 Lady Blackbird is the same game every time you have a set of characters with setback stories You have a setting. It's basically the ship from Firefly. This is Firefly Star Wars the game you start with these characters It's always the exact same situation and you play it out and always end somewhere crazy different every time you play Also sketch if you want it set in the steampunk world where a planet exploded and there's all these floating islands Ships to get around the mechanic that's interesting is the hey It's just like that time we did that thing So if you're in the middle of a situation and you need bonus dice you turn to the friend with you and say yo Escaping from these pirates. This is totally just like that time. We had to get away from your mom's pirates Yeah The characters backstores are so simple and they're given to you You don't make anything you don't make a character at all during the game Who add to the character do we enrich the character in the course of play? Which is great because it's no preparation like other RPGs. You just sit down boom play three out of four times I played this and turned into romantic comedy by hand and One of them everybody died So if I'm gonna tell the story of my character here I'm not gonna talk about my strength stat. That's not interesting and it turns out that that's the only part of my character That is character that is story who he knows what he's done where he's going why he fights for what he fights for Tell me this is a role-playing game, but what percentage of it has anything to do with role-playing that percent and most of that is a picture