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Uploaded on Dec 27, 2011
This tutorial has been updated for version 2.6 of Blender. The main difference is the use of the Priority setting in Action Actuators. The new version is more concise than the old version so the old version may still be useful for extra explanation.
This tutorial shows how to interactively control a very simple character rig using the Blender game engine.
Key points -
Saving short animations as actions e.g. a simple walk cycle Using a logic brick keyboard sensor to detect a key press Using a logic brick actuator to play an action e.g. walk cycle Linking them so a key press runs the walk cycle Linking the same key press to a motion actuator Creating a default, standing still action