Loading...

Blender Tutorial Connecting a Skin to a Motion Capture Armature Part 1

20,553 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Uploaded on Aug 6, 2011

All files used in this tutorial can be downloaded from http://blender.freemovies.co.uk

Similar to the tutorial 'Importing Motion Capture Data (.bvh) Files and Setting Up a Simple Rig' but this time a complete skin is connected to the armature.

The techniques used in this tutorial are simpler and shorter and there is less information about the bvh file format (you will have to look at the other tutorial for that).

Key points -
How to import a motion capture file (bvh).
How to scale and rotate the resultant armature.
How to connect chains of bones (arms, legs and head and neck).
How to modify the animation using the dope sheet and how to save multiple actions using the action editor.
How to set the armature into a T-pose ready to connect to a skin.
How to append a skin into a Blender file.

The original motion capture files are from -
http://www.centralsource.com/blender/...

Links, files and support materials can be found at my website -
http://blender.freemovies.co.uk

Loading...

Advertisement

to add this to Watch Later

Add to

Loading playlists...