 Hey there lads and ladies, Petrifying Pumpkins here and I want to talk about Gran Turismo 7 virtual reality today Because we got a bunch of embergos lifting and we've been getting our first hands-on impressions of the game Nocibly from the PlayStation blog, IGN, GT Planus and traction. Now the latter two you might not be familiar with them They're a bit more niche. They focus on sim racing So it's kind of cool that Sony reached out to those people and gave them the hands-on impressions Those are the guys who'd know what they're looking for what they're talking about really There's also been a ton of new fuzzage that I'll be playing as I speak So here's a bunch of details we learned from the Gran Turismo 7 previews Now they mentioned the resolution was really high and that they couldn't detect the foveas at rendering while playing Although you can see it's in the captured fuzzage if you're looking for it They confirmed you can play with either a dual-sense controller or a steering wheel if you have one So this is the first confirmed ps4 or 2 game that you cannot use the new sense controllers in as far as I know But do keep in mind that the dual-sense controllers have the ability to use the six-axis technology Inside them for a sort of a limited form of motion control if you'd like to use that We knew it was going to be the full game available But now we know there's an exclusive viewer mode called the viewer showroom This can be accessed in your garage and it lets you pick any of your cares Place them in one of 13 locations I believe and then you can look all around the care not just from the outside but also the interior So you can really appreciate the obscene level of detail in Gran Turismo 7 They all had roughly an hour to preview this game And most of them did mention how they spent too much time in this mode because they were just admiring all these cares all these beautiful details Ryan McCaffrey from IGN went on to say that he owned the DeLorean in real life And when he sass in the DeLorean in virtual reality, it was like he was back in it again He seemed to be very blown away by us. The game outputs a smooth 120 frames per second per eye According to IGN, but in a Femitsu article that I translated to English they stated that that was 60 frames per second Re-projected to 120 frames per second GT Planus knows that there was no drops in frames and everything ran Smoothly those of you who may have worried about cutbacks to get the game to run should fear not the weather effects the lighting The reflections seem to be mostly intact. It is a gorgeous looking virtual reality game Tractions video claimed it is the best viewer experience ever on a console not just racing but in general Menus are the only part of the game that are rendered in 2d But the transition from the 2d menus to the viewer gameplay is seamless There is headset feedback in Gran Turismo 7, but it is mostly subtle The only time it's more pronounced is when you crash into a wall or hit another vehicle Importantly the pre-viewers all mentioned that their experiences were mostly comfortable with only a couple of instances of feeling discomfort Sony informed GT planet that early play testers who included people prone to motion sickness were positive So it seems the technology in the ps4 or 2 headset is winning the fight against motion sickness at least in Gran Turismo 7 IGN and GT planets both stated that ps4 or 2 enhances and elevates Gran Turismo 7 to a new level and there you go That's all the details I could find so fair from all these hands-on previews of Gran Turismo 7 if you liked the video if you want to Stick around you can like subscribe comment to all that usual YouTube and shies before I go Let me thank Decepticon for letting me use his music in all of my videos. You can check him out in the description below Also, that is it for this one. Thank you for watching and I'll see you in the next one Please stay moist and I know you will how could you not?