 For me anymore, it's actually less about playing than it is about these social elements. The game itself is very different from most games, and draws in a persona that is very different than what you find in the broader board game community, I guess I'd say. I mean, there are some people here who, you know, play other games, and there are two other things. There are also people here who, they play the football scene, they don't play anything else. In some ways, it's more similar with the kind of people who play poker or, you know, certain athletic events, you know, like rugby. Then most board games, and a lot of it is because of the psychology involved. It's not a, one, it's not a game of chance. And two, it's not even a real strategy game. Most, you know, if you go into a store, a game store that sells these kind of things, or some place where you can actually buy this product, you'd find it on the shelf, and you'd want to sell a lot of traditional board games and other strategy games, and maybe some, you know, easier family games. And in a way, that's actually completely wrong because it's not about the board, it's about the people you're sitting with. I mean, there's an old adage in poker that it doesn't matter what my cards are, what matters is what your cards are. And diplomacy is exactly the same way. There are guys here who are, and I'm not going to name names, but there's guys here who are fabulous players who have been extremely successful and are actually horrible at the tactics. I mean, they will still after 20 years of playing, except where provinces are and right orders that are illegal. And in the long run, they still do great. And the reason is because it doesn't matter what my orders are, what matters is, what can I get you to do? And if I can get you to do what I want you to do, it doesn't matter what I do, you know, the game will simply fall into my lap. If I can get everyone else in the play to do the things that I want them to do. And that's really what the game is all about. And that's why you see a lot of salesmen, you see a lot of lawyers, along with, you know, assortment of scientists and mathematicians and that kind of thing also, who are usually stereotypically a little more interested in the tactical and strategic aspects. And then you've got the quote unquote classic diplomats who are, like I said, you know, lawyers and salesmen and a lot of students. And in fact, actually a handful of actual diplomats. There's a lot of players here that play online. There's two different types of players. The ones that love the face-to-face game. The ones that love the online one. And there's sort of a hazy boundary between them where they cross. But, you know, they love their genre. Yeah, that's true. A lot of people, myself included, actually started out as, well, those players in my generation, I guess I'll say, I've been, a lot of them started out playing online. The original electronic protocols to play were written in the early 1990s. A number of, it's actually before the web really existed. There were these quote-quote judges that were set up on servers and you emailed back and forth to the computer to submit orders. And occasionally there would be just, you know, human adjudicated games too with some guy, you know, some people email him and he sends orders back. When, you know, when email came into widespread use, that actually was a really significant boom of the diplomacy hobby, generally, because a lot of people who otherwise wouldn't have played suddenly got to start playing. And some of those people slowly migrated over to the face-to-face role. Because, I mean, it's, the thing about diplomacy is you've got to have some people. If you don't have some people, you know, you can play variants but it's a vastly inferior game. If you don't actually have some people there, you don't actually have some time to spend on it. Whereas email, you take your time, you can submit orders in a few days and so on, you know. And so it works very well for a lot of people. Any recommendations to anyone? If they want to look into the game, pick up the game? Yeah, I mean, the easiest thing to do is to check it out online. Initially that's a very easy, you know, low cost, low stress way to do it. If you're interested in finding out more about the hobby generally, there's a number of great websites, www.diplom.org is one. DiplomaticCore.org is one. If you're in Europe, there's a website, I think it's www.eurodip.eu. There's an organization in Australia called Dans, D, A, and Z, which you don't recall the URL offhand, but if you Google Dans, you'll find it. Yeah, and you know, those are sort of some of the major face-to-face organizations. Once you sort of come across one, you come across five. There's literally hundreds of websites out there for various different organizations around the world. You know, some big ones, some little ones. There's a number of online zines. People have published about it. Yeah, it's very easy to find. But check it out online if you've never played. It's a good way to kind of start out and get a feel for it and see what you like. And you may love it, you may hate it. One of the interesting things about DiplomaticSafe is, as far as the appeal of its people is that I've seen some ratings on a number of general board game websites. People post comments and say, I like this game, I don't like this game. With most games, it's a pretty sharp bell curve. You know, if you rate them from 1 to 10, you get this nice shaped bell curve. There's lots of people that say, give it a 6, give it a 7, give it an 8. It's a good game, I like it pretty well. There's a few people who really love it, a few people who really hate it. DiplomaticSafe is much, much flatter. And by that I mean, there are lots of 10s and there are lots of 2s. It's very much more so than most games, one that you may absolutely fall in love with or you may absolutely detest. And that's always been very interesting to me. But I understand why. It's emotionally very difficult for a lot of people. It's beyond the practical considerations, time, space limitations, having to have some people. It can be very stressful. It can be very emotionally taxing. And you have to be able to handle losing. I don't care how good you are, the best playing in the world, you're going to just get crushed a lot of days. There's nothing you can do about it. It's like in baseball, you might win 100 games and that's a great season but you're still going to lose 60. And this is a lot like that. You're going to lose a lot of games. And if you can't handle sitting down at a table, a table pouring your heart out for 8 hours and walking away with nothing, it may not be your cup of tea. But if you enjoy the challenge and enjoy the camaraderie, hanging out with the other players and learning, and especially the learning from the guys who are better than you, because frankly that's the best way to learn. The best way to learn is to come out and play with the best people. Absolutely, it's clobbered. And you sort of slowly figure it out and say, yep, that's something I did wrong today. And then you come back the next day and take your legs in. See if you can do a little better. It's a great tournament you guys put together. Yeah, it's fabulous. It's been a wonderful experience. I'm absolutely thrilled that we did this. It was a great location. The University of British Columbia was a very good host. I appreciated that. They were very cooperative. And the local lobby was very, very, very helpful. So I'm pretty happy keeping our fingers crossed for another six hours here and see if we can get out of this. Maybe see you next year. Oh yeah, yeah, we'll see you somewhere. See you somewhere, yeah, maybe in Austria. Awesome. All right, thanks a lot.