 So, you want to get your animations from Maya to Unity 3D but you have no idea how. Not a problem. In the next 30 seconds you will know everything you need to get your beautiful animations into the world of game design. Alright, let's do this. Turn off all selection types except mesh and drag select everything on your character. Then turn off all selection types except for joint and drag select all the joints. Then go to file, export selection, name your file. At the bottom under files of type select fbx export, choose the location you want to export probably your Unity asset folder. Under file type specific options select animation and bake animation and tell it from what frame to start and what frame to end. And export selection, you're done. And now if you go to Unity and click on your file under animations you can see that your character has survived the trip with all of her animations intact and ready to go. If your character has texture maps make sure you drag those into the assets folder too. You might have to create materials for those textures and then drag those materials onto your model but you'll do that in Unity not Blender. Hope that helps. Thank you so much for watching. If you enjoyed this video please don't forget to like and subscribe. As always hope you have a fantastic day and I'll see you around.