 That looks nice. So, real talk. Wait, let me get this, um, changes up on the screen. Is Emerald Dream, like, a leveling zone, or what the- You can level from 25 to 50 in there. Holy shit. You've been- they've been working hard, man. Right, Druid's Gore. Striking the target with Blasterate, Swipe, or more has a 15% chance to reset the cooldown on Mangle, Bear, and Grant, 10 Rage. Striking a target with Mangle, Cat, or Shred. It has a 5% chance to reset the cooldown on target, sure. It's kind of scary. I have to see what the, um, the other runes contesting with Gore are. And then Improved Bart skin. Your Bart skin now can be cast on allies. No longer penalizes melee combat speed or spell casting time. It can be cast for shape shifting. So it's Iron Bart, like a small PS. That's kind of cool. Kind of like that. I feel like Rest of Druids are going to be pretty good this phase. I don't think anyone was expecting P3 to come out of nowhere this much. Hunters, Lock and Load. Each time one of your traps is triggered, your next shot ability, within 20 yards, costs no mana, and does not incur a cooldown. Kind of nice for, I guess, like survival and... M.M. Consumes, focus fire. Consumes all applications are friendly from your pet, increasing your range of attacks to be by 3% and granting 4 focus to your pet for each application a friend has consumed. Last 20 seconds, your pet gains friends each time it uses a basic attack, increasing its melee attacks to be by 6% for 10 seconds, stacking 5 times. Fuckin' hell. That's going to be spicy in it for BM Hunters. Deep Freeze. Starts the target for 5 seconds, only usable on frozen targets. Deals a load of damage to targets' permanent immune system. So bosses. Or if you're fully stunned yard. Chimera, Trap Chimera, yeah. Indeed. Oh yeah, imagine a deep freeze on a FAP and it just bangs. Yeah, targets permanently immune systems. So it won't be on like a DR. I wonder if that works on FAP. Bail, fire, bolt. Oh god, not another one. For fuck's sake. It was a load of spellfire damage each time you cast it. The damage of your next one within 30 seconds will be increased by 10% and your spirit will be decreased by 10%. Stacking 10 times. This has got to be PvE, hasn't it? If your spirit reaches 0, you will immediately die. So you can only cast 9 of them. How many bolts are they in? Right, it's kind of like bloatware at this point. Improved Sanctuary. Increases the damage prevented by a blessing of Sanctuary by 100% and increases damage done by a Sanctuary by 30, but this has got to be like a prop thing, right? Good TV. Wrath, your Consecration damage can now be crits and your damage from your Exorcism, Holy Shock, Holy Wrath and Consecration spells gains additional critical strike chance equal to your melee crit. This is like a shocker in build. Interesting. I feel like the Breeze ones are so boring. Mind Flay, refreshes pain duration, surge of light. Critical spells cause your next smite or flash heal cast within 15 seconds to be instant. So it's like any crit gives you a surge of light, but you just never crit, right? Because you don't give for crit. So this is like really awkward. I'd rather it just be a prop chance on hits, personally. Yeah, I think dot crit is maybe gonna be like... I don't know actually where it'll be. They said Balefire will be discoverable super early. So expect to see some mages dying. Imagine that, you're like fully booned up and then you just cast 10 Balefire Bolts and die. You're gonna have to have some air raid siren weak or a man. Like you're on nine and it just fucking goes off. Rogues. Oneroman thieves. When any player in your party crits, you gain a combo point on your current target. This effect cannot occur more than once every second. Is that the same as Wrath Hat? You got to chase your vis and then Venom Abilities, Redress, Slice and Dice or Blood Dance. Both are active, only... Shortest one will be refresh. Okay. I mean, I feel like this is not that relevant for PvP. Shamans. Mental Dexterity. Dealing damage if your melee weapons increases your attack power by 100% of your intellect. So zero. And your spell damage and healing by 30% of your attack power for one minute. And riptide. It was a friendly target for 458 to 498. Oh my god, it's so much. Your chain heal. Next chain heal on the primary target within 15 seconds will consume the healing over time effect and increase the amount of chain heal by 25%. This spell also triggers Ancestral Wing. Oh man, Rest of Shamans are going to be sick. That is currently 250 spell power. Wow. That's fucking high. 250 spell power. Passive. Hello? That's crazy. How much attack power? How much intellect do you have? Like 70 or something? That's a crazy strong talent. I love how as usual the Enhanced Shaman stuff is just like more passive shit to buff the autos. Yeah, but how much intellect do you have? Because you get extra attack power based on your intellect, right? 150. So that's just 150 more attack power as well. That's legit crazy, man. And they're going to have really high cast damage now as well from spells like Sharks and they get melked on proc. That's crazy because Enhanced is already insane. Legit, scared of that wallop. Pandemic. Periodic damage from corruption, Unstable Affliction, Curse of Agni, Immolate, Curse of Doom and Siphon Life. Improlies can now be critical strikes because this also confirms and someone fell guard. Some of the fell guard benefits from all talents and effects that trigger from or benefit any of your other demon minions. So it's going to just be like tankiest fuck and resist everything. I feel like SL is going to be annoying as fuck. Oh my god. All right. Nice noodles. Did they say anything about not allowing the blood mean honor tokens to work? The moment I was holding coins, I got a lot. Two weeks to use current, level 50 won't be near coin. So it'll work for like the ranks at 50. Better buy pure honor tokens, they know. But it looks a bit. Right, Warriors. Oh my god, they're putting fucking taste for blood. Feels bad now. This is the thing I should, they should take out of wrath. Fucking hell. I would never have put that in. Whenever your rend ability causes damage, your overpower ability will activate for nine seconds or one attack. This effect cannot occur once. Dude, we're going to get fucking Bladestorm as well, aren't we? So on board, when your Devastate and Revenge abilities deal damage, they have a 5% chance of refreshing the cooldown of your shield slam ability. I'm reducing the rage guard by 100%. Oh, the Gladiator stance as well. Increases damage while you're wearing a shield by 10% and increases block chance by 10%. Reduces armor by 30% and threat generating. What the fuck is this? That's a weird for me. Right, raids, let's see. All 50 or higher raid lockouts will move to a weekly reset. All newly itemized content remains a relevant deep into endgame. Wait, I don't get that. So what, the level 50 gear is going to be good at level 60? Or what? A larger menu of relevant content may become unwieldy with the regular lockout timers. Planning is important with this many things. This does not affect Black Rock's buy. That is not getting a lockout. So all new raids, basically. We're going to be weekly. I think that's fine. I don't hear that. Biscuits, thank you for the prime, man. Thank you to you. Big reason for this change to make organization more manageable. That's fine. The release schedule of the 20 man sunken temple level up raid. Blizzard has confirmed that we'll be available on day one of phase three, similar to the number again. We'll have a one week lockout. We will be very generous with drops to compensate the fewer total number of lockouts. The raid will be following the new weekly reset, meaning players will have five days to reach level 50 if they want to run the raid in the first lockout easy. What's this one? April 4th, new runes, nightmare incursions, take part in all new outdoor PvE event and earn and then more of the story tie between mysterious dream pools and the new sunken temple raid. New items and game rep with the Emerald Wardens as you progress. Cool. I wonder if that's going to be like a huge fucking battle on PvP servers. Players will cross into the Emerald Nightmare. Those are these mysterious portals in four locations around the world. Ashville does with Hitler's Veralos. Content is available to players who are leveling up as well as maximum level players as they unravel the storyline. That's cool. PvP ranks increased from five to seven with all new rewards, including new PvP class sets with 54 items and an 18 accessory. They've done a lot of work for this month. New blood moon rewards will be available up to level 50 with three new currencies to collect and spend. Sweet. So blood moon is still going to be a thing. Sadly, no res on PvP. So I think res is a bad idea. I think they just need to put more stamina and like unique bonuses. Discover sunken temple raid. I mean, we know what sunken temple looks like. Players will also be able to rediscover Blackwood Death, Smorodon and Zulfaric with all new loot at maximum level. Sweet. Players now get the benefit of the discoverer's delight experience buff, which increases experience gains by 100% for all players through level 39. With the release of SOD phase three, players will gain an additional 50% experience from 40 to 49. So that's going to go a lot quicker. Does this mean Beardy becomes redundant in P4? Yeah, maybe. What else have we got? Let's have a look. All right. We have got dual talent specialization. That's fucking hype. We like that. How much is it going to be? 50 gold. Fuck, man. I can't afford it. Real talk. Can't afford it. I need donors. Blood moon. Blood moon updates. Oh my God. Maybe that's some good updates. Let's have a look. Let's see if any of my suggestions made it in. New currency. Players will have two weeks to spend. They already own, this is to allow a head start, but not a full ranking skip. The new PVP items include a thrown weapon exclusive to warriors. Blood moon updates. What's this? Corrupted smash bringer. With a random stun on it. Looks very retty. Random dragonkin trinket relic thing. Hell's the spirit of the target. Immobilizing them for five seconds. Five minutes CD. Jeez. That's fucking spicy, man. Blood first crossbow. Your range attack leech five. Health from targets. Not a lot. If I close this. Is that the only blood moon updates? Oh, mate. I'm lucky. New level 50 PVP sets. Requires rank five, six, and seven. Four, six piece set with appropriate PVP. I'm looking forward to seeing these. Let me see. What can we see? Oh, there's only play. Well, that's fucking boring in it. It's nothing interesting there. And the stam is not even that high. The priest head doesn't even look like good. What? The cloth one doesn't even look good. 16 stam, 16 int, 20 healing. That's barely better than what I've got now. Three set, 15 stam. Six set increases healing. I mean, it looks pretty shit. I think they need to put a lot more stam on, to be honest. But we'll see. Dude, why does the druid level one get extra armor? And the priest cloth one doesn't? Firstly, question mark. Big question marks there. Thirdly, why the fuck does the plate one get hit? This looks so bad. Why are you putting spirit on a PVP item as well? This should be MP5. I really like Warlock isn't included in that class list in the cloth piece. They get their own 80 stam, 200 spell pile. Yeah, that's standard, bro. Oh, it's crit. It's not a hit. Okay. Now, I mean, this looks fucking ass cheeks, to be honest. Season of Discovery Phase 3 is bringing more updates and professions. Uncapped the skill levels so you can go to 300. Brand new gear and reusable flasks. Cool. So we'll have all the gadgets, the no mission and goblin stuff, which is going to be sick. It'll be like the rocket helm, the mortar, all that good stuff. New question, it taking you into the nightmare and sunken temple raid, new epic shoulders. Engineering braces, reusable, how can we flask and more? Okay. Engie braces, by the way. Hopefully they're not trash. Let's take a look. Epic shoulders. Extra armor, decent stats. This is very, very marginally better than the stuff that you get, the one that you get from the current raid. What's this bit? Damaging spells with a chance to increase your spell power by 30. The chance to dodge by 2%. This has no effect outside of areas under the influence of the nightmare. So, okay. What's the point of these? I don't understand. Like, look at this. It's 10 levels higher. It's literally like 7-stam, 4-int, 1 damage, 5 armor. But 10 levels higher. It's like, it's better, right? If you're Engie anyway, or tailoring anyway. Yeah, they're better. Sorry, not Engie. I mean, look, compare this, right? Oh yeah, you gotta, you can't be outside of an eternal nightmare. Meanwhile, the fucking leather ones, banger stats, right? And then channels the power of the void, grinding immunity to fear for 15 seconds. Weird. I was just expecting more stamina and intellect on the shit, to be honest, Hemis. Not more damage. It's the stamina that's lacking on current gear, right? Like, if they have to go and put a buff in PvP, that is like, you have 30% more stamina to make it not like one-shot fiesta, then surely QED, every single random item piece, needs to have 30% more stamina on currently. And then now you have an extra 10 levels also. So, I don't mind the other things. I think the gear is a little bit questionable at the moment. The gear is a bit sus, so maybe they'll get some changes going there. SP needs a nerf, so fear immunity on the back. I mean, the fear is not really relevant against rogues anyway, right? Because you don't get to the second fear regardless. First fear gets trinketed and then the dual ends. So fear immunity actually doesn't do anything at all. Yeah, let's see what the cloth Engie braces have. It's for dragon boss in the raid. Here's an idea. You make the dragon boss in the raid not fear, instead you make him horrify like a coil and then you do coil immunity for 15 seconds. And then if you're sick, you can pre-fucking immune coils and just don't make it break coil. It's a weird from me. A weird from me. What else have we got? Uncapped all the way to 300, profession specializations, several new quests and recipes, more to come at 60. Now, I think most of the stuff I've seen is decent, but this is a big question mark. I'm sad they didn't do anything new with Blood Moon as well. They could have done some big stuff with Blood Moon to keep it fresh. If they were like just saying, oh yeah, there's new rewards is not keeping it fresh, right? They should be making it so that you would want to take part in it regardless of the coins. So I'm not too sure I agree with this one. Right, what's the last one we've got? Well, I read everything here, didn't I? Yeah, Nightmare Incursions. During Nightmare Incursion, players will be able to enter one of the four Emerald Portals found in different zones, which will transport players into a realm full of corruption. In this new zone, players will battle against treants, dragons, and other corrupt creatures. Players will encounter soluble enemies as well as more powerful foes, which will require a full group of players. This repeatable content will be available for characters 25 to 50. So is there quests and shit there as well, or is it just killing fucking mobs like world quests? Players who decide to enter these Nightmare Incursions and take on the corrupted entities will be rewarded with experience as well as rep. So is it just like a one-time thing? It's not somewhere that you just stay the whole time. What this new faction will offer items that benefit players level 20 to 50 Emerald Wardens. Let's see what we got here. So it's 150 health and mana when you kill a target that gives experience or honor. That's fucking nice. Sheesh, I mean for PBE leveling up, I suppose, not for much else. Requires level 20. Roar of the Dream. 14 Stam, your harmful spells have a chance to increase your spell debt. That's kind of nice to be honest. That's kind of nice for Shadow Priest. Like, real talk. I feel like it's probably not better than just Underworld Band. Depending on the proc rate, it's pretty good. Uncle Plain. Um, yeah. So it looks like there's just going to be little events that you can go and do while you're questing and leveling up, right? Something like that. I mean, this is a thing, right? It is two weeks ahead of launch. Things can change. We'll see how it goes. I think overall stuff looks good. Looks like there's going to be a lot of content. Looks like they put a lot of work into it. So yeah, it looks interesting. Stopped to figure out. Should be fun. Right, let's go.