 Hello Gargents and welcome to Snowbreak Containment Zone. We're going to do a review for Mawksir Shadow Caw. So we have here the kind of the description of her every skill, but take note that this is not the complete skill. We don't know yet on how damage these skills will deal, but we do have an overview of what we're going to be doing. So let's start off with her skill type. So skill type is going to be Chaos Damage. Definitely her gun will be of Chaos Damage as well. We're going to be previewing that as we get more information on her gun. Let's start off with her standard skills. So Mawksir deploys Kabitschet. So it's like an avatar or a shadow kind of sacrifice and throws it toward the target upon exploding, exploding upon hit and dealing Chaos Damage. This damage is counted as Auxiliary Unit Damage. Take note of that. This is actually confirmed for the first time again for the skill that they mentioned. This is the first time that they mentioned Auxiliary Unit Damage. So we can actually look for Logistics we're in. It's going to be geared towards Auxiliary Unit Damage and is not affected by Mawksir's Attribute buffs. Okay, so hold to charge an attack with Kabitschet and spin knocking back nearby targets. Okay, so my concern with the charge mechanism is that how long is this charge? Because sometimes the longer you charge units tend to move away from your direction or where you're facing at. They might go to the right or go to the left. So this charge should be movable while you're charging this skill. Again, so that is my only concern because again, sometimes targets move and after you release the charge you might not be able to hit them. Okay, so we will go to knocking back nearby targets. So there's a knockback, charge, consume, stamina. This is weird because this is going to be consuming stamina. How much stamina we don't know yet after charging? Mawksir throws Kabitschet at the target, sucking in other targets in its path. So this is similar to 5-star Fritius what do you call this? Standard skill as well. So they're going to be compared eventually, but let's see how this one differs. So sucking it in its path and exploding upon hitting the main target, knocking up targets and dealing chaos damage. So there's a bit of a mechanic change and also similarity with 5-star Fritius' standard skill. When charging Kabitschet will enter the Earth Ritual and Heaven Ritual phases and movement distance increases and explosion damage increases. Okay, so movement distance increases in terms of you throwing it and explosion damage increases as well. So again, just to recap, the standard skill is affected by logistics which have auxiliary unit buffs. Whole day into charge will be kind of a bit tricky for me, I think for a glance, but we'll have to see once the skill comes out. So also, I don't know why they're going to be consuming stamina for this. And also, this skill is similar to standard skill of 5-star Fritius. So again, for me, standard skill is going to be dependent on if how much damage this deals, what are the mechanics involved once we really get our hands on the skill. Okay, moving on to support skill, so Vayne squeezing bind. By the way, the standard skill is Dance of the Undead. So support skill, Vayne squeezing bind, Maokster makes Kabitschet wrap continuously, bind itself tight around a target, which is your main shooter because this is actually a support skill. Using bandages to tie the main target and several sub-targets together. This is weird, sub-targets together. While Bound Deals gives damage to all targets every second, this damage is counted as damage dealt by Maokster. So after the main target is defeated, Kabitschet will disappear. So after you defeat your main target, which is, I assume, the biggest target or only one target, Kabitschet transfers certain damage it takes to the main target. Okay, so after the main target is defeated, this is weird. We do need to see the whole skill, the whole text of the original skill once we get this. So while Bound, Kabitschet is counted as a main target and not Maokster's or auxiliary unit, and this is weird as well. The damage transferred is not counted as skill damage and is not affected by any damage bonuses at attribute buffs. Okay, just want to summarize this. This is kind of difficult to understand, but once again, we can test this out. We will definitely know how this is going to be worth it. So basically, this is summarized, the support skill deals damage to all targets that are in range. Because the armor itself has dealing damage to all targets. We're not sure how far this goes or is this within just proximity and also the damage absorption and also damage reduction. We're not sure, but those are the two types of mechanics that are built into her support skill. And the last one is her ultimate skill, Cyclical Collapse. So Maokseer transforms into a guide and stretches out Soulguard Vantage to knock up the target in front, dealing chaos damage and slowing the target. She also creates a shadow temple that collapses after a short duration, dealing chaos damage to targets within range. Okay, so this one is very standard. It has damage and slow. The damage for this should be significant though, because this is your ultimate skill. But again, there are a lot of questions in her skill in this short texts of her skill. Again, for me, if we are to bring her, she should outplay most of the submachine. If we're going to compare her to Wild Hunt, she should be able to be significantly at par probably with Wild Hunt for us to use her. And we don't know yet on the submachine gun on how the mechanics for the gun is. But for the skill, guys, however, at this point, I'm going to hold judgment up until we have her, up until we test her and up until we really, you know, try out how she works when she plays in the battlefield. Right now, my question is more on the how much damage these skills are going to be dealing. Again, we do have a lot of operatives right now. So will she be, you know, will she match your team builds? Will you eventually need her? Again, for me, the kicker would be the skills. If we the skills are very has a big damage, and it's going to be a useful mechanic for us to synergize with our existing teams, then yes. But definitely at this point, I'm going to hold judgment for her skills right now. I'm at 50 50 at this point, whether her skill set is going to be good or not. I'm leaning towards the lower half of the 50 percent. But again, it's going to be 50 50, depending on how her full skill skills are going to be revealed. So that is it, guys. Those are my thoughts for her skills. So what do you think of her skills? Will she be a a must pull for you? Will she be a skip for now? But again, the design again is is on par. She has a eye patch here and the design for her. She's already, I think, in in an exosuit. Partially, partially a look wherein it's a swimsuit, but she does have her skin, which is a swimsuit as well. So for those who are going to be getting her, probably you're you're mostly going to be fans of Mao Xier. I'm actually a fan of Mao Xier as well. So I hope that they have built her in a way where in the investment will be justified in terms if we are going to pull for her. So that is it, guys. Those are my thoughts again. Guardians, take care. Stay safe. There's the warden and I'm out of here.