 I've been at this 6.5 years now and I've been playing Super Nintendo in 16-bit games for much longer than that, and I still find myself staring at the Wikipedia page that lists every Super Nintendo and Super Famicom game, finding a title I don't recognize and asking myself what the heck is that? This time around, it's Kokom饒 and Bizzy Land made by Affect in 1992, and if the art style here looks familiar, it's because this game is made by the same folks who made Kendo Rage. a perfectly okay platformer, and one of the rare occasions where a game featuring anime or manga style artwork was actually localized in the West, and sure enough, Kakoma Knight is in the same boat. Although, instead of a platformer, this time around we've got a multiplayer puzzle game, and of course to set the stage, we get some cutesy, colorful pixel art here. So, everything's all peaceful and whatever in Busy Land before Wagamama, the Queen of Lazy Land, uses a magic mirror that somehow switches the kingdoms of Busy Land and Lazy Land, putting most of the residents in Busy Land in some kind of a trance. Somehow, Queen Wagamama gains all sorts of wealth and resources because of this, and just to double down on her evil deeds, she also puts Busy Land's princess into the mirror world, splitting her image into several fragments, and if she's not found before the next full moon, she'll be trapped there forever. So, how do you find her? Well, the King has to find someone to save the day, of course, and it turns out the only people that weren't affected by the mirror's magic were those that quote-unquote played all day? Sure, okay. Those are the three playable characters you can play as, but as far as I can tell, there's no real difference between how each plays. Anyway, the way you put the kingdom back to where it was is to use what the game refers to as magical chalk, to draw lines that divide up the screen, restoring sections to their original form, as you can see here, while avoiding all obstacles and enemies against a time limit. In other words, it's just like the old arcade game Kicks. Each level has a percentage goal you have to reach, and once you meet that, you move on to the next level. It's a pretty simple idea, but the further you progress, the more chaos you've got to deal with, with all sorts of enemies bouncing around the screen, with some even directly following the lines you draw, so this can become a pretty stressful playthrough at times. You can take three hits before you lose a life, and you have four lives, or continues as the game calls them, to get through 21 stages with no saves or passwords. I should mention that even if your line gets hit while you're drawing, that counts as a hit against your character, so keep that in mind. One cool feature is that you can seek out treasure chests that appear, and they either unlock points which grant you extra lives, or one of two power-ups. One improves your speed, and the other makes every enemy on screen go boom. The key thing this game has going for it is that it's multiplayer, both two-player versus and two-player co-op, where you can both go against the computer, and both are fantastic features that make a simple puzzle game that much more fun. I really like the co-op feature. It's not often you see that in a single-screen puzzle game, especially in the 16-bit era. I will say, though, as colorful and bouncy and playful as this game looks, it gets really hard the further you get, where you've got projectiles bouncing around all over the place, and the screen gets so dang busy, you can't even tell what's coming at you and what's part of the background. Granted, the first dozen or so levels are pretty easy and approachable, but after that, the game gets pretty dang tough. And I'll also say that if you're really into puzzle games, there's not too much gameplay depth here. Like I said, there's only two power-ups and only 21 levels, so if you get the hang of this one quickly, this could really be a short playthrough for you. But I don't want to rag on this game too hard. I think the strengths outweigh the weaknesses. I just wish there could have been more meat on the bone here from a gameplay standpoint, so to speak, but oh well. So yeah, Kokoma Night in Busyland isn't going to touch games like Tetris Attack or even stuff like Wario's Woods, but this is still a fun puzzle game that's made much better with the different game modes. I really appreciate a game that takes such a simple idea and dresses it up with tons of personality and a cartoon-like story to give it just a little bit more depth. Nintendo were the masters of this back in the day, of course, taking simple gameplay in a game-like punch-out, for example, and adding all sorts of colorful characters to make it that much more fun. Kokoma Night in Busyland takes a similar approach. I like the silly story, and the gameplay is simple enough for anyone to get the hang of. If you dig games like this, then this is well worth checking out. Alright, I want to thank you for watching, and I hope you have a great rest of your day.