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Published on Dec 16, 2015
Game director Jeff Kaplan discusses the evolution of a progression system in Overwatch, including what's been tried in the past, why early versions of the system didn't work out, and how the team is looking to approach in-game progression going forward.
1:00 - Info about the first progression system we tested 1:41 - Why the first progression system we tested failed 3:02 - Info about the second progression system we tested 3:57 - Why the second progression system we tested also failed 4:51 - Quick tease about cosmetic rewards in development 5:50 - Insight into about the progression system currently in development 8:22 - Recap of the goals of this video