 All right, so let's finish up our tiling pattern on our curves and then let's take a look at how we're going to Sweep the curves and just make sure all the geometry is nice and clean. I'm gonna actually create some 3d geometry for this Okay, let's jump back into Houdini All right, so what I want to do first is I want to get these guys overlapping a little bit more there Which is still easy and currently we have this transform node right here Being fed into this copy node. This is where we can go and control all that overlapping. All right, so currently I'm using it also to basically Control how much of that wrapping or that spiraling amount we have, you know, if we leave it all the way out like this While you can get some really cool patterns. It's not really, you know, good for a chain link fence So making this something like point two. I think it was or really close to that All right, that works kind of well. Let's do point five. Yeah, I think that'll work just fine What I want to do is get these guys basically interlocked All right, so as they spiral around each other, they're spiraling around each other's geometry All right, so to do that all I need to do is just add a little bit of x value right here. Very cool Yeah, so now they're spiraling through each other. That's exactly what I was looking for Okay, so with that we now have our Pattern that's tiling everything's good to go pretty easy. So let's just put this to two Right. Okay. And then what I'm going to do is Make another copy, but this one's going to go up and why and the reason why I want to do this because I really just want This center pattern right here Okay, so we need to basically copy it a few times so I can get this Pattern right in here and the reason why is because when I go to tile it I want all these guys to line up perfectly These are where the seams are going to be Okay, and so let's actually go and these guys are a little bit off from each other That's the center one there And we'll have to make some master control for that stuff Yeah, so these two values basically need to be the same Cool, so we'll take care of that in just a little bit. Let's actually sweep some geometry around these guys All right, so what I'm gonna do is come down here create a circle Nothing complicated here. We're just gonna make a circle and we're gonna set it to polygons And let's just get the sweep set up right away So we can see what size we need our circle to be so I'm gonna come here sweep that Awesome, and let's go to our circle now, and let's just make this really tiny like 0.1 or so You're a little bit less definitely a little bit less All right, there we go. Cool. Look at that and they're spiraling around each other Beautifully we might have to you know adjust it just a little bit more And really that comes down to aesthetics. All right, so in the sweep I want to do Skin with auto closure look at that Perfect interlocking chain link fence Except for those guys and the reason why we need to do that is because we haven't joined those curves yet When they're coming out of this copy here We still have unfused points. All right, so if we turn on our point display So we have overlapping points right here. So let's do a fuse Just use a fuse and keep its default settings So that gets rid of the duplicate points there and then let's just join it So the sweep node has whole Primitives to work with and in this join node what I need to do is just put it to only connect it So it doesn't try to blend it from the end to the the start of the curve And with that we check out our prim nums. We should have Just four curves Perfect, so let's feed that into our sweep now And take a look Turn off all these guys. Beautiful. We now have a perfectly interlocking chain link fence pattern that tiles Awesome. So let's go and reverse this guy here cool So with that, I think I'm gonna leave you guys there in this lecture Super quick super simple nothing crazy But these are the general techniques for making these types of patterns. All right So in the next lecture what I'm gonna do is go and make this whole thing actually tiles so we can render it out to a texture Okay, thanks so much