 All right, so you are saying critique everything except dozer so impact Fall okay. No, all right. Let's check it out. I'm gonna go. I look at the dragon All right So dragon Cool, I like to do with the wings Watch out here If you look at the spacing, so I'm looking at that line here, so it's here down here Down here boom suddenly up to one frame Direction change that even if that has to happen somehow At least then your tip will be here a Fantastic drill look at this. It sucks You know even if this has so much force that it can change direction so quickly which at this size and scale I wouldn't Then I would at least have the tip really drag But the boom really drag and then go up there. That's cool. The hole is cool. It's cool Start offsetting wings. We need something here spacing is here here here boom up So another one frame pop it feels like it hits a wall So that sections there Same thing. Yeah, I just got to change the set of it. So my two big things would be This still feels the same in terms of the head going back Where it's like this and then it just goes back into something going straight versus, you know front view You're doing this versus potentially that like that's the arc like a stronger Stronger turn and twist in the head. So it feels a bit more forceful and a bit more complex It feels a bit simple. It feels a bit non-eventful, you know, it's cool though. I love all that. That's cool this feels Well, as you continue The thing is imagine the speed and you have to kind of look at your top view, right? So however, those are the dragon is What I recommend is look at your fly con whatever you have, right and then look at the spacing like what is going on and imagine It would not hit those are It will continue to fly this way and right now the feeling that I have is that you're doing, you know this this and this and then you're slowing down and You want to continue at that speed and the thing that's going to make this impactful is That the body and the feet and the legs everything right continues boom this way. So by now Change colors here By now, this is correct All right grabs a thing but your body would already be here and then potentially the Tail would be curved the legs one could be over here one bent here. You know me like this like a car crash where Where this whole backside continues boom and I see a little pop here. Watch out. It's basically why it's fine fine fine fine boom The little slowdown one frame pop Then it feels slow all this here is you're easing in and all that backside needs to continue He's the creatures only taking the head Right, and then if you look at spatially what the dragon is doing the dragon just staying put By now on this frame That dragon head would be already here With the body here, maybe legs could be here tail will be Awesome my drawing here, you know, it's some crazy wings But really want to feel that I'm going like this and then suddenly what the hell I'm being pulled The other way that makes sense, right? It's going this way and then suddenly a forest takes the head over that way And it needs to have that curvature And that's kind of missing so that that impact between two creatures is a bit too soft Especially here it feels like the creature's just holding on to the dragon and the dragon stays put versus dragon going this way Those are going this way and really making that Pull to the left work Visually then I'll probably do what you had before right a turn. This feels a bit weird Not that I said, you know flip over. I don't know how many times but it was cool to do at least one turn Or at least when when it's here turn Enough that, you know, it's it's almost rolled over. We're seeing more of the belly Um, you know, it's it just feels a bit just lens and slides flatly here I'm not quite buying the physics all right And then Those are watch out this feels I know it's hard and it's a tricky thing in the pain in the ass So watch out that you want to get rid of moments where this just feels like the head con the head joint Just rotate it and it doesn't take anything with it Basically top view would be, you know, a block of the head the butt and then I mean body and the button and the head and it's basically Just taking the head and moving it over Excuse me While keeping this aligned and ideally be head turns then That you know, you start having a bit more of a curvature in there, which I understand is a pain in the ass I have to mention it obviously it's up to you how far you want to go Even if it's, you know adjusting That angle so the head looks over so this will be more bent and that leg will be straight up That makes sense, right? But if you turn if you just turn the head that feels weird imagine you're turning I'm acting it out I'm turning the head more And I have my left shoulder going up while my right shoulder dips down if I look to my left behind me So that would be something there Press is cool. The mechanics are cool. No, that's not. It's just this little polish And then when it shoots, what is it doing? It shoots behind him like at that point would be cool to do a little bit of a I wish I could draw Eyes, it's the mouth Does this looks like nothing it just has a little bit of I mean it impacts right behind the creature, right? Boom If you're just gonna like yeah, whatever and then This just feels like a very interesting slides to the right And you want to show that it it wants to go over this way, right? So you want to have a little bit of a same thing tilt down This way with the body, right? So shoulder bit lower here the head can turn in a wide bit this way in and also tilt over So just kind of leaning basically you want to have a little bit of lean over there Body wise this just feels like it has a global translate You know and also what's weird is that if I look at this Foot is here both feet are there. So this feels like it's actually pointing Out this way and it should be the opposite as you're turning this way. So it just feels like a weird slide Spacing there's something off here Watch out like your head if I track his nose up here up here up here a little bit down a little bit down Boom crazy down And then here you go one down and immediately up Because the thing is this thing is not Lights right? It's not a small creature. It's not super cartoony. So this feels like a pop You want to instead of these frames up here You want to use these frames already go down and lead the whole thing with the head down So it's it's less of a that but it's already going down into this You have a bit more anticipation in the head brings down the body softer, you know direction change here And then that's cool Here there's a slight feeling of instead of doing this There's a slight feeling of this That it loses that momentum to the right and suddenly goes up too much It's like a one two frame thing And then the biggest thing is here This feels like you're going up boom and then it pops to the right You can see that if you track its man boobs here. It doesn't quite feel like it's doing this it's going Switch up for that That's cool Actually just saw you sent me that before for your reference, but I just recently saw Cat doing exactly that jumping over That that and then on the back wall to the side wall and then down and over is a crazy nice Like of action there That's cool. I love the timing on this And this maybe that could be two frames slower your swing on the legs Because you can see that leg is also here here this guy Here and it's the same height Right, so your arc on the paw on a feet is doing this instead of that But it's very close And then you'll be there, you know a bit of a work on that connection as I said before Cool Oh, I like the slide Nice and it bites something off there. Oh, that's awesome Yeah, see that's so cool So it's not just the whole creature sliding back, but does that little head turn so it continues its action Oh, it's so cool. I love it Watch out that it feels like it's slow And then accelerates to the slide and then slow again So watch out for that and then by the way, thanks for putting in The rocks so we can see what is going on So and let me know This is all translates. I mean all rotation. There's no translate I'm just curious because I'm looking at this rock here. This feels like almost we're translating back while we also rotate Just let me know Yeah, that's the only thing Suddenly it feels like it's not sliding to the right and then here it starts to slide and it stops anything you can do Imagine like it hits And does like a bounce slide You know where it's that impact slide versus now it feels bum nothing suddenly slide and stop Happy picky I would say if you look at this foot and the knee the way it's pointing From here To here it feels like it's pointing the same direction we'll probably Rotate this foot out and why The toes are going out this way and this upper part goes down in and the knees at the end pointing towards us a bit more Not much, but just you get away from that feeling of this feels like a this section feels like a 2d card Translating over despite the you know stretching, which is cool Like see what you're doing here that Going over and that knee going up I would do that throughout here throughout that slide And then I would make that up here Which out it seems like you're overextending these arms to almost pop into an IK job but I would Go here hold this for maybe two three frames You know and then use those and then take those two three frames out of here So it's a bit snappier so you go here hold and then Versus All right, that's it very cool update. 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