 All right, cool. I think I am live hopefully so See let me get this chat window up here just in case anybody happens to Jump on and want to chat. You never know All right, cool So this is like my second or third live stream that I've ever done. I thought that I Was gonna mess around with some of my real engines stuff tonight So I'm just kind of trying to get in the habit of turning on a live stream and kind of talking to nobody while I do this Apologies if There's anybody. No, sorry. No nobody but just my side computer here so far. So if anybody does join make sure that you Don't hear this part, but say say hi in the chat And I'll say hi. Anyway, I'm just going to mess around with some of this Goliath kit from kit bash 3d and And You know, it looks it's it's pretty cool stuff It's mostly these pre-made buildings and then some pieces to sort of adapt them and make your own My goal with this is to kind of make a little bit of a city scene a Short film that I'm working on right now mostly in blender Is around a an outpost outpost 14 This is the thing that I was making a game of and and stopped making a game decided to Um Make some make a short film or a series of short films instead. Sorry. I'm getting a little distracted here It looks like we may have may have been one of the person join. Hi, whoever that is this number two there, but Feel free in chat. I will try to respond to whatever you say. I'm new to this so bear with me Anyway, I'm trying to make a scene for this for this short film. It starts out basically where This guy is on a remote outpost by himself and something happens and he loses his communications and there needs to be a scene back at the the corporate headquarters or the the mission control where they're realizing that they have also lost connection with this guy and and You know, then maybe have some kind of resolution where they help him figure out something I don't know. It's loosely based on the Martian type thing. So We'll see where we go with this, but I've got a lot of the other the outpost stuff kind of in progress and working and on this particular scene, I just wanted to make An example of you know, the the the city the the remote place where this corporation lives the What is it galactic? Galactic expansion corporation. I think is what I have written out so far Anyway, let's see. Let's add some things here to this first off. This is going to be an outside scene So I've already loaded a few things in here a Couple of different sky textures, but I think I like this ultra-dynamic sky the best Let's see, let's pull in this blueprint. I haven't really worked with Unreal Engine in a while So I'm not really sure how long some of this is going to take but bear with me on this I've kind of been switching back over to Blender lately Most of my Unreal Engine stuff kind of just really started looking the same and I realized I was using lots of the same Assets and it wasn't very easy for me to kind of get in and Mess around with them remodel them or change the mesh I know that you there are tools to do that in Unreal Engine and it's gotten a lot better I believe in Unreal Engine 5 but I'm just not very familiar with those. I've got more of a history with Blender So, you know kind of switched back over to Blender for a little bit There's a video on my channel talking about my reasoning behind all of that I want to use more of the motion tracking things along with some green screen footage And you can use green screen footage in Unreal Engine, but I don't believe you can do motion tracking of the camera I think you have to do it like a virtual production type thing where you're capturing it Live as you go and so you're and then having to composite it later Whereas in Blender I can actually do motion tracking like you can in After Effects and then add things into 3d space Let's see Okay, so we've got the dynamic sky here Yeah, that's that's pretty nice looking. That's that's a sky Let's see if we select this got time of day Sky mode Lots of different things here. Let's Volumetrical Aurora. What's that? Looks like I'm gonna have to rebuild the lighting at some point here And that's probably gonna take a minute preparing these shaders This is just kind of what happens when you do a live stream when you Are kind of curating your video footage of this I can cut out lots of the stuff or I can scan through a lot of this real quick, but Hopefully my video card will catch up here and we'll just be in pretty good shape. I Don't really see what that changed For volumetrical Aurora, maybe refresh settings, maybe that's a thing Hmm, I don't know. Anyway, we will keep it at this for now and we will move on with some other things Let's just move this guy out of the way Let's see. Let's grab this Floor we won't be needing that. Oh, actually, you know what? We probably do need that. Whoops wrong button Let's do this and then let's let's just make this thing quite a bit bigger Nope, not smaller bigger. There we go that way We just kind of have a ground plane and I think I accidentally also scaled the Z which I Want to go back and change that back to just one Yeah, all right, so it looks like we've got some space here. Let's fly up a little bit take a look We'll say one thing I like about Unreal Engine over blender right off is the ease of navigation I've used blender for a couple of years and I still have a very difficult time getting around although I have gotten better recently at Figuring out some basic keystrokes and I found a plug-in that can allow you to navigate around blender like you do on real engine and that was handy when I was going back and forth quite a bit, but I'm kind of trying to be old school at this point back in blender and Going with the the natural keystrokes Alright, cool. So let me not get distracted here. I've got a sky. Let's go to Goliath. Let's Let's look at these actors again. Let's let's put some building in here. Let's see Let's see This one looks interesting. Let's see what this looks like. We'll just drag it out here and Let it begin to prepare some shaders Video card is a Nvidia RTX 2070 super so it's not terrible, but it's not last generation or even the The newest it's not the newest generation or even the last generation it's the one before that so you may take it a Just a little bit here for all of this to render out with the meshes and the shaders Yeah, there we go. It's starting to fill itself in And once it does this one, so it'll be in the memory cache and it won't need to do this again Oh lost somebody. See you later too bad that person did not chat. I would have said hello cool, all right, so there's a building and As I'm navigating around I'm using my scroll wheel to speed up the camera or slow down the camera That's a little tip like when I'm zooming out. I can scroll the wheel Up or down and it will go slower or Faster as I scroll the wheel All right, so let's see. Let's stop goofing around here. Let's Let's get our camera Going let's see if this is going to be one of our focal buildings, then let's go ahead and Can I even remember how to do this, let's see create camera here, let's do a cine camera actor Here okay, that's our shot and over here. I've got my camera selected Typically, I'll put a post-process volume in one of these Scenes if I'm gonna have multiple cameras, but since I'm probably just gonna have this one camera I'm just gonna do all the post-processing right here in the The camera itself So one of the first things I do here is I go and I go to manual And I'll probably kick this up just a little bit so that we can see it. Yeah, I think that's probably okay. Let's see Let's go ahead and Save that and then we want to let's go ahead and add a level sequence We'll just start new level sequences fine Let's see. Let's add our camera to it. Okay, great. So Now we're in the sequence view. We've got You know, we're just seeing what our camera is seeing with the post-process on it. So obviously our exposure is We're having to kind of jack that up quite a bit. So let me go over to the This ultra dynamic sky Wondering if those have anything to do with The weirdness there, let's see overall intensity. Let's just kind of crank this up a little bit saturation Time of day 1024 let's Have some more cloud cover. Well, that actually certainly took effect. Let's see. Let's go back to volumetric clouds That's interesting looking I'm still preparing some shaders there. We're not quite getting The full view. All right, there we go. Let's let's go ahead and add a couple of more buildings into this Let's see This thing is kind of neat Maybe we'll put this in the foreground of the scene that way we don't have to worry about Matching these roads up like I had to do on a previous video. That was a little bit of time-consuming For some reason they they don't quite make the roads the same width Even in the same kit so you wind up having to Do some adjustments Let's see, let's Actually, let's go back over to the camera again because I don't know that I have yeah, there we go I want a wider angle. I believe let's do like a 12 Yeah, I think a 12 is what I'm gonna want. Let's Let's open it up. Oh, it's only gonna give me down to 2.8 on that I Do like how these are actually modeled after real camera settings as opposed to blender where they they have The right labels, but you can set an aperture of 0.1 or something something that a real camera can't possibly have That's all fine I guess override those there let's get a little bit of Depth compression in on this and let's do this and move this camera way back See we're gonna have to probably shift Shift scenes here back over to here and Where is the camera so let's see let's move that guy way back probably better off just doing this over here with numbers let's see we're adjusting the Y and Yeah, there we go And so by using this longer lens From further away, we'll get a little bit of depth compression on that Let's see. Let's keep on go to move it over a little bit more to keep this guy in frame Yeah, okay, and these this building is gonna be like on the skyline kind of so there we go We've kind of got it in frame That's gonna be enough of that to see like that. Oh, right. That's actually the other The other building is it not so there we go. That's what I wanted to do right there keep on going out a little bit more Yeah, all right, so we'll get one of those guys on the third Move in back over like this Let's see. Let's switch back over to our sequencer. Let's get this camera view going again so that we can kind of see what it looks like I'm bad. That's kind of cool. I like seeing those little guys there And then when this guy in the foreground all right, let's Let's add a few more things in there actually I really like this This statue thing that I used in the thumbnail here. This is pretty interesting. Let's put this over here Yeah, I do want it really really close to the camera over here Let's do this and then let's pin this camera so that we can just always see it This is really starting to drag now. This is one of the issues with me and Unreal Engine is that Once I get two or three things that look pretty good on here It starts to really slow down quite a bit. All right, maybe we should just go to unlit view here And that way we can actually Get around a little bit faster All right, so Where's my little statue guy? Well, where did he go? Where did he go? There he is Through that. Let's see. Let's I think I'll just scale him up Yeah, the idea here is that this is like their their big leader that they like to have the monument of we're gonna put him large and in charge here in the in the foreground of this shot and And Yeah, we'll do that. Okay. This is similar to where our camera is like this All right, great. So let's uh, let's add some more stuff back in here. We need to fill this thing in a little bit. Let's see Kind of like this road back in here. Let's add that Okay, well, I guess I'm just way out of practice with Unreal Engine putting this stuff all over the place All right, any rate I wanted it back here All right, cool. So the idea here is that we're just Filling in some of this space in the background. Let's see what this looks like a little bit larger And let's go to lit view Yeah, I mean it's not It's not terrible. We will Show that back there and then let's see. Let's actually Let's duplicate this guy control D is what I should have done and let's rotate this around Yeah, that's kind of weird. Let's see. Let's do the guy again Putting back up here. Let's see. Let's You go you go up you go down. Okay Yeah, that works. That's that looks good enough from a distance and kind of shows that there were some roads back there We've got this guy right here. Let's we need to offset this silhouette. So we need like a really bright light Behind him there. So let's see. Let's Shift back out of this let's go back to Unlit so we can move around faster and like right here and It's going to be a Rectangular light I suppose and I want this got to be like super bright. So let's go to here. Let's go back to cinematic viewport and Let's get a look at this camera again and where is my light and is that just not even Not even making a dent in it Thought that would be bright enough. All right. Well, it really really wants me to rebuild this lighting. So let's just Let's just do that Let's go ahead and and up the lighting quality if we're gonna wait for a minute. Let's just go ahead and do that Let's build the lighting only All right. Well, this is the point where if I wasn't doing a live stream I would Fast-forward this like a little time-lapse or something But it's probably gonna Take a minute actually Wow awesome And there you go. It's done. We'll call that a Livestream time-lapse I guess spoke too soon reflection captures Yeah, okay. Well anyway, we'll just wait for a few minutes on this and it's just me anyway So I don't feel like I'm making anybody have to wait. Yeah, I did have somebody else for a minute Maybe this is a weird time to to stream. I'm not really sure What the best time is I don't I don't know what the people who would want to see this or any of my current subscribers I'm not really sure what time you're online YouTube gives me some suggestions, but my time it seems like that's 6 a.m. Or something which I Don't know that I can get up in live stream at 6 a.m. So we're gonna we're gonna try this for a little bit and I'm sure that we probably won't have any more visitors live but I'll leave this video up on the channel and Hopefully this one is a little bit better than the other ones every time I get a little bit better a little more energetic a little less boring hopefully and We'll see where this one goes Let's see. Hopefully this is gonna finish up building and I'll put a few more buildings on this and I'll add a little bit of motion to that to the Camera this is really just an establishing shot for these other buildings and I May add like some low level fog or something in I don't know I really just kind of wanted to you know dip my toe back into unreal engine It's been a couple of weeks and I didn't want anybody on the channel to think that I had given up on unreal engine even though I had stopped my game development and I had switched over to blender to do some other things the past few weeks and I've been making lots of other videos about guitars and blender and other things and not really making very many videos about Unreal Engine, but I haven't forgot about an unreal engine. I still like it and I'll be doing quite a bit more stuff I've just kind of taken a little bit of a break from it But if anybody does watch this after the fact and they want me to do something specific For unreal engine make sure you leave a comment on this video and say hey Brian Why don't you do a video on this or I liked that video that you did on that thing? Why don't you do some more of that? So, you know, let me know I'm really going to try to over the next few months pay more attention to this YouTube channel and kind of see what happens with all of it I'm fairly close to getting monetized so that I can keep the $10 that YouTube makes off of selling ads of my videos instead of them keeping the $10 And you know that that's pretty cool. I mean, it's not a lot of money But it's at least money going to me and not going to Google, right? So Anyway, this is almost done. So rambling complete All right, let's see how this looks now It looks very dark Clouds are pretty cool back there though. Let's see. Let's um Let's see if this will just let us intensify this now Yeah, there we go. That's much better. All right, let's see. Let's Let's really kick in some fog. That looks pretty cool Let's see if we can get this light going again though this rectangular light I really was hoping to get it right behind this statue to um Get a good uh silhouette on it Hmm Not sure why that's not just blasting out right there. I feel like it I mean, I give it a ludicrous Oh, I need to be movable for one thing, but that really shouldn't have stopped it from Like that. That's so weird That is a new one on me as to why this slide is not showing up Did I oh, it's 3d space kids Not as easy as you think All right, cool. So Now I think it is actually behind the statue for the most part Let's go back over a little bit more like this. Uh, there we go It's the radius and the source width. There we go That's what I needed to see right there. That's the thing The attenuation radius All right, so back over to cinematic viewport And let's take a look at this camera again Yeah, there we go. Now we've got a little bit more of a rim light going on You know what this guy probably needs a good front light And a back light. So let's see. Let's do this. Let's duplicate this thing Let's uh Go into unlit mode so I can Move things around without blowing it up You go back behind Let's turn the lighting back on Uh, and of course that's not Did not do what I wanted it to do I can see that you're back there You ever feel like you're just going back and forth and back and forth doing the exact same thing? I think maybe I've been doing that There I want to grab the y Let's just This light wants to be a jerk about it. So let's just do it like this Let's do that and then I actually need to rotate this a little bit probably There we go. All right. So there we go now that is Like it is being lit from behind and then I also want to control D what did that even do? It did not do what I wanted it to do which was to duplicate it Okay, great. Come on Give me this thing Yeah, all right. Cool. I want this to be that but not not quite so bright And then let's give this more of like Warmish tint like this a little less give that a little bit more. Let's see. You know, let's Get to the one behind it like that rim light right there. That's what I was looking for. I want that This light's gonna be like Have like a teal Kick to it probably Yeah Cool. All right. So now we've got this guy um And he's even almost on the third but instead of moving all those things around I think I'll just take the camera And let's see. Let's just rotate this guy. Nope, not that way. Let's undo So sensitive. All right. That's what we're gonna do. We're gonna keep it at like 290. Nope. Nope too much 300 Yeah, maybe we'll do that. We'll add another building here And so now let's go ahead and add a little bit of animation into this. Let's go ahead and Let's add a transform on the camera The first frame and then let's go to the last frame. We'll make this a pretty pretty fast opening shot We will kick another keyframe right there. Let's scroll this down Let's just move the location. I think this is going to be the y-axis. Yeah, there we go So I just want to move it like this. Maybe if we end up like This So let's uh, oh, yeah, this would be cool. Let's do this and then let's uh Pitch up Word like this So this will be our ending frame. I think And so Let's go back to here and let's actually Move this back out like this a little bit more so that let's see. Let's see how this looks Yeah, that's that's interesting. Well, we'll keep that going like that. So, um All right, cool. Uh, one thing I do see that I need to do is I need to grab one of these Guys like this Let's duplicate him one more time Let's move this guy up cinematic viewport off Yeah, that matches up good enough probably for the camera view. Let's take a look and see Well, let's actually do that. Um Camera view so funny how it seemed to be In the right spot. All right that That at least makes it look like the road doesn't just go off into nowhere And I don't think we care about it. It's beyond that. Yep, exactly. So we can see that So just in case anybody's not paying attention to what we want them to this guy right here um Which we bring from That side through the third into the middle of the frame Yeah, that's cool. Let's put another building back behind that guy over here and then a couple more buildings over here We want to really kind of build this out and make it look like it's a much bigger place All right, great. Now we've really got something. So this should go pretty quickly at this point. I've got it here Let's grab another building So weird how these two get mixed up like that. Why did you go way over there? Yeah, I mean, I've probably I've done something embarrassing to get this all set up. So make sure that everybody tells me in the comments If there was something I should have done differently to make all these guys pop in the middle like where I wanted them to pop Let's uh, we're like this I think this will be okay. We're really just kind of looking for some silhouettes here Yeah, cool. All right, let's do that Then let's go ahead and let's duplicate this guy I wonder if This operates the same way as in blender and when you duplicate it if it keeps the same one in memory or if it Actually creates another one. It has to manage that it feels sluggish. So it feels like maybe it had to Create another one. Not really sure. What is that 85? Let's just do 1,000 It's a little bit better. Let's see those lock this scale. Let's let's make this guy 2x Yeah, that's cool. We'll do that and then let's Let's Make him Over there that mostly handles that side of it Let's see. We'll just move him down and over a little bit more All right. Now let's grab something for this side over here Okay. All right. Come on. Unreal Engine prepare those static meshes I want to add maybe one more building into this and then um Probably begin to wrap it up. Yeah, and then from here, uh export some things and um Or export this whole thing probably as a exr sequence That's been my favorite thing to do these days to DaVinci resolve and then um I may post another video of just what the output result was or I may Take this live stream and clean it up a little bit and uh I'm not sure what I'll do right there. So uh But this has been kind of a fun live stream even though no one's really Chatting or talking. I've got several more people now. Hey, what's up everybody? Welcome to the stream Two or three more people What we're doing here is we're just making a um a scene for a short film that I'm working on. This is the um the setup scene or the um the wide shot establishing scene for the corporation um That is Um, we'll go from this shot to an inside building with some scientists or some tech workers or something This uh remote outpost worker has lost connectivity with uh this satellite and so Um, you know, this is sort of like their mission control and they're going to need to uh to see what's up With all of that. All right. Well. See you later whoever all that was that joined and then left. Thanks for watching Everybody else stick around if you're watching this later on which hopefully some of you people are watching this, uh After the fact and it's not a complete waste of time. Let's see Come on building. Why don't you just render for me already? Let's have it Prepare those static meshes Just kind of been hung right there for a few minutes. I'm not really sure what's going on While that's working, maybe I can switch back over to this and uh Yeah, take a look at this. This is kind of where we are. Um, I've got a couple of people Popping it out here on the live stream So welcome to you those that have just joined in. Um This is the scene that we're working on right here You know, I think I just saw another opportunity for a cool thing. I think I can put this like right in there Well, of course, it doesn't have to build too much static mesh. I can just um Be there. We want it to be a little bit bigger. Maybe even bigger. Let's see. Yeah, that's pretty cool all right Not bad. Oh, my building has appeared. All right, great. Let's have it. Let's let's select it You move over a little bit. Okay, let's try um negative 48 1,000. Yeah, there we go. Boy, it's really gotta kind of go more and more These buildings are big. I tell you all right. That's pretty cool. That gets a good Silhouette cut behind that Yeah, what happened to this guy though? I thought he was Thought he was big Uh What happened there? What is that relative scale? Let's get rid of that. I don't need to Have any relative scale around That building actually doesn't even need to be in there at all. I think that um Yeah, we'll just do that. Let's get this guy all the way back to the beginning Let's make him all big again Maybe even a little bit more. That's pretty cool. Now if I could get the sun up through here, that would be all right Oh, where is that sky? I don't think I needed either one of those Ultradynamic sky I needed this though Rainbow let's do that. Let's see. Let's take away some of this Cloud coverage much much better. Oh, yes, there we go Oh, yes Cool. Okay, let's get some of this atmospheric fog in here. Let's see I actually don't know if that's even going to be doing anything because of this other sky that I have hooked in I think that's actually Better to get rid of what is this light source? Something off to the side. It is making a difference. All right, that is our sun apparently. Let's go back to our camera and let's see if we can now adjust our Exposure back down to a reasonable level better with this Do you want some darks in there there like that? That's pretty cool. I know what's up with my sky back here though. Yeah, that's weird That's a crappy looking sky Hmm, maybe that'll help. Maybe it just needed to re-render it Yeah, that's all it needed. It just needed to refresh itself Let's go back on that. Let's see. Um I'm gonna find the right time of day It's of an hour 2400 All right, so I want like 1500 in the afternoon space Let's go back to volumetric clouds. That's much better All right, uh, what was that light source again? There we go. Let's give it more of a Warm almost like this is a earth earth planet. Perhaps it is earth earth planet You know, these buildings are kind of boring though with their color. I may have to do some More adjustment on this or maybe that's just the the way it looks. Maybe that's just a boring corporation Thing but let's do this and then I want to Give this guy a little bit more power with looking up like this and then Bringing the camera. I had to go below the floor Yeah, that's a cool shot right there. We'll keep that Yeah, that's pretty cool right there here it dips a little bit low, but Not too terribly bad Cool. All right. Well, we are closing in on an hour here. I think that we have almost made it. Um my goal was to try to Live stream for an hour. I've never done that before so, um Thought I would try let's see. Let's put one of these antennas back in here in the back like, um This guy maybe Back there in the back over a little bit more I haven't really made a mess of those roads. You know, that's kind of funny Uh, and that explains I guess why that didn't really match up. Maybe I should use top mode more often Um, okay, cool. Anyway, where is this antenna that I'm working with? There it is Guy over like this Into this area. I think that's pretty close to where I wanted it. Let's see. Let's go back to the sequencer. Let's Go back to the camera view again Let's do cinematic. Let's do perspective There we go, and let's see us make sure he's locked and let's uh Let's make him bigger too because why is everything a him? Let's make it bigger. Let's make that bigger I think I keep grabbing that uh that middle one and it keeps grabbing all of those. Yeah Yeah, that's looking pretty cool Enough goes back behind the building gives a little bit of depth over there You know here though. I really kind of would like That camera to be a little bit lower like this Yeah, that's pretty cool Yeah, all right, we'll roll with that cool, so um, I will press this out and um Give it some color grading in da Vinci. Let's actually I've got a couple more minutes here on my stream Let's go back to the camera and let's see if we can make this look A little bit more cinematic because it looks pretty video game-ish right now, which is One of the issues that I tend to kind of have with it. Um, let's add some depth of depth of field onto the camera Where is the focus settings? So let's do this focus manual Let's bring that all the way into this guy's face right here Actually, you know what? Let's let's track this dude. Yeah, there we go. That's cool. Let's do that um Point eight again. Let's go back to the Camera exposure settings and maybe we can finally get this closer to zero Yeah, that's better and now we can go back to our light source Let's drop this down a little bit more. We don't need it to be Quite so much Yeah, that's pretty cool. I think that gives a cool look on his face right there Still looking good back here Yeah, that's not bad All right, let's go back to camera again Let's do some depth of field I never can get these to do what I want them to do anybody still watching this make sure you leave a comment for me to Tell me how the hell any of this stuff right here actually works the lens flare perhaps Typically, I don't really like that bloom. I'll just leave that off That's from mobile depth of field so that should not matter here, but Yeah, anyway, that's pretty cool. Um, well it Has been an hour. I see somebody else has joined so, um Sorry about that, but I'm getting ready to go ahead and end this Full free and go back and watch it from the beginning where I make this from scratch Um, and I'm gonna take the next step on it and make it look a little more cinematic get a little bit more Um, you know depth in the color grade and add some stuff to it and I'll post it as a secondary video and I'll probably will use this I may add Some a sign or something up here with the gec for the global expansion corporation I may I need to have that somewhere in this so that it's obvious maybe across here or something Maybe I'll pull this back in a blender and I'll do another little video of how I take that and add some 3d like stone text onto the front of that or something and then re-import it back into unreal engine Anyway, um, thanks everybody who has popped in and out for, um, watching the stream I'm gonna leave this up on the youtube channel. So, um Go back and watch the whole thing if you are interested in this Um, there was only a little bit of time that we had to spend letting the lighting build and I tried to fill that with some helpful Yammering so, uh, anyway, thanks for watching everybody. Uh, be sure and like and comment. See you