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Published on May 22, 2014
A quick demo of the AnimationViewer and it's ability to view SEQ files from Blood. Some of the SEQs don't work because they are from the beta and the tile numbers are wrong for the full retail version (this should be quite clear which don't work) Currently, palette swaps and other effects are not implemented. A full file format can be found here https://sites.google.com/site/buildsh....