 Welcome back to another animation analysis and today I'm going to take a look at Maya and the three and despite having a long list of trailers I want to go through this trailer comes in and literally swoops in and I just have to take a look at it and I can't promise that this is going to be analysis or just a reaction it's going to be rid of both mostly reaction just because that was that was just my own reaction of how can this look so good because this is supposed to be a nine episode I'm going to scrub through some some images here nine episode series so it kind of goes into the category of tv show maybe this is season two while being myself now in the tv environment instead of movies I have been made aware of all the limitations that come with tv so when I see already this in terms of scope I think the biggest thing I'm impressed with besides a lot of other things is scale scope and scale and the cool thing is even with this here if you have only one character in there and I wouldn't say one piece of set you got multiple props here because I am learning a lot about character counts right now it's just very impressive how everything comes across as just huge and epic but anyway let's go back to this here that's a cool start too in terms of setting the tone again the scale so it's not just like a small environment we get to see all the way to the back I'm really interested in just all the little design touches of this world already from the visionary director and I love this too that you know like they always put this like from the visionary director or from one producer of blah blah blah but if you know the director he is definitely visionary he has a very specific style and then you go to this go oh okay oh I get it so even if you don't know now you know come on love this and I know this goes straight into more of a reaction of oh I love it but come on it's true though really really cute love all of this just in terms of that first look and on top of that the animation is nicely done too look at that you get the nice little stomps there watch this already gives you a little sense of what the animation timing is going to be and then you look at this what look at how wide this character is I love it again the style is just so good and then you get a little close up to see okay but what is the detail going to be and then as we're closer holy macro the texture detail beautiful lighting really cute lots of expressions like it's just so cute so what you're gonna have to deal with is certain limitations in terms of time schedule budget when it comes to tv but I mean you look at this you can go okay there is a feature level budget character design and assets holy macro it's just so good looking I just love how big this character is taking over so much space in the frame but it's still nicely composed and it doesn't come across as like this big brute I don't I'm just I'm immediately smitten and I it's not like I would do an animation I was about something I hate and I go oh I hate this I hate that but it really I just love it I'm already super smitten look is great really nice renders too that's what we talked about before come on it looks really really cool also I'm just a massive fan of still shots like these a little bit of camera movement but again a sense of scale you still see what's going on in the background it still gives you a vastness of the environment there just a really nice composition cool look cool render yeah it's all really nice you can see the detail in the face and the textures you got enough in the hair which then would have been probably all hand peed again I'm just I'm now talking from from my own experience in terms of just again the limitations but again it's really nice how she is empty in that frame but you still have all of this in the back I think it employs a lot of neat tricks to continue the the sense of scale but then you have stuff like these the imperfections in all that in the modeling I love the organic look of it with the wax I know this is more of a reaction of I love it but it is really really impressive to see that look I mean again the contrast and everything all the different designs again speaking of designs then we have this come on I love the look of all this still in all enough detail you still see different polishy details little props short shots so I know this is a trailer not much to see but that's why I want to frame through so you can see more love all that the symmetry of it it's nice and that's just when I go yeah okay how big can this get all this here too it's the detail of that but come on look at this look at the amount of detail what is this character love these guys and the ginormous effect in the background again I am I'm blown away by the look of this just the polished feature look for a quote-unquote tv show again I don't know if it's accurate to call this a tv show I mean it is we're in nine episodes but it's so cool and that's really where it continued where I thought you know you have all this cool scale nice designs nice lighting and textures that's really cool and then you get to this moment here or in wow and then this love love love that close up the squishiness of the skin the pulling you can see how it pulls this way and how the skin relaxes I know this is like way beyond animation there but come on really really cool that's just nice little just the highlights just the wetness of the paint you still have all the details there in the facial shapes I'm just really really impressed by this let's go out there and look at four tv animation you know they just deal with a lot of limitations like I said that's probably a main theme here like holy crap with all little details here and beautiful hand poses I mean if you look at bad batch like that was a really high quality lighting and visual effects it's really well done with this to me sorry it just blows it out of the water it does what can I say I'm gonna play favorites although bad that's just really look good him and everyone keeps going you gotta watch it you gotta watch it and I want to I really want to but yeah I'm just that's it's very selfishly why I'm doing this I want to frame through and if you are somewhat entertained by this thank you for being super patient listening to me going wow wow wow but come on isn't it absolutely appropriate to say it cool again just that the designs how crooked all of these are just giving it that the very distinct style and very organic look to this to something you would think is you know stiff structures very cool again the designs are neat and you get to this where even at the beginning like this being going cool actually animation here with a slight rotation in the head so it is not all one axis coming straight at you even though this is very symmetrical on purpose here but it has just that enough of an organic little difference there in this and you might think well that's really yes to me that makes a huge difference little things in the rotations just to gives it gives it just enough a little complexity little movements in there and of course you can't move in a crazy amount because she is tied up this is a whole massive structure and this is why I like it that despite what the constraints that she is exposed to or you know that that she's facing here from a costume point of view they still add a lot of details and then just when you think you've seen it all in terms of designs what love those eyes the great great example for contrast I mean they literally are the same and it's cute how they all finish that sentence together actually interesting look I didn't notice that before three fingers not four but then yeah yeah three fingers that I not noticed kind of fingers or the other characters yeah yeah so they are in these three finger one thumb length good too though by the way if you look at camera animation because that is her closer to the eyes and then that's a POV and you can look at this just look at that and then the background how it moves so you can see that if you do this is all camera animation this will go into a camera lecture we'll be doing very soon is that if you have your surface and other elements here and your cameras here to do a camera shake I will keep this in rotations just because of if you do a lot of translate you're gonna have a lot of differences in terms of foreground elements and background elements shifting around and it can be kind of all looking depending on the actions it can be kind of too big we have a camera shake the cameras here and the object is right there then you have bigger objects there this is going to move like crazy if the camera is translating around so I would always kind of stick to rotations now on this it makes sense because she is going up and down and imagine there's a camera attached to this and that's why this has a good effect to it because you can see how much this compared to that background the layers how it's changing so it's a nice little subtle hint at this is the POV not just from what we're looking at but also in terms of movement then you get a bit more complex stuff as she trips love again I'm just so smitten by the designs and now you get the more complicated and more complex animation of all of that but good timing too so you can see it's not it all fits the kind of exaggerated designs you get that into the timing as well oh boy and this is where I go you know you might have a character count for foreground and background characters which one's a hero which one's you know what's the limitation I love this again love love the stylized look so what can I say I do I do love it nice poses there you gotta go in now for contrast for so many different characters great look oh it again it just it just adds to the scale if you do a little crowd shot just here and there yeah it's really neat just that the composition and the look of this just the renders are really really nice like a depth of field in there I don't kind of say the obvious it's kind of like one of those short snager if you're watching an Arnold Schwarzenegger movie and you listen to the commentary he goes all right well now there's a character coming in from the left there's a character coming right that's totally me right now great though great motion I just love how ginormously huge they are white holes but still how they have a cute feel to the when they run and walk great look at the mother as well again all the details and you got slight offset in the shoulders nice complexity in the face again just to me going how much detail they put in there and again just in terms of the lensing it just has a really I hate to say cinematic gets thrown around you know a lot but if you do look TV animation again if anybody watches this was this is not made for TV this is you know an epic feature just cut up into that episode it's totally valid but you don't always see something like this in terms of just the lens and giving it that much depth to the scene a lot of times a lot of times but it can happen that maybe on the cheaper budget movies where a lot of it would be fairly sharp in frame and in focus and it just it doesn't give you that sense of of depth in there in the shot cute more crowd stuff again I'm just not sure how they did it really cute though that's cute too love that lean forward and that wave just that type of wave suppose she can't do too much again held on to all of this here it's a cute little way of waving nice little change in detail in the fingers too just a really cute way of waving but you still got all that detail there animated nice pose at the end you got your classic female finger grouping of the middle two wow hold on now we have you know three fingers still works obviously come on what look at this so much stuff in there I kind of love that the broken aspect of it did something happen that he made me break it we don't know trailer shots are usually out of order maybe not usually depends on which ones but let's also want to take a look at it it's great look at that just to look at the colors of this still has enough flow to the hair implying just just enough movement to take the stiffness out of it as well for anybody watching this is tuned if you have a rake that has just enough controls maybe in cloth or anything she get hurt but yeah yeah she has she did some of your arms she got a sling but anyway going back it just adds a little extra life so even if you have just tiny things on your rake just little prop elements that can be animated it really helps even with that flow of the hair there still got enough compression you can see here little squash you see in the corners it goes in and then into a stretch with nice asymmetry still in there it's nice just again the texturing and the look of this it's nice lighting it's very smitten by the look of this again more stuff with background characters and again if you watch this for a movie it will be okay that's normal put that all in there but I would love to have a chat with the creative team of okay what were your limitations what were you allowed to do how are you able to cram so much awesomeness in there even this here look at that eagle design great this is your bottom mechanics you know that I like to analyze that in terms of compression full extension there on that leg clean poses too in a short shot this might be longer obviously in the whole thing but in the trailer it reads you get nice squash at the top here nice asymmetry and drag there even this here has a stune right again going back to if any students are watching this and you go I gotta do a mechanic shot well a jump is a classic thing like a sit down a get up and a jump but there's already something about a terms of just composition and the elements nice looking frame with the highlight here comes the lights that's in the shadow so if she is in the lights then you got a lighter foreground with that darker background so the silhouette is going to be really nice so even if you add a little bit of piece of set think about just maybe some basic lighting or at least color so a darker color lighter color just to help with your silhouette and with this it's always interesting to have a jump either there's a gap it jumps over or into jumping up or down so it's such a another jump a to b right just something simple at least it goes somewhere and then you can add more complexity and then you can almost imply well since this is going to be going down really far that might be dictating this pose and the next pose how she or whatever character you have will prepare for the fall right it's kind of an implied and that's off screen but you can show it through a pose anticipation if you want so that already has an exercise for any student out there that would be really cool very fast not much I can say except framing through yeah it's fast so nice though she seems to be enjoying the craziness cool timing on that swoo clean poses though you're always going to have a full extension it's nice again you call the contrast and then bam pops right into this pose but has enough compression overlap and follow through but that's a tricky thing when you have a lands you don't have that many frames how do you not make it stiff and it's great that you hit that main pose but then you continue and it doesn't have to be like a soft ease in you can still have a bounciness to it but you can see the drag here in the hair and then you got a little looseness in the wrist got a bounciness in the roots again watch this in real time it's fast but it doesn't feel stiff because you still have just enough movement in the recovery wazzle being snappy there's still a specific style of the show that's already been established sorry to make me laugh how she's listening in the back but again this is really nice sliding the focus on this again it gives you a depth in the scene in terms of the set the size of it big fan of stuff like that if you watch any of my analysis clips especially the Thursday acting analysis tips i'm a big fan of just somewhat off-screen gestures mind this is a mirror i know but it's just nice you have that in there but even just little things like that that's a little extra detail to the side this i would love this if this was a different person too right this is person a person b and they're just you know imagine there's the whatever but this is your slight off-screen gesture i like it it's great too little spread into tightening and then opening again yeah not to detail just just ask just extra thing that if you can't sim it it's going to do that by hand just get a little bit of a loose little extra detail it's also cool for students if you do want to show off your polish because you don't want to over animate a character do a bunch of stuff in the face it's all like a swimming mess but if the character you know has a tie or an earring or hair or just something that's when you can add the nice little overlap into that extra life and that's when you can go into a full high polish of just the extra little details so just kind of you can show off but in a hidden way she has just a little bit of movement there also nicely done just adding a little bit to woo hold on new designs i love it so good just enough they're all moving just enough there's just enough movement there like you don't really have to have anything here that will take care of the overall feeling of there's a group see like this character is fairly still but you just have enough here so you can pick and choose where to animate things just to give an overall sense of life and movement in the frame nice oh look at that it's great again you got your minimal amount of time and frames but you got that really nice pose there just reads reads enough look at this it's fast but you read it that's the other thing too is when you have again just going back any students watching this you got to be careful when you have a lot of quick movement and you add blur there's a point where you might not see things and you would always expect this given the amount of blur you have here to have more blur here but it's like no no no we only have so many frames well then we have to unbler this add a little bit of stylized blur but keep this enough in focus because it's only one frame so we do read solid mass it's not just a blurry mess going out here it's actually really nice it's nicely done in terms of a bit of a one frame trick there whoa see here got your complex mechanics it's nice there the hand is not stiff you got that compression and twist and all of this little slippage and that again reading just enough interesting how they do it though you got blur but then almost not everywhere very selective it's actually pretty neat i like that and again just in terms of production you got a little bit of environmental effects in there you got a god rays in there the dust a lot of those faces you get really nice oh nice guy just so many really neat designs that's your line of action the face holy mackerel love it definitely if you look at my thumbnails i do a lot of that but you know it's all in there it gives you some nice and organic look to it's not stiff different contrast in the finger pose from flat to a bit wide you know even like if you as a as an intern right or you start somewhere and this is your shot that's long enough there's something in there you still have to think about all right well i still got to make them all look different and just imposing that just you know sort of the designs but you're going to have the different angles just enough of a hand peeking in which is nice you got that nice look there and it will be also very striking just because of the makeup right it's actually a good character to choose to have that big line and curvature in the face and then you have that for contrast in the hand and everything just looks different enough and contrast the in the organic poses definitely you get to see that specific style of what is held and what is not like my immediate reaction would be for such a huge jaw move down to have a little bit in the head down so that can be again the style of very isolated elements of the face moving but again also budget and time like you know how much time do you have do you where do you choose your your simplifications that's where i will put in my critical hat i would have loved to have that much move someone is yelling and shouting to have some influence in there there i say those designs were cool look at that that's a great looking character love this gives me willow vibes of man what's the character's name i can't remember wasn't it general general some the k k l i can't remember look at that super distinct i love it look at this love the fleshiness love how they're over the lips you got all the fuzz in there the bullnose breathing and you got the scar there also history and all the fighting a little bit of hair i mean it's that was the main thing that really struck me just every frame stock every frame of painting it's so good ooh that little tremor at the end watch this watch the high frequency in here at the end great great little extra detail they still got the tightening here nice also cool too you have that move finishing and it continues in there because you have to think in terms of you know like when you have this for anybody who's done anything like you know feature or tv but you have anything that's loose could be hair could be cloth right and it's pretend you guys an animator this is your shop and maybe if you're new to this right you would have any type of appendages anything that's kind of loose you start animating you might just animate this is frame one and you do all of this and that's enough but then the sim department is going to ask for a pre-roll i mentioned that before in the previous analysis but you would have to animate backwards i don't know 20 30 50 frames depending on what you have so that if you have hair or cloth or even this here that there is a beginning to the moves you have to animate backwards maybe this character is you know moving like this to get into this pose but at least now the cloth would start here and as it goes down have a bit of flow to it right now if you don't have that right you have a sim department this is you as a student you can imply all of this again but if you have any controls on props that are only characters think in terms of well this is not frame one this is just cutting into an action what would have happened 10 20 30 frames before and how would this lose a piece here continue or move as you cut into the shot and finish so little a little tip would be kind of neat definitely pushing the balance here how far on balance that character is love this guy in the back great costume oh look at this that's funny that reminds me of hold on let me go forward is it there you're gonna go what is he doing well when you have this let's make me think of the netflix logo but it's very cool look at that nice oh look at that great expression again organic the tilt of the tilt the what tilt to but the curvature in the face asymmetry in all of this oh look at that that's cool nice little non blur frame to read it even when you go to here just a bit less blur just have some moments you can really read it there despite being fast it's really nice also this being on not quiet you still have obviously bouncing us from the run and i should probably change my color at this point right you got this still moving up and down but it's still enough so you can read that as the dissipation to know this is what's going to go and then into this oh again i gotta look at all this tiny the renders are just so great to look at this i love the look but then you got nice that's also really neat in terms of if you have that much movement going out camera is moving right now you're getting a blurred set but the camera follows the character then you have less blur here and again she will stand out because the rest is blurry while she is in focus nicely now look at that pose oh look at that love this too as the whole body the stiffer parts stop right the smaller pieces will continue you have some overshoot and some overlap in there nice let's watch this oh you got the looseness and this let's watch this in real time great yeah it's really neat the whole just keeping her just in frame look at that you still get to see the crown in the background a little camera shake why not let's do it what is how far that nose goes over it's great so good yeah i just love it it's a nice little delayed flop on that head too you can see love the textures on that beard how that kind of flops at the end just watch this you got the boom boom like a one two so it's not again taking away the stiffness this is going to be fairly big and stiff right you have a little bit of movement in there and then extra movement and delay and the nose and the squishiness and softness the face it's really nice i mean with the nose like this you might as well take advantage of that thawing that's nice how he just has that anticipation reaction into yeah not that impressed he's not that impressed this guy goes yeah i guess i don't know i don't think that's that cool nice even that too so good though nice to see too the pivot off of this as you change weight right you move over how pivot's then over that part just enough complexity so let's see this here though see that you got the release of the fingers just enough complexity to give this you know still strength and stiffness that you need but while not being completely locked and you can see this again if you place in real time extra moves in all of this nice and in the gracefulness of the timing of this it'll slight drag then then coming back up into the bird motif is great but even this here you can see how just the shape enough asymmetry changes and everything just enough even though it's you know you want it to be somewhat symmetrical she's still slightly curved over this way and slight difference in that hand it's really nice whoa and every time you think it's done are we introducing new characters yes new awesome designs yes nice getting into i almost like a bird claw talons here really nice effect so again i'm just blown away i'm blown away by the look the complexity i love how she is in the yeah comes in here come on i was just so pumped curious how many shots here are spread across nine episodes but you know imagine if this was maybe what the first three like how much more you're gonna have in the show look at that again i'm just the complexity of the effects in there i love that staggered is that a staggered it is that's the actual piece this is one piece but the smoke has a staggered look to it that's cool sorry it's nerding out on things tron be awesome mom i'm in frame look i got a job no covered by effects flashbacks too many shots that i did you start doing all kind of details then the effects cover thing oh it's great too now i'm this you can really see the squishiness and the detail in the face look at face it's great graphic shapes which again just enough of asymmetry and everything love the teeth over it all the arcs in the corners yeah still everything is there just enough of the snappiness of of getting into this fun enough because i just critiqued that yesterday for my mentors tunes where if you do pop into a bigger facial change if you didn't suddenly stop and you a you either or a you either you a stay in this or you actually return that will give you such a harsh pop this is nicely done because you do pop into one frame but that outward momentum that energy continues you can see how it just continues to go a little bit even this here just a little bit here you'd be very careful and popping into one frame you can obviously depending on the style right you can have a very poppy style and do this like artman does that really really nicely but if you do something where it's it's still somewhat you know just the texturing and the nice lighting the 3d aspect of this right the volume look to this you have to be careful to not pop too much because then you have a bit of a style break of one frame shape pops while the rest is still very organic so you got to be very careful about that to not have too much of a mix but this is really nicely done holy mackerel yeah it's really cool just love the little hair details now we're back into awesomeness of sets it's awesome here look at that love that you can see what's going on in the eyes nicely done yeah just the amount of detail and the look and the designs it even in her designs right to have this in the hair out you get just in the in the one frame look of it already asymmetry and contrast in the designs even this here is slightly off to the side it's really nicely done and then again new that's her costume there it's really nice beautiful lighting even that little change in the lighting there the highlights oh we got a little bit over the white screen mask here the camera mask nicely done but now you get to see really the texture design up close and then you get your stinky boots so nice really nice designs oh a really great contrast of posing here still got a little bit of anticipation squash into boom very clean silhouette i love how that background goes back into reality the stinkiness goes back but again look at that so we talked about before all the extra detail so you can also snap into a pose but even then she doesn't right you still have head arms snaps into that pose but it continues a bit head continues even the the facial shapes right it's almost like the lips continue with that momentum and coming back in a little bit of an overshoot really nice extra little detail there just giving this enough stiffness that you need for the the pose pop while keeping it fairly loose uh oh and that is the preparation for the next character look at this even the moon is stylized i love it but that's the other thing too a lot of times when you have you know movies do this a lot where you have potentially stylized looking characters cool designs and everything but then you look at the set and especially environments they're fairly photo real the texturing the lighting everything you know planets clouds whatever but now the world is very consistent in its stylization including the moon i think that's really really cool big fan of that come on how cool is that this is why i wanted to frame through this beautiful hand poses too just enough of a drag there going into this and just enough there for the silhouette it's still readable but i love all those little pieces into a very graphic shape come on beautiful twist in the hair as well this to me just it just all adds to just the complexity of this right despite this being mirrored you still have enough contrast in organic change it's not like it's not the manufactured cg copy paste mirror type of thing right just just enough changes in there to in order to keep this you know keep that organic feel really nice look at that tiny fingers huge wings oh can't wait to see this guy up close nice so in love with all those designs really nice asymmetry and everything and then you got this come on also just lines i know it seems simple but points towards that it's very clean clean silhouette really really cool wow also i'm 38 minutes into this and we're two-thirds into this it's going to be a long one but it's just so much awesomeness to talk about again asymmetry just enough slightly mirrored but everything is somewhat mirrored right if you talk a lot about asymmetry and i definitely bug my students a lot about changing things up but even that it's just enough you could potentially do more with those arms but i mean it's almost like it's a mirror of the wings so every now and then you still have enough of this here to give it enough of an asymmetry look at this great looking character again fleshiness and everything that's moving all those details it's a great frame the colors the designs i'm just so super smitten i mean what can i say if you're watching this for over half an hour i know this is all love this guy it's all about gushing over over the looks but it just it has so much together in terms of appeal animation is nice but just you know again every frame of painting i mean that that's poster right there that is a cute looking character too love again the colors again enough looseness i just love this whole theme for me at least in my head right you know where do you get away with it's a static camera it's a static set there's not a huge amount of depth you get a bit of blur though that's good but it's that the drag in this to me the lighting and the texturing is really great but having enough detail on your character giving that that extra level of detail i think it really helps to give a slight bump in quality to every shot nice come on you know go to frame through this one on look at this again of it nice clean pose i like how this goes in there first nice little cartoony scramble that's just how they uh creature lecture this morning my mentor q and a i'm telling you you always gotta have a creature on your reel there's always some show some movie that has creatures really nicely done too i have to say nice reaction to her as well i love the scale difference as well as she's something i'll support up this morning there i plug my uh creature lecture i'll put it somewhere in the description and it'll uh tile as well but you know you take a creature and just make it much bigger much smaller it'll be very interesting to use that in your scene it's very pretty i love her face i love that makeup look at that great shapes though nice low cutting into those eyes that i feel bad for anybody animating these these are notoriously difficult to do you can see here how that shoulder pad changes then goes up so you have to be very careful about intersections you can already see some controls on these and animating that what a pain but cool stuff ooh that's cool nice look at that see that's interesting but you might think you might now they might have to be a bit simpler or more stylized or just kind of just you know tv again i'm putting my the tv hat on this but maybe not but that amount of compression and extra life in all of this is really nice just enough to say it's not just the one frame pop and then that's it ooh nice what is that hold on is that a shield on top the reflection there oh yeah yeah yeah of the beak oh that's cool makes little smudges and dirt come on like i said that look is oh speak of look that's cool princess indeed but again like that's the other thing that's talking about the trail is just stuff like that i'm just a massive fan of really vistas like this really nice fully taking advantage of that one third and just letting the rest of the environment and the shot breathe just compositionally i just really like stuff like that crazy town crowds great too oh look at that asymmetry a little kick on the hip there again a little extra detail it's great even pops out here a little bit the hair it's cute i love that she still has this thing there but that's also slightly below with the camera gives it a nice powerful look flanked by this i don't know this is mika describing the frame it's not that interesting but i just like it what can i say i like it i like the look i like the characters that's cool all this here ah we cut out that would have been probably a massive pullback with the bunch of characters to be complicated and expensive it's really cool though yeah we're getting into the montage aspect of the trailer lots of short shots but good stuff look at this tiny and i'm looking down here like this is the focus but i'm looking down here it's so typical but i love the ever so slight rotation pullback on that foot let's give it that extra little squishiness a life on there and i love how it goes this way as a tendency patient into that and then that whole move will then bring the character over with the xl detail here i mean that already for students like what should i do like maybe a weight assignment like that can be your weight assignment it's the swing of something really heavy and how that weight is going to impact the character holding especially a smaller character holding a ginormous thing i think that is another way of showing weight it doesn't always have to be lifting you know all the boxing classic finger stuff i love this that you got the compression in the fingers with a slight rotation i love it because you could fall into the trap of just doing this and leaving the restatic i love that the compression the tightening with the fingers going in this way will have an automatic roll in that prop it's great look at that that's cool new character the signs are awesome hold on real time short yeah it's tricky you can be getting into that the short aspect of it but i love this here enough contrast in that that's cool oh yeah great asymmetry such a cool character again just shape-wise and color-wise really neat i mean again every frame of painting so cool super cool getting to your slow-mo moment really nice lighting as well i can see the translucency of that peak come on i mean the the texturing the materials of all this so well done mechanics turn i like this too that after the body is done the momentum still carries over continues in the weapon so this is a slight offset there great get your asymmetry classic stuff there look at that i didn't say classic stuff with this you know that's what i bug my students with all the time if a student would submit a shot and the legs would be straight or like this i'll go that's kind of boring kind of offset these a little bit consider the weight of this have a slight offset and that gives you a bit more interesting shapes that's cool too that compression you can see that how you got a bit of a stretch in the face compression in here but then as it's done and recovers then you got a bit of a lengthening of the face again it's too short but you can see just enough of the landing compression and then up for recovery it's not that landing stickiness where that the weight is only gone what is going on here that's your netflix logo again netflix that's nice oh that's great what is this calm on every frame this guy hanging on and that in here should probably at this point go back to another color again but look at this i love all this so great you get little pieces here come on hold on real time well somewhat real time it's slow mo no that's cool you get the compression the wobble in there there's so much love in this nice compression this too that's for you again any students if you have bam an object hitting another object the bigger pieces will stop but any other piece that's smaller or looser still has that forward drive that will meant us to continue you're gonna have some compression somewhere in this case you have it here in the closing of the jaw everywhere those principles get applied it's really great love it oh akira you got the bike you got the bike slide oh i have to blend in that that foot is somewhere in the corner here once i put this in premiere but classic i love it i love it oh nice great shot too again i love this it's just everything makes sense in terms of the characters and the world they're all everything is stylized so it's not like one thing and the rest is all photoreal again i'm repeating myself but it's just really cool you don't always see this it's just really neat to see nice oh i love this the shadow and notice that before i don't see yeah that's cool you do notice it but it's awesome i love it yeah nice too again with the offset it's kind of neat how it's real time in terms of dialogue delivery but then the rest is somewhat slow mo it's a cool mix there cool too you just see just enough just enough of one eye that's great too in terms of how the body goes first to give it that extra momentum and swing and then you follow through with with that that's great oh nice frame telling you every frame is something in there i love that lift on that leg too ready right there there's a little anticipation i'm gonna lift and then you know it's if you have a shot like this and it's that short what could you cram in there not to overstuff it to make it too busy just enough complexity and contrast so great that's cool look at all this again the effects are fantastic oh come on what is going on what a great shot love this almost miniature like and the big world always in the background massive destruction this is not cheap again this must have been approved for like a feature film with all the budget and i don't know but i'm blowing away i love this too that given the darkness of all this that you have the sort light here that at least illuminates and gives us some contrast in there for silhouettes great this is also cool calm on i know i uh pre-ordered that art of book because you know it's gonna be awesome oh nice little wobble in there nice little compression in the face ready and the extra strain right this is going to be the extra effort and you see that perfectly in the face it's great to sell a frame you can really read the teeth because of all the white just look great little moments of choosing because you read this right i see the mouth you read it even if it's fast you got to be very selective in terms of what do we see what do we register that moment whoa i feel bad for these guys here frame frame frame frame frame again awesome shot i love it there's a certain hate to say it cinematic feel that's such an overused term but it's just it just has that trail has a really nice sense of scope really nice compositions even just the highlights of that it's just really nice to the all the surface properties just really great and you know i'm not gonna analyze something that i hate and you know i'm gonna say i love this because i do but it is cool this character oh no oh no could this be the end it's the actual end of the show this actually was looking at it before it's really neat the detail of the creature right and i love that there's a slight lean already implies some energy enforced over there and then you have that change in the leg here but then you got that nice twist through there giving us a nice little strong triangle with a slight adjustment again to get ready all around and i love this that little wiggle so you have this very powerful really nice silhouette there as well with that cute little smile and wiggle that's great it's almost like the shape of the character kind of obviously it will affect the character on top of it just a nice little mechanics detail it also makes it look like she is wiggling like she wants to do it it's really cute nice little push off full extension into to nice really nice lines oh it's so cool i mean look at this look at that render love this so cool it's the end it is the end Maya and the three cool cast yeah yeah creator has the voice i believe the muse is that the muse i don't remember her name oh i love this too the change of eyes the thing too that i love about this one is that you still read the body and the hands and all the motions because it's not an easy frame as in there's a lot of stuff going on there it gets very busy but you're still reading i love look at this the different push shapes are so great a symmetry in it there's that little extra accent there look at that you can see the scale change of the teeth oh it's so good loose this in here it's all great i love all this love those designs what can i say that's great too hold on the whole i thing that wait wait for it afterwards but i just want to go through this whoa that's cool cool nice great frames short short short oh what is this what come on look at this i know i know someone's going to call me that's not analysis it's just you going i love it i am going i love it because how can you not how can you not love this what a great shot here's the thing i love how the eyes will change that cracks me up yeah it's really great shapes in there oh so good come on i gotta watch it again afterwards all in real time enough frame through it so good netflix there we go that's the ends yeah that's it holy macro well done i am super stoked this is going to be fantastic maya and the three holy moly so many cool character designs anyway i'm gonna leave it this is probably gonna be over the hours insane but i think the awesomeness of this trailer cannot be contained into a 10 minute clip how dare you but that's it i'm gonna leave it with this if you're still watching this i highly doubt anybody's still there what if you are thank you thank you for watching this i want to pimp my workshop and my other clips on the channel feel free to browse around like and subscribe it's the pitch at the end anyway no one's listening no one's there anymore i'm talking to myself anyway this is super awesome congratulations to anybody involved i'm really really looking forward to this and that's it thanks for watching hold on what should we end with this all of this all right leave it at that thanks for watching and i will see you in my next upload