 Okay You I mostly looks okay You've got your defensive CDs Tracking mostly and important things, which is good. You've got you know your kicks here trinkets here good stuff Is this just more CDs here? Like what is this? Why are we tracking trinket twice ice block twice that sort of thing? There's yeah This is this is weird. It's two add-ons doing the same thing. You can probably just delete this. I would say Here you can see enemy CDs Are we tracking their trinkets anymore? I can't see the trinkets. I Don't know if you have a separate add-on for that that's gonna show them But we need to track trinkets here here and here ideally you can also potentially do this in two rows So that it doesn't head so far over this way Because the more you head over this way of cool lands the further from you know your area of focus that you're gonna be looking For this sort of stuff Again, this probably could do of coming over a little bit to like here right There's no reason for this shit to be all the way over here when the rest of your focus is here here and Just generally like here, right? I would say you can also move these down here underneath Because this generally is not an area where you're looking at stuff in the game that much whereas this actually could be So This is this real estate is worth more than this real estate essentially, but that's a minor note Your bars look pretty good Um You've generally got most of your cool down shown in the bottom area I'm guessing you're hiding most of your non cool down abilities and that you know the bind so this is just random shit So I would say that that's mostly fine No real gripes there talents, what are we running? So we've got dome raiding stock against boomy lock priest I think this is fine. You can also potentially run Trinity instead of dome against this But as RMP, it's not insane but it's Depends on like personal Personal play style One dollar Rob. Thank you for the fire dude. Appreciate it man. Yeah, it comes down to personal play style a bit. I think Whether or not you run Trinity or dome there, I think dome is is is fine, too But the main ones you want is Trinity in dark Double the spell not that important against affliction lock because you can't dispel that regularly So you've got friendly name plates and enemy name plates Be careful of having both shown if you're comfortable with it, it's okay, but like Sometimes it can feel at least for me a little bit overwhelming having friendly name plates and enemy name plates shown And I find it hard sometimes to track Where everything is in the battle because it's like there's no real distinction between the two teams Since everything is class colors if you're fine with it, then You know stick with it But if you are feeling overwhelmed sometimes that might be a reason why So let's see what happens with the opener here So no one gets a sap what happens why does no one get a sap? Who means probably in stealth right? So I would say here you probably want to try and kill warlock right with sap on priest and force out like Trinket and ps from priest on the wall and then potentially do a swap on priest of combust with a Fear or whatever on the boonkin or maybe an MC. Okay, so you just like getting combat. What have I done? Somehow I've changed to another video So yeah, the booming just comes out and gets you just try to make sure you're hugging that pillar really tight So that the boomy can't do that so they can't get in combat before the sap Sap on the priest is decent here to be honest the fact that the moot the boomy comes out You can just potentially door on top of them and fear him right off the bat And essentially what he has to do then like if you hear But when does he come out? Let's see Here boomy's out now Okay, this is unfortunate because boomy gets in combat so the priest gets in combat with seer and the road can't sap him So the road gets forced to blind him here Right. He's in blind now if you stay over here, you're lost in the wall You can door straight onto the druid you're gonna instantly force our root beam from in the wall Look if he up from the druid if he's good if he's not you get a fear on him There's no pills for the wall on the go and then you just mind games the wall look and the wall It has to CS you if he doesn't then he's gonna have to use considerable CDs Instead priest gets blinded priest trinkets the blind. Okay, your trinkets are shown good The wall also trinkets and the priest uses pierce so the priest is dead next go Like this game is already over like essentially all you have to do now is live and Let the mage farmers can bust back and then the next go you just do a go on the priest With probably cheap shot on either the lock on the druid or the druid and then kidney on the priest And then let the mage like sheep the wallock or whatever off And you just fear the druid and the priest is just gonna die on this go to be honest You can maybe even just see it CS a clone or heal from the druid and the priest is still gonna die He may not even need phyram. You probably won't even need to contribute damage to the go The priest will still die if you press duck and the mage will solo him with combust Let's see how it plays out You do go on the boomy instead with a dr. Kidney So the wallock trinkets And you just go boomy with a kick in the bomb anyway, which is I don't hate this to be honest You're forcing out another trinket from the boomy awesome Did the wall oaks wall no, okay, so the wall looks still has wall I think you're doing a good job with your positioning You're staying near the pillar you're not pushing too far out the wall look hasn't dotted you Which makes things easier for you because you actually still have mobility until you get dotted You could try and remove this from the rogue. I don't know if you've got If you're trying I feel like your UI does not lend itself well to tracking you I think if you get rid of these and add big debuffs Then you know if you get rid of this shit and get big debuffs up here so that you can see big See you a little bit better, and you'll be able to see whether or not you can dispel things like this Like this shit. Oh You have it in inside the frame. I see now. Okay, you've dawd in So the problem here is you're dooring in to try and fear of nothing on the priest So the fact that you don't get kicked on this already is a miracle But like somebody needs to use something on the priest the priest is still on stun DR and You guys are doing a go of kidney on wall up without any sort of cover on the priest or the druid So you need to make sure you're always covering the other two players with someone So like you could just door fear the druid on this go and the mage could go and DB sheep the priest by himself And to be honest you probably just win the game There are very least you force out the wall at wall after the stuns You might still get there now. I don't know instead what happens is your mage just walks up to the priest and gets feared without a DB I Don't know how he fails at getting that but okay, he's just like fireballing and gets feared So like your priest should be focusing your mage should be focusing there on ceasing the priest The fact that he doesn't is a yikes druid users convoke you manage to get out of loss Drop some radiance I think those radiances are fine considering the situation so you actually still managed to get the warlocks wall There was no reason for him to use it there So the fact that you've got it is good for you guys Why will we force block here? What's happened there? So the mage is just tanking damage in the open. He should be potentially you should grip back here You get kicked on mend so you dome him in the open. Honestly, I don't think you need to dome here You've already forced the warlocks wall out You're not a PvE comp. You don't need to still be in the druid still has ink on up So you have this and you have this The druid also use convokes like you can literally just grip the mage back here And then run around here and stand here and lost everything and the walk is forced to port probably if he wants to do anything which He probably won't because he has no CDs left, but if he does he's He's a little bit too he's a little bit crazy But this way you're gonna You're gonna minimize as much damage as possible on your mage and you're gonna preserve his block And you're doing for that for that matter. So your rogue is running He's he's doing right the mage is running the other way instead of to you a grip there would have been fine Or just you know the mage not wandering off randomly So you're safe again now druid bash clones you you trinket and fear him this fear is not terrible You don't have trinket now And I would say that doing this is fine if you're doing a kill go Your mage has combust back So the problem with this go and problem with trinket and fearing the boomy here is again your mage is not see seeing the priest He has db available He needs to go and get in that priest's face and db fear and db sheep him and then the fear on the boom We can is really good, right? You're gonna make a lot of pressure on this warlock Side note try to make sure you've moved things like for Earth shield that sort of shit when you do a go If you can the go is gonna be that much stronger It's not always possible to do but it's something that's definitely like a valuable global This will just went for a random ass run and we actually got sheep on the priest there so because I Think the wall is really low here. He gets he's still on kidney dr, right and You've gone for a sheep on the priest here There's no fear on the drill because you used it already So like everything is out of sync you guys need to really focus on like talking and trying to sync everything up at the Same time and if you do this wall a hundred percent dies in this go like no matter what Instead of all doing your own thing, you know, I also feel like you're clicking these to target try to keep on them Like I saw some hovering mouse there So again, we fear druid just randomly With nothing on any other players somehow he doesn't get dispelled All it gets PI. Do we go for the dispel on it? We do not Try to get PIs off if you have some free time like no one's in the immediate danger right now So You've raptured here, and I think it's okay, but you guys aren't under that much pressure Generally, I tried to save the rapture for the dark soul from the wall If you can do that then you are gonna be safe for it And then you just insta run back and loss when he does it. Whoa. What is this combust? What has happened here? Your rogue steps back You have mind games on the wall. You don't have any CC on the priest You don't have any CC on the druid And your major just burns fucking combust into the wall up just fucking YOLO I Mean, that's that's not good Please death the sheep. We did it. Let's see He's still on DR. Dude. He did actually. Yeah, let's see. Oh, yeah. Okay. That's a little unfortunate I mean major needs to be a bit chill on the trigger then if he sees the death on the sheep I mean this was again a kill here You want to make sure your DB sheeping, right? There's no reason to just sheep off nothing Just blink on top of him DB and sheep and and then rogue can cover the other two guys And then you can fear off one on the druid and Then you know the wool looks will look stead man. There's no way he's living that shit with combust Again, you could also have done a priest go there. He has no PS. He has no trinket, right? If you just fear the other guys or one of the other guys and random sheep or rough or whatever on the other guys then The priest is gonna go down to combust for sure Especially if you dark with it So I say the main thing that's that's going wrong. This game is you just you guys are just not in sync Your positioning is not bad in general, but you're not you're doing the defensive portion of the positioning, right? You're not pushing in at the correct times to do the fear Because your team is not like starting it almost the druid just over pushes in gets mind games and dies Yeah, I mean a Lot of things this game were really messy from both teams But like you guys have the the kind of the basics almost You just yeah, you need to try to talk to each other more and Players a team do the go together not on your own Yeah, everyone's doing their own thing on the go everyone's doing their own go on their own sort of thing And because you're playing at lower rating your forcing CDs from it where Sometimes teams wouldn't need to use that CD. So if you face a better team, they won't use it And you'll find that you're not forcing CDs fast enough because your goes are not clean So people can be disruptive and stop damage stop CC and keep people alive without cool things Bro, you have to chill. I love it. Right. We're gonna go next. We're not gonna watch this one We're gonna watch this one So I hope all that makes some sense For that game, there's not that much for me to talk about At the moment on that one I would say Your positioning as I said was it was decent defensively Just be aware of when they're using cooldowns and try to run against a bullock and a moonkin as well Rather than like doming in the middle and tanking it Right. So now you're against frosty SG as R&P. This is an interesting matchup for sure To be honest, I would say kill targets are probably warrior or pala You can start potentially with Maybe like a DB, maybe like a sap on the pala into like a DB on the warrior or like Yeah, no SAP on the pala DB on the warrior and then you kidney the warrior off right and Most likely the frosty K got DB too. So you can just like sheep him off the DB And then have a clean go on the warrior and it's most likely he's gonna force the DK to to use something So to peel probably blind or some shit like that Your other option is SAP on the DK and then DB DB sheep on the warrior and then open on pala, but you can also SAP on the pala and then go on him off it Problem is the DK is gonna be free then and probably AMZ you'll go But yeah, let's see what what you go for Can this priest carry 2v2 or 3v3? Honestly, it really depends as R&P it depends a lot on the major oak Like you can play you can do your portion defensively and you can try and do your cross CC and your damage But if your team does not set up the go for you, then it's very hard for you to Get in there and do the cross CC without a good player stopping you Because you just have to waddle in so you guys are opening on pala with wait see You fall back so we had SAP on the DK Like we were talking about and cheap shot on warrior And then cheap shot on pala And the warrior gets sheeped off the cheap shot This is okay It gives the pala some sort of window to pre-use Slash run, but I think that you can be fast enough after after but essentially what can happen is once you SAP the DK the warrior can bladestorm If he bladestorms the cheap shot you're not getting sheep on him if he does this and you open the pala He just gets intervened the pala doesn't use anything on the go This is what can go wrong with the opener if the warrior gets cheap shot and you get cheap on him The pala has that window because of the two globals that the rogue used to get the SAP and the cheap shot on the warrior Before the pala, you know Gets any sort of stun on him you can kind of counter this with a DB on the pala at the same time potentially I would say So that he can't pre-use anything and then you drop a kidney on him out of the DB So that it's like there's no gap mage drops combust and somebody's trinking probably the warrior to use something for the pala But you maybe can just get the bubble in the opener like this and trade it for combust, which is completely fine So so far your opener is successful, right? The only thing I will say you've got cheap shot on the pala instead of a kidney You want the kidney because longer but so the the DK actually uses his trinkets appeal This team is somewhat Uncoordinated the DK uses his trinkets appeal with the AMZ for your mage's combust Which is valid, but he needs to do it faster because your pala's already fucking low What brother there pala's already low and it looks like he also doesn't have beacon on himself So he's not gonna have saved by light proc so he would actually just drop probably just die If he didn't bubble here because the The barrier was late from the DK So you managed to force that bubble in the opener, which is which is great. You've actually moved in really far For basically no reason like you can stop almost here Right, you can MD that ramp you can MD here from where you are now and it will hit the pala there Which is fine Unless you're intending to run in and fear this DK off the sap which is good too. Let's see if you do it You go for the MD somehow nobody kicks you This is a fucking miracle like the DK 100% should kick you there and then you get hodge So hey if you fear you're most likely gonna get lich born out of the DK. I would say Instead of MDing because this pala's gonna top himself regardless now. I'd say He's wingsed as well So I think your mistake there is not fairing the DK off the CC off the sap you 100% can do that um It's fine if you do and the warrior gets dispelled by the pala as well The DK pops all his shit So he's got abominations limb up now He's probably looking to throw out a blind into their AOE stun Although the pala already wasted stun on you so they should have done the go a little bit sooner to be honest They've really wasted the stun on you there and you get the dome out This is this is decent, but your team is already kind of running pretty well to be honest So I don't know if the dome was really needed there pala's running right around with divine favor up You can try and snipe that off of it as well Okay, and now they're doing their go with the frost one, but it's super scuffed And there was no blinds to start it so that go was really poor if they did a good go there You would be probably trinket doming But yeah that team kind of messed up like if if here Where is it Here right if if you so the DK what is he does he actually just DK Trinket, yo if you if you fair here on his trinket Like if you're looking to fair out the side, you're gonna be ready to do it He's gonna get the AMZ anyway, but you could have definitely feared that You should be expecting the DK to kick this MD if he kicks this MD and the pala dispels the warrior They're gonna insta do a go on you and you have no holy school So you can't dome you can't rapture they're gonna do a lot of punishment to you So be very careful with that MD. That's very risky MD It would have been fine if you were max range But you pushed in like you wanted to fair and then you changed your mind and went for the MD instead And generally I feel like MDing doesn't do that much work at the moment pala's usually just top themselves anyway Because it's mostly to get them out of the sun. I like the grip on the road. That's good Get some way from the warrior Can't see if he has avatar or not They do a bad restart on you pala's running around with divine favor again We still haven't had any sort of fear This whole time you've been pushed in so much and you haven't feared There's no reason for you to be pushed in this much if you're not fearing like that's the only reason for you to be in Ideally this team wants you guys to be stacked because of chill streak So if you're far away, they have to grip you to do it and that gives you guys an opening because you have basically the travel Time of the grip to see okay. He's gripping me now They're gonna blind and then they do that little a we go and they do this once a minute a mage dard I was gonna say everything, but it wasn't everything was it let me see Okay, so here off this cheap shot. I Would say you want to fear right now? There's no reason not to fear him Because you're hitting the DK as well Which what's the mage trying to shoot? I Guess he was trying to sheep the pallet of the cheap shot be ready when you're when the pallet gets done If you're in a position to fear Look at your mage and talk to your mage If he's gonna land the sheep let him land it again shit like this where he's gonna get stopped a lot Let him land it. It's fine But be ready for him not to because you can fear the pallet there and then he can and then the DK's Fear as well right and then he can fear out most likely Instead he just like fucking panic DB's and then we just do like some scoff D off there Into a fucking banner, you know like everything was just like Jank there and then again, you're just like waddling around in the middle I would say potentially turn off loss of control effects. You don't need them They're just like tunnel vision you basically I don't like it at all It works for you then go nuts, but I think it's dire So at this point the pallet has trinket but no bubbles So you can potentially be looking to do another go on and warrior has his trinket. So it's the next ghost should look like Cheap shot sheep on the warrior Or DB sheep on the warrior with a fear on the DK and then a kidney on the pallet at the same moment That's how the next go should look at this point in the game Or you can do a go on the warrior with again the reverse essentially so you like DB the warrior With a kidney on the pallet so the mage can sheep and a fear on the DK or the reverse you kidney the warrior with a DB sheep On the pallet again with a fear on the DK So that's your two options right now. Most likely you're gonna force out the warriors trinket if you go on him Or maybe if you go on the pallet but more likely the pallets trinket at this rating because he's gonna panic You've got some weird Damage numbers add on and it's blocking a lot of shit Like they hang around for so long so Here you've just like smited a sheep for no fucking reason Well your mage is trying to do a CC go the warrior Intervenes is it or charges gets a reflect up. It's just generally being a pain in the ass And then you door in and get hodged for no reason What are we doing we have fear available, okay, so you door into fear But the pallet is already giga dr. Do we even hit the pallet so you door ins? Okay, you get the fear on the pallet the pallet trinkets Very questionable from the pallet hundred percent questionable trinket. He's in kidney actually so there's no Do I like this or not The problem here right is we've randomly blinded the DK on the go as well Which gets broken by a Fireball So the blind on the DK isn't actually terrible if you're doing a go on the pallet because It makes means the pallet is probably gonna have to shrink it The thing is that the DK doesn't actually have that many peels left for the pallet anyway because AMZ is already down So I don't think the blind is needed And it gets broken anyway So now your fear is almost worthless and there's no reason for you to door in anymore It gets db'd as well. It's like the most giga dr. Fear on the DK of all time. Look at it bomb gone and Then you just donate yourself for a hodge and Then your rogue has to evasion Which comes a little bit late by the looks of it, but it's okay and Then you PSM as well, which is not ideal, right? You don't want to try You know you want to try not to overlap cool lines like that because you're gonna run out and Now you're like doing half half go on the warrior, but not really Warrior just commanding shots. So we're doing we giving up on the warrior instantly and We've got doing a go on the pallet instead sheeps on the warrior So this cheap shot should have been cheap shot sheep on the warrior here But the warrior is already on DR. So you guys need to like wait for the DR to do the go Just because the major shipping ship panic shipping ship trying to live, right? So now he sheeps the DK instead warrior has a courage you can't fill him full So this this goes doomed to fail because the warrior gets out of the cheap shot And he now and well he storm bolts the rogue and commanding shots He could just intervene the pallet as well, right? And then he's the pallets completely fine Was this combust go yeah, this was combust go as well So to be honest You should have killed this this pallet through Bob like Bob should come off and he should die with this combust go But because the warrior is free. He's able to peel from this should should have been warrior trinket as well for sure Because the pallet donated his trinket on the last kidney they didn't need to use on Because he was completely fine and now they're doing a good to be honest the dome is not bad Like you've said you've identified that they want to do a go. I think I Don't know you're just like shit my rogues low, but I think this wasn't a bad bad go Unfortunately a rogue does the L. Classico sub two four hundred rogue gameplay move and run straight out of the dome This is a sad game to lose because you were in a pretty good spot Like you guys just need to be more patient and wait for DR like this. This is where the warrior gets sheeped right This is why he's on DR later So you just like break the sheep for no reason the warrior I guess intervenes the pallet here and the pallet just like trinkets for no reason at all I guess cuz he just wants to hodge you and they're like go rogue man go rogue So then the pallet just like yeah, man, let's do it trinkets the fucking one second fear Halfway through a kidney wall on a hundred percent and he's like yeah, man I got the hodge fucking go go go and then the rogues is like nope a version Except he uses it like one global late so he gets fucking creamed before it But it's all right because we have ps overlap to to save his ass And yeah again hit like again your positioning is not terrible But like the fact that you dored in just nullifies it like it was good Like you're staying out of the fight. You're staying out of the fray You don't want to door in until your your team has started the go And then you door in and then you fear and it gives them the least opportunity to do anything to you Because you're out of range And they have to commit stuff to do it So it's like sometimes your positioning is good as sometimes it's bad But yeah, I mean this this go was hundred percent warrior trinket if if you guys didn't Didn't waste the DR number earlier or at least if you didn't wait if you could have waited a little bit longer for the deal You have a while here where you can put down dome the rogues like leg that he's fucking gone He'd like the dome was never even on him. What are you supposed to do? To be honest the dome can already be down now like everything stack like the moment he gets gripped in like that You just throw dome on him man Like that. This is the go right the frost worm the fucking random blind shit like all that shit is this this comps go So you can just throw the dome and you're gonna mitigate the most damage like that Instead the road feels unsafe because he has no dome and he starts trying to kite and you're like, oh man So he's like, okay, I'm running bro. And yeah, he just gets fucks fucking smashed So yeah, I think first game positioning was a lot better But you're not pushing in at the correct time this game You're pushing it you even at all in the first game in this game. You're pushing in but at the wrong times and Then you're not moving back out of range Enough if that makes sense you cancel a lot of times the last penance hit with you Are you cancelling the fourth tick? Okay? I honestly I've never seen that shit yet. Be careful of that though Honestly your positioning has the potential to be good You're nearly there Your defensive positioning is good. You just need to understand better when to go for the offensive positioning against different comps as opposed to Murat's positioning who was playing at 2 to 2.2k, which was just gig a terrible the entire time all the time so You should be you should be happy with that. There's yes, there's there's work to do but you're like halfway there Alf, thank you for the eight months. Do you appreciate it? Again cooldown usage try to identify where the goes off for that specific comp So you know this comp goes once a minute, you know, if you're positioning well is going with the grip and You know what it's roughly gonna look like with the blind and the frost worm and potentially a hodge and chill streak Same thing with the boomy lock It's gonna look it it's gonna be chill most of the time until the boomy pox Incarn or convoke which you need to try to stop Or the wall of dark soul which you need to try to purge but don't over extend to do it only do it If you can do it from the safe spot Other than that you're just using cooldowns when they do Just trying to think of anything else useful to say really Do you have any questions about stuff I've said so far anything that I've not Not made clear I'm trying to think Yeah, I think that that on an individual level and On a team level you guys need to try to go together not individually Don't just waste your fear on your own look at your team. Look at what they're trying to do talk to them And ask if they're ready to do a go and then make sure you all know before the game talk before the game about What your role is on the go? and if you're having trouble doing your role on the go then You know tell your team say look I need more help doing this So this is really hard for me to fill in this go. Maybe I can fear someone off that sort of thing But yeah, I mean for 1700 you're doing okay Keep at it try to clean up your goes and you guys will go to care in no time Like no problem whatsoever Yeah, you definitely want to have comms for RMP. Otherwise, it's Gonna be rough unless you have really good players that can see what the other players are doing and and react to it You kind of want comms to like talk ahead of time about what you're gonna do so that So that you don't have to like react to the last minute everything looks clean, but yeah overall Some good points bad points Right, I think we got a bad thing I'm done so pick up beat boys