they should take it on board Okay, well, I really appreciate you uh, you answering our questions from uh from the last episode That's uh, it's nice of you to tailor tech times who are to our random thoughts Uh, you're more than welcome. Happy to have that helped All right, so this week's topic of discussion is going to be our proudest Paragon moments and our most embarrassing Paragon moments We're going to tell you ours But I want you guys to let me know in the comments what yours was because those are always fun to read So I think I'll I'll kick it off with with my proudest moment. Um My proudest moment wasn't really even that cool It was I was playing with uh with uh with my buddy Kangles who was a sparrow player And he was getting chased down by a countess And just before uh, she actually used her ult but just before the damage could go off I caught her with the old rip lash on rictor pull pulled her off of my sparrow And then I pulled her under the tower We were able to kill her which isn't impressive in and of itself But the way Kangles reacted was what made it the proudest moment ever because he was just like What what why am I not dead? What how am I not dead? What did you do? How did you do that? How am I not dead? And that just that really made my day. I mean, that's the fun of playing with others, right? I mean, that's what that's what these games are all about is is producing a moment like that. So Uh, Apollos, what was your proudest Paragon moment? Oh, I mean my proudest Paragon like I said, I'm not like an old player or anything. So uh my proudest moment I was playing with uh one of my friends raptors, um and I was able to delay that the team That we're facing long enough for him to split push with Graystone through two towers in an inhibitor and take the core So I just kind of danced around and made them chase me around Oh, that's always fun too when you're like, you're like, we're going to get this how are we how are we? We're going to get this how are we? What the hell happened to our core? You never see that coming Well, it's it's funny because you can see on the mini map with in his video because he made a video of like the Leroy Jenkins video And it's just funny because you can see All four of them down at our inhibitor and then Suddenly they start running back. They didn't even back. They ran back to the but it was too late Graystone altered when the core was their core was like four percent. I think yeah, and it was like, yep, that's a wrap Oh, it's over. That's great. No, is that raptors the uh the youtuber? Yeah, yeah, okay. Yeah, I like raptors. I actually did an impression of him in one of my videos A long time ago. I like I really like raptors. I hope to see him coming back soon Yeah, I've been in contact with him and you know talking to him. He's he's interested in coming back Right, so that'll be fun Mandy, what was your proudest moment? Well, my proudest and my most embarrassing are the same one and that's when I jungled as sparrow. No Um, my proudest moment actually it wasn't um Like any one particular moment, but I was really proud of myself for And this is actually difficult for me to say. I don't like bragging on myself I got fairly good at saving people with phase. So like I remember pulling um a who was I think revenant was just getting chased down And I just pulled him out and like the I saw the people chasing like wait, where did he go? You know like they're like flipping around so that's like one that kind of sticks out in my mind because I just happened to be in the right place at the right time and Shot it out there and got him out. So I I liked that. I I felt good. Like I did good with phase It's always good to see the confusion. You can almost see the confusion on their faces Yeah, so that that always made me feel good when I pulled someone out of a sticky situation with uh with phase Now and then literally my most my literally most embarrassing was when I juggled with sparrow because I had no idea What I was doing and I was like, I don't know. Here's minions. Let me shoot them Did your jungler say anything in chat like Yeah, but I didn't get it like they were no they were spamming. Um, uh, The you know go right or whatever it used to say. Um protect right or whatever it used to say and I'm like, I don't know I don't okay, whatever Yeah, that's embarrassing Yeah, no, it was probably like my first, um Game not against ai and I was just like, I don't know. I've been doing this against robots. So why Robots didn't say shit. Yeah, nobody said nobody complained then. So I don't understand what your problem is sir or madam I think my most embarrassing moment This is something I do quite a bit in like every game is I envisioned something so hard that I forget that there's steps involved in it And what I did was it was an entire enemy team grouped up again I was on rickshaw and I was like I'm going to blink through then and then I'm going to alt every single one of them And I did it. I blinked through and immediately hit my alt, but I forgot to turn around So I just altered the air behind everyone Like Man enemy team It worked out though because it was like a confusion tactic like half of turned around To like laugh at me, I guess and try to attack me the other half continued going forward So my team was able to take them out They would they killed me of course because I was you know dead in the center of Doing nothing but standing there with my chesticles in the wind, but uh Yeah, I I wish I could say it was the only time I did that, but uh, yeah, I would often do that I would just blink alt and forget to turn around before I did the alt So that's probably my most embarrassing paragon moment I would love to see your reaction when you did that like I can just just laugh her really like oh really No, no rage No rage What about you operas? um I've had quite a few but um The the one that stands out in my head the most is I had I was a support and I had almost no health left So I was gonna back and instead of just backing right away I threw a ward down in an orb prime pit and I was gonna back there and I saw that they had a ward So I tried to shoot their ward and hit the orb prime instead and And the good jobs came a flying Yeah, I can imagine Yeah, our prime would just flicked me and I was dead and And everyone said good job. Yeah, that hurts because you were safe Yeah, I was I was absolutely safe. I saw everybody on the menu. I knew where everybody was. I was like, oh, I'm just gonna back Oh lord, I'm gonna take no Okay I'll tell you if I had a dime for every time I saw In casting call somebody get killed by the jungle minions like in the The very first part of the game That has to be a couple people's most embarrassing moment getting taken out by I used to calling badass jerry the jungle minion the one that would take everybody down That's jerry the jungle minion. Oh my goodness Moving on from the topic of discussion. Let's get into uh, the community suggestion This is one that is often suggested by the community and we're going to hit on it right now And that's the inclusion of clans or guilds or what have you in the games Now talking to oppolus beforehand Sounds like metabuff already has that planned, right? Yeah, um, we're we're calling them alliances um I mean, obviously might be subject to change the name But uh, we're looking at team progression because we have a a main focus of of you know team esports and making this a competitive game and So we we are looking at team progression And we're still playing with how many people would be on each alliance probably 10 that way you can rotate out a player If you have you know, I've not everybody's available at every given time for every match Throughout a season. So we're definitely definitely implementing Uh, some sort of team progression and we're going to play with that as as we advance So, uh, what could what what what sort of things do you envision being able to unlock through team progression like? skins or like crowns or something like like like cosmetic like it was in paragon um, we've been playing with different different ideas like uh Different bases where you know our website and our game api work together So, um, you be able to go to the webpage for the team and they have You know a different banner or a different icon avatars things like that or for each team as they progress and you know unlocking different titles for the care or for the players based on their their team's success We're also looking at, um Unlocking, you know different like physical Um merchandise items, you know like to show off because every streamer likes to you know show That they're a little tougher than everybody else. So you know certain things like Uh, you know league of legends had a had a jacket for their highest level players We're looking at something that that you know allows people to show off the fact that their team is Awesome and as well that they're they're an awesome player No, awesome great Yeah, that sounds really cool I think you should make it something really embarrassing though So Like they kind of want to show it off. They don't like I like like a core clown nose So like if you see a streamer with a core clown nose, you know that guy's awesome But he's wearing a clown nose That's my or like my suggestion Or like a dunce cap or something. Yes Some kind of like jester hat or something. Yes. I love it We actually we actually we actually have a core salt shakers So you can just like oh, oh, yeah Because it's salt Definitely give them the the core tights so they can wear those I imagine a lot of the pro players would look Pretty good at those tights Yes, I'm I suffer from a condition called nasa tall. So I would probably would not Look great and then because I have no ass at all. Yeah But uh, I'm Mongoose, I'm sure you would look fantastic Oh, I was telling when you were when you showed me those I was telling you man. I'm gonna I'm gonna wear one stream. I'm gonna be uh I'll go I'm gonna be twerking in I'm gonna be doing a front twerk though Instead of a back twerk on instead of making those that that ass ass clap. I'm gonna make that dick slap That's what I'm gonna be doing Little little helicopter rector. Oh my god I need those tights so I can show off my chain Oh my god No, leave it in All right, cool the embarrassment of mandy Yeah, that's why it's mandy's face all red all the time Uh, maybe it doesn't get very easy. She acts like it on the show, but He likes to pretend like I'm not innocent when I really am. Yeah, right I am so, uh, okay So I'm going on to facts instead of pictures Upless let's be on my side Moving on from the community suggestion a new little feature We're gonna do on the show is I'm gonna go ahead and plug some of the uh Kind of smaller youtube channels to help them get some visibility It's hard whenever you're starting out as a youtuber One of the bigger things is just getting people to see your content Like you could put so much into it and be so proud of it But nobody wants to view it because they've never heard of you So I'm going to go ahead and throw some stuff up. The first one is from shark Uh, if any anybody in the community the creator community knows who shark is but a lot of the uh A lot of the community in general don't know shark makes really great. Um Cinematic edits and montages of paragon and he's and still making them today like has like backed up stored footage that he He's making edits with so if that's something you're interested in go ahead and check out shark I'll I'll leave a link down in the video description And I'll also link one of his videos on the end card at the end of the video And the other one I wanted to highlight was rosta underscore 24 He is a french youtuber. So if any any french speaking, um Fans out there, you know, if you're dual lingual you speak english and french But you prefer your content in french. I would suggest checking out rosta underscore 24 Again, I'll have link a link to his channel in the video description below And a link at the end of the video to one of his videos So that's it for that little segment. Uh, let's move on to plugs Oplos anything you want to plug other than your video game No, I do not have anything I just pulled a mandy Pulled a mandy You mandy anything you want to plug? Nope No, I um No, nothing. Okay, cool Across the board mandy's across the board I'll guess I'll plug then uh, we're going to start off a patreon for the uh for the show It's just my old patreon. I just changed the name to uh for the minions So it's patreon.com forward slash for the minions Um, just still working out on working out perks and stuff like that Just trying to recuperate the cost of my editing software and try and help out the channel by possibly getting mandy and I both Some uh green screen stuff like that. Um I haven't really like I said, I've worked out the perks one thing I definitely do not want to do is force people to pay for content I don't want people that to be able to pay to see stuff that other people that don't pay Can't see if you know what I mean like I'm very uncomfortable with that So what I may do is we may livestream the recording for the minions so that uh only patreons can see the recording That way, you know, they're not seeing anything that that everybody else doesn't get to see any, you know Highly edited format later on. So that's something I'm playing with we'll take a look at that So uh, and of course you'll get a shout out on the uh on the show as well But I think that's it for this week's for the minions. It was a big show. Thanks for hanging in there with us I know I got a lot of you guys are super excited after seeing core's map I was super excited to see it myself Very amazing stuff very beautiful work. And uh, that's going to be it for for the minions for this week Thanks for tuning in. Goodbye guys Everybody wave a pause can't wave because he's just an icon. Bye I'll wait for him there. I'm waving in my heart There you go. Oh, you get a heart wave. That's even better than a hand wave Mangos