 Hello everybody and welcome to another PMP end of month review. Why what is the PMP? Well, that's painters motivating painters That is our Facebook group focused on helping you take your next step on your hobby journey if you're interested in joining us in the PMP why the link is down in the description you can find it there and Join up every month. We invite members of our community to post an image based on a theme this month's theme is units a full unit of troops and and Sometime during that month for critique if you you cannot post more than one thing a month if you post Give a short description of what you're looking for as far as feedback We welcome everybody from beginners to masters. We all help each other. It's a positive Community really focus on reaching out and lending a hand as others have lent hands to us in the past So with that let's dive right in So we start out here With Sorry get my mouse to work and there we go. We start out with Tenku Finished stormcasts of turnals steel hearts champions looking for general feedback. Sure. Um, these guys look really nice Classic sort of you know gold hammers of sigmar Frame there like the mud on the cloak You've got some nice battle damage that goes out and over the metal. I think that really works Yeah, all the colors are are nice where I think I would love to see a little more attention is in things like his face So the his face looks rather flat that not much of a variation. They're same with his hair The gold could use a little bit more focused reflections. So you I like your shading I actually think you've got a nice handle on the shading on gold But a little bit more control of the highlights and where we're placing those I think would help Also, be careful when you cast reflections onto metal It's not exactly how reflective glows onto metal work. It just the metal reflects. It's reflecting light It's not reflecting blue But it's so that color metal as well and it shouldn't really be that bright like it would be more faded Unless there was like a light line in the center and then that would still come up to white because it would be reflecting pure White light with just a soft blue glow around it or something like that Um, so I think probably smoothing out the the mid to highs of the metallics focusing in your highlight placement On the metallics, especially with like edging with silver or something like that And then more color depth into things like the flesh is not a lot of it here But stuff like that his hair really stands out, but great stuff overall. Um, good job On this I really like your blues. I think those look really nice You did a great job of capturing a lot of depth and those colors great tonal variation there Overall very solid unit. So yeah came out really nice All right, next up john He's got these infinity boys and he had two sort of I guess and girl I don't know whatever these figs and the question is Basically like does the main model stand out? And are the bases does it does the the weathering and if it reads or not Says he was going for above a tabletop standard as close to display as he could Sure these guys look really nice orange is always hard to get good contrast with I think one of the things you could have done was integrate a little of the magenta into the all of these guys It looks like you pushed it on these two I actually think these two align with her better than these two The other thing that you could have done to make them more aligned is you could have brought the sort of turquoise color That's on her more into them You feel I feel like you kind of used it in the metal But you could have just straight up made the metal kind of that color with still the non metallic highlights And then added a little more contrast to her She does stand out a lot But the other thing we could have done with her is actually to desaturate that pink tone a little That is to say like to bring that down add more highlights a little more shadows that kind of stuff That would make it the problem you have right now isn't really that there's a color differential It's that there's a there's an extreme saturation differential Because she is this extremely saturated pink and none of them are really saturated oranges So I think a little bit of push and give back and forth a little magenta into the orange Kind of in the way you used it in the shadows here on these two And then uh a little bit more of the turquoise overlapping and then a little bit of desaturation on her But overall these guys look really nice. Uh, I think you did a great job You asked for about the weathering on the bases. Yeah, it works for me I don't I'd like it looks like I get you were going for like sort of mud stains and stuff like that That all sells to me. I don't I don't see any issue there. Look looks perfectly good. So yeah bases Successful no issues for me. I think they look great Okay, next up jacob. Uh, he says he was forced into this Uh, so white with some depth to it painted in airbrush oils and acrylics any thoughts? Yeah, stormtroopers are always kind of boring unfortunately Um, honestly for for what these guys are and you know for a project You said you were forced into I think these guys look fine The the white actually isn't my problem the blue on their shoulder pads looks really flat It has no depth to it. No color. No shading. No highlights Um, that's actually the part that doesn't look as as That feels like it needs to stand out more The white I feel like you did a good job with it feels gray There's you could probably push the highlights up a little more Especially the sort of volumetric highlighting around the top of them So top of the helmet here front of the shoulder pads top of the arms basically this area and up Of the the mini just to make that be really really white and stand out That could have come to like a pure cold white Other than that, I think that's probably the the only thing I change on the white but overall yeah cool stuff All right next up christopher, uh novice in the hobby painting his first army Uh, since everything is new to me, I have a lot of room to grow Do you see any areas of specific skills you think I should focus on? Well, my best advice is always christopher is keep plugging away right like there's there's When you're when you're starting the basic things you want to learn are things like brush control and controlling your paint and stuff like that So that's always what I'm going to tell you to work on just keep painting And you know and and keep focusing in every time you you're going to learn a lot Just by doing because you're going to learn those important things about brush control and controlling your paints And how to thin them and properly apply them and that kind of stuff Now that being said it looks like you're doing a perfectly great job here like for just starting out in the hobby I think these look very nice the main thing we lack here is contrast right so tonal variation contrast of value light and dark The gold is on very flat. I don't see a lot of shading there. The white is very flat The the blue is very flat. I have lots of videos on contrast in my channel As do others um travarian has a great uh video on contrast that I would recommend to go check out His is really top-notch Um, but it feels like you I don't see anything where it looks like the paint wasn't going where it should It looks like it's rather, you know cleanly applied So you're you're you know, you're you've got the fundamentals down now It's just about building on those and then building in things like how to understand contrast and light and stuff like that So that's where I would tell you to go. That's going to be your next step But thanks for submitting and good stuff. Keep on the journey man. I'm I'm I'm glad that your brother has pulled you into our world Okay, next up Alexis speed paint and tabletop minis What you think of the artistic choice and give some advice on approve this kind of fast work Sure. So like I completely get the concept of the speed painting My my advice would be when you're doing stuff like this. It's good to have one contrasting element that can stand out So I understand the the need The need for speed and I think the red works But that's actually not making them stand out individually because it's sort of an amorphous red That's kind of scattered around Right. So if you had a pop color that was set against that imagine there was like a turquoise detail or something I don't know. Maybe it could be You know, every one of them has a different turquoise detail a top knot a piece of cloth something like that Uh, the red itself isn't really sort of doing all that work That can be a good way to do it The other thing that you want to always focus on is that you still keep the elements separated When you're doing this I think of that most of these are successful on that But some of them it kind of flows together, right? So even just like a little bit of extra highlighting or black lining You can do that through like an oil wash that you just slap on there and then wipe off You know or an enamel wash or something like that Just those kinds of things to make sure that the individual elements stay nice and separate I think can also be a good trick. So when you're talking about speed It's about, you know, a single small pop color against this Pop if you like you have your your basically gray and then red is your primary color Then you have a pop color, which is sort of a secondary or tertiary color usually And that's what feels like it's missing to me. So hope that helps All right, next up, uh, Robin Tried to paint a gang and not painting forever Still wanted to try pulling off an osl effect on their faces from below At least have something new to practice Feedback on how to make the osl effect better and what other quick methods adjustment to lift these Sure Okay, and he said ps he does know he needs to drill the barrels good Yeah, so, you know osl is a tough effect to pull off. It isn't a quick method I mean, that's my ultimate answer Okay, like if you're trying to do quick you don't do osl and those are two things that don't go together That's like I'm trying to get in shape So I'm gonna slam five large dominoes pizzas like incorrect. These are these two things do not go together, right? Um, but I understand the the discussion of sort of visual interest That's fine and and get why you would want to want to go that direction The the the challenge with it is it doesn't like I understand you're saying you tried to have the Helmet glow here, right? The problem is the helmet glow doesn't really sell it just looks like there's yellow inside of there Right because to get the the glow to sell it has to be Brightest here and then have a dark spot and then catch lightly here and up here and be reflected from below It's just like it's it's work. It's a lot of work So my answer is it doesn't really sell and moreover It's not the kind of thing I would do if I was trying to go quickly is unfortunately the answer like it It just ends up being not the best Thing to try That kind that particular glow you're trying the inner helmet glow Is actually a really tough one to sell because of the nature of the helmet So not only have you tried a really tough technique You've also applied it in one of the most complicated ways these two things just don't work for speed Now If I was going to talk about how we make this better in a fast way Right, I would be looking at improving things that are that people pay attention to and people pay attention to bases faces weapons Okay So when you think about where do I focus my energy? One of the keys to speed painting is you can almost basically not paint the feet and the legs and back and stuff like that If the face and maybe there's a couple of reflection points on the shoulders and then the weapon looks cool That's all people notice And a lot of your weapons are really flat Like this is a great example All right, and this is the problem a lot of the faces the ones that have some purple in them look cooler Some of these that are just more Caucasian skin toned Don't look at don't have the same visual interest So when you're thinking about where do I dedicate my time to have the most visual impact in a in a in a project? bases faces weapons Okay, make the those three things look cool. No one will look at anything else That's where you want to spend your time to draw the eye in and get cool effects. So that's my best advice Hope that helps By the way, just as a quick aside This one this glow right here just to talk just to drill in this one more second This girl glow right here works the best because it fits up over his back of his head unlike just below It's orange. You have a dark area in here, which is important because you want bright dark Bright right it's in the simplest form osl And so it's brightest here And then there's a little bit of orange that looks like it reflects up and a little bit of orange in the back of his head The yellow ones don't work because they don't have the same transition So this is a this is a good actual example of like one that works and one that doesn't But these other guys don't have the same back piece either That would allow you to kind of show their reflection easier if you think about like Who is it abadon or horus or i don't know somebody whoever this normally gets done on i don't i don't know 40k people Whatever the big bad guy is Uh, they often paint him with that red glow internally And you know, he has a whole thing around his head, which lets you sell the effect right Okay, next up tusk Uh first submission year been painting for a long time trying to up my skills and become a better painter Unit of ungors to spears wanting to see where i'm currently at I feel that my biggest issue skill aside is my color choice theory Sure. Um, yeah, I don't really have any issue with color choice. I mean ungors are Not this most super exciting thing often if they're just kind of browns Like when I look at these guys, they're fine. They're they're painted well But there's nothing visually remarkable about them Like you painted them well, but they don't stand out in any way The alternating christmas pattern thing like that is a not a great color composition choice Because you use a saturated red and saturated green and as the unit they look christmasy if you had used, uh darker red and a brighter green or a darker green And a very faded red like you could use the point is you can't use the both those two saturated colors Together or it's like bang bang christmas welcome to christmas, right When I say they don't stand out what I mean is you didn't give me anything to like grab on to You didn't give me anything that tells me these are here They don't have incredible like you need to take your contrast your tonal variation on things like the skin up higher The contrast on the cloth higher contrast on the weapons the wood there's no texture on the wood There's no shading or highlights on the metallics. There's no tattoos or something on the flesh The face doesn't really stand out, you know, so like when you think about how you push that stuff It's all of those kinds of elements That you want to use to push that thing to the next level, right? And you don't have to do all those is I could name more But the point is you don't that's I'm not saying you got to all of them. These are freaking engor like let's be reasonable here Okay, come on now. These aren't display level models. You got to paint a bajillion of these guys But the key is to pick some of those things that you can reasonably achieve and go that direction You could also compositionally do things like Uh make their skin have more interesting colors in them like right now they tend to be their skin is very neutral But if I saw reds and purples and other interesting tones or colors in there Instantly again, they're going to become more visually compelling Right and then you won't feel the need because my guess is you got to them that you looked at them They were like, oh, these are all brown. I've got these old tablets I know I'll use two very strong colors red and green and that'll add some visual interest But you don't want visual interest down in between their legs because now my eye just cannot look anywhere else But they're crotch That is going to be a weird thing to put out on the internet But the the point is that that's you want to draw the eyes need to be drawn to faces This is where the visual interest to be not down here in between their legs Okay, so those should be desaturated boring colors. You want up here to be the interesting stuff so Hope that helps tusk Okay, next up. Um, Kai probably not the most typical unit some feedback on how to make them look more coherent Any pointers on how to improve and bring them to next level? Sure So, you know trying to make sort of the classic adventuring party group, you know So how do we bring figures like this that are, you know, naturally very different together? So the first thing we do is we pick a single color and we stretch it across all of them Uh, it's usually a secondary color, not a primary color. Otherwise, they look like they're wearing a uniform But secondary colors. It just looks like it's integrated. So for example, shoot this Let's just pick out a color here. Let's say this girl's purple cloak That's a nice secondary area from the front. You don't see much of it. This guy's jacket could be purple Um, this girl's cloak could also be purple This guy's inner shirt could be purple Okay Now we have a visual signifier that ties them all together So those kinds of elements go a long way You already did the first part, which is you always make sure they're kind of on the same basis because that that Is another way to bring things together Um, the other piece of feedback I would give you is just like again More contrast we need more tonal variation across stuff The leather here you did looks the best of all of it because it has lots of interesting texture And things like that going on this guy with his various like woolen and or girl I guess I'm sorry With her like woolen silks and things of that nature is kind of the least interesting Because there's just not enough going on there As a note with clothing and stuff like this where you've got these kind of edges, but it's clearly soft cloth I would be wary of using actual metallic gold paints on it Um It's just often better to do it in a matte color All right in a pseudo non-metallic style even just because they It reads strange to our eye to see that kind of metal feeling on something that is clearly cloth Yes, I know clothes oftentimes had gold thread worked in But they still didn't reflect like metallic so Uh, so there you go. Those are kind of my thoughts. Hope that helps guy overall cool stuff neat party Looks like a very fun d&d party. I want to be a part of Okay Uh, all right next up oscar first time submitting Uh, this is for good tabletop quality. Sure. So general feedback Yeah, I mean So so I'll say two things here and you know oftentimes if people put in their comments like what kind of quality level they were going for That's usually what I'll like where I can you know set my expectations to So, I mean, I will say as far as tabletop quality these guys are fine now as far as You know, if you're trying to go higher if the question was well, where do we go from here? The answer is quite a lot so like And by that I don't mean anything insulting I just mean there's I'm sure you knew there's plenty of space to grow Like tonal variation on the various two exposed skins more reds more purples more highlighting and shadows and colors And they're both variation of hue and contrast Um a little bit of cleaning up of the paint job. There's some places here that are a little messy Um more highlighting and variation on things like the fur the scales the leathers You know things like that would all be sort of your next logical steps If you were going to go that direction and try to take it up Okay, but again for tabletop. I think it's a perfectly good job. I like the sort of um I don't know what to call it but the blue metallic scheme I think that works one thing you can still do is hand mix a slightly lighter silver blue and use that for edge highlighting Um, that will oftentimes really make that pop as well. So just a quick note there All right next up Cecil uh gob of palooza overall things that need added or improved Um tried to make the units so they had cohesive colors that they told more or less a story Since they're all so different. Yeah So this is a good example of what I was talking about before um because yes I think you did achieve that here purple purple purple purple purple yep They all checks out everything like I see the cohesive element. It's right there Um, you know, again, it's going to be much the same. I think this unit's really nice Your purples are a little flat. So those need some some more love. Uh, check out my exploring color exploring colors purple video For more to do there on what you can do Love the mushroom Love the ghost mushroom that's scaring him the yellow here actually looks really nice That the the sort of moon vomit face thing whatever this is called. I think that looks really good It's more mainly like the purples on the cloaks Um when it comes to the goblin skin Think about adding in other tones of just like with human skin We don't want to see it all in just Caucasian skin tones or dark skin tones But we want to see other tones in there same here Um, this guy's interesting because he has a little purple in the back of his weird giant head You know, if you had other like a little bit of pink in their nose Especially the the sort of albino goblin here. He looks really really flat So again more purples or or light magentas or something like that worked into him to make him feel alive And not like he's a weird sort of alabaster statue. I think would go a long way Um, so here it's more the contrast of value on the purple than hue on some of the goblin skin That's what I would tell you. So hope that helps All right, next up we've got Uh, Peter basically this is his Hobgrots and he really wants a beautiful army and he wants a swampy warm tone color scheme But he's worried that there won't be any eye catching colors or tonal contrast Uh, I love to hear my opinions and thoughts as a judge Sure, so Let me say that I I I think this is looking really nice And I don't think that you've failed in any way at achieving poppiness And that's because of the yellow and the contrast on the skin You did a great job here with the musculature Um of picking out the individual muscles and you did a great job with the yellow Like the gold areas or whatever they are. You're sort of like non-metallic pop area I think that came out really really well. These guys honestly look great If I were to see these as a unit, you know in someone I'd be given this a second look Um, so I think you're really in a strong place now. Where do we need to go from here? Okay So one of the things we want to do let's how far can we zoom in? There we go Okay, so one of the things I want you to be a little careful of is the whole like weathering with these sort of non-metallics, right? Um, I think that's fine. You still are popping them out But give me a couple more edges here where to make things really stand out and separate You know a couple more edges that are in a near white Almost so they kind of pop a little stronger With these yellows and golds again a couple light catches and a little more pop points to the top lights there Those kind of things just little tiny dots to finish everything out little tiny scratches and lines to finish everything I mean, we're literally talking a few seconds of additional work here bases look great Skin looks really nice. I think these guys are are very cool So I think you're well on your road is what I'll say Good stuff. Peter. These are these are really great. I hope by some weird chance I get to see these at a tournament someday All right, next up first time posting a novice novice painter first army with ad mech General feedback, but was wondering about bases with the unit making bases cohesive between models and grounding the unit into their base Um, sure. So I don't think your bases feel Bad I think they feel coherent part of the issue is we've done the dreaded just some pieces of cork That's where you've gone wrong Like just some pieces of cork are very obvious If you're going to do this kind of thing then they have to be you have to mud over them putty over them You know, you've got to have like texture and stuff that brings it together I have videos on this that'll that'll kind of bring this together. I understand This must be like broken up road or you know, something of that nature Um the so I feel like the the unit looks nice, right? What's my general feedback for you? Some of your metals are a little flat gun barrel isn't drilled You know that kind of stuff Um, make sure you you know drill them gun barrels and make sure that you have the appropriate amount of Variation and things like the blue the blue is a little flat The metals don't have enough variation in them not enough highlights not enough shadows that kind of stuff You're doing a good job with the variation of hue Uh, the weathering looks really good I like a lot of the mud and stuff on the bottom of their capes and on their shoes I think you did a great job. They feel very immersed in their world. So that's strong Um, but yeah, it's mainly just that there's not enough Popping out as far as the highlights go on their main color, which is blue Uh to really grab my attention and then the little red catches feel very Flat like those as well feel very very very flat The red feels more flat than the blue. So also same notes there And drill those barrels. I'll always notice But good stuff like overall they look cool when you do those kind of those kind of um Bases of cork just make sure you have putty mud something coming up around the side So it's because if you if I can see the edges so clearly as the entire piece of cork It's just it's immediately obvious, right? So that's what you want to do All right, chris, uh, my goal is to get from army painter display painter with that in mind I've tried painting these different. I use an airbrush and all paints to get the highlights Uh, I'm really stepped up my game though. I just wanted them finished near the end I feel my tmm is lacking, but I still can't seem to get it right even after watching your videos Um, sure. So First of all, you know, the question was what would you recommend to get to a new level? Is it your next level? Is it just constant practice? Yes. Yes. And you know, realistically What do I like? Okay, so we've got good like again your bases look nice I like you brought the dust up on the feet the colors. I'll see them applied fine What do we need? What do we need attention to? The edge highlights way too chunky. So we've got to get those thin way up, right? Like way down those should be razor blades on the edge of the space marines, right? Secondly, we don't have as like with the with the oil paints and stuff We, you know, that gives us the opportunity to do volumetric highlighting when you do volumetric You then you need to treat these things each as one individual volume And we're not really doing that with the edge highlighting, right? Secondly, these guys are still very sad and very glossy. I should not see this kind of reflection in here Like that's not paint. That's the reflection of your light. I shouldn't see that, right? So, um, you want to make sure that you you kind of map that stuff out Before you put on any metallics now with the TMM. I agree. They are still a little boring And the key to that is again, like these shoulder pads are terrible for it is my last answer But it's complicated to explain but I'll do my best here When you have a lot of fuzzy detail like that You need to flatten it in your mind and then see, okay, where do the highlights fall? There's going to be a sheaf of light up here on this side of the shoulder and on this side of the shoulder Hey, those areas should be silver. The edges should be silver And then I bring things down into darkness around there But then I then okay, so that's the general highlight Then I got to go back in when a sharp way start catching the upper Sides of the little details that are nearest the light that would then reflect up edges Right So you treat them as one volume and then you slowly zoom in and catch the miniature volumes It's a tricky thing to explain. I might try to do a video about it sometime, but um, it's you know, it's hard Uh, so those would be my main pieces of advice chris. I I hope that helps, you know, keep at it You're doing well here. It's just a matter of like I said getting more of those fundamentals of volumetric highlighting down I think you'd be in a good place okay Alex dire wolves for a sole blight army what areas can you improve in general advice on the unit would be appreciated Well, first of all, I love these guys. I love that you went nuts with the colors. Yes. Yes I love it Like I love it, man. I love that you were like, yeah, let's get some wild colors in here Let's go magenta's purples greens yellows like let's get into it. Let's get amongst it Uh, I think that looks fantastic. There is no need for a variation of hue here You are nailing it craft rolled studio would be on board with this there. You got so much color in here um So that looks great. Uh, you know, what do we need to do? Um, probably Uh, like these guys look really nice. It's probably more pick out some of the individual details I mean, they are dire wolves But there's some areas where your details don't quite have as much life as they do Like the fur is like you did highlight the fur, but it's highlighted the same on the top as it is on the bottom here Right and that's not actually what would happen. This would be more lit than these Tracing, you know, some more smaller thinner lines stuff like that Having a little more interesting variation around some of the faces like some of the faces are still a little flat Like, you know, you look at this guy. I love the color on his muzzle But then like his ears and this area under his jaw don't feel like they have the shading or the definition that they should Those are the little things that stand out to me, but overall this unit looks really good I dig the heck out of it. I mean, I think you're this is fantastic I if you're doing a whole soul black grave lords army with this kind of like Smack you in the face color variation. This is going to be a super cool looking army. So Uh, I love it All right, next up josh, uh first entry in the monthly review one of the first unit converters have ever done I hope you can overlook any problems on the conversion front general feedback You would give you were judging this as part of an army at a tournament um, sure Yeah, so Uh, it's a little small. Let's see if we can zoom in here Yeah, so it's nice again. The issue we have is I don't have enough Contrast right like there's not enough tonal variation This probably wouldn't catch my eye at a tournament is my honest answer Like I like what you're going for with the texture, but it's not small enough It's not applied strongly enough is unfortunately the answer You don't have enough deep shadows. So like all of the the sort of salmon color It doesn't have any shadows. It doesn't have any life to it in what's going on So again that contrast of value with the skin the skin is applied very flatly I don't see the the tones that I would expect in there Like when if you're going to do textures, it has to be something you commit to it Can't just be some scratchy lines It has to have purpose and meaning to it right like there has to you have to be It has to have a building contrast and then disappear in the shadows And there has to be deep shadows that look like it gives it reason not to be there at that moment because it's out of the light Things like the metals and and the the actual like shields those need a lot more contrast right to life Scratches textures weathering something things like the gold and the little scales need to be you know picked out individually So those kinds of elements that are going to make you stand out. I mean it's uh when I'm Again, I'm telling you all this because I'm telling you like if I was judging you for a tournament, right? And you know when when you're talking about tournament level Painting right like you want to be an army that's on the podium in the top 10 percent You know all of those things need to be on point Uh from the from the rip right? So those would be my areas that I would focus you in on I hope that helps y'all All right next up Sean, uh malifaux crew. Yep, uh, especially The general feedback especially related to the general feel and color choices Cohesiveness of the crew and the non-metallic metal. Yeah, so I the crew certainly works together That's no issue at all. Um, they all have a sort of very earthy vibe to them Most of the flesh colors actually look fairly nice That is to say like I like this green guy over here. This dude certainly has some nice tones in his face Uh dead person over here. I'm not so sure about Maybe a little more purples and things like that where they're you know, you want bruised flesh where it's attached into Uh Into machine, you know, like if the flesh would get sort of messed up and things like that Um, so it's it's a little bit of give and take you've got always be thinking about here. Here's here's my simple answer For you Sean, when you're doing flesh tones, this is the question you always need to ask yourself How do I get more color in here? What are more colors that would make sense in this? That and like you need to think through every permutation. Oh, it's attached to metal cool purples Uh, you know magenta's bruises blood showing scratches wounds colors pink in the cheeks pink in the knuckles Or or you know in the in the fingers in the hands and stuff like that Uh in the forehead. Am I getting my highlights high enough? Am I moving through? Do I have brown shadows? Do I have if it's a male? Do I have a beard stubble shadow? If it's a female have I brought all of the appropriate like t line up on the on the female face? You know, have I added enough rosiness to the cheeks red to the lips? All of these kinds of things just where can I keep putting color in there to create that visual? That difference of hue now on the non-metallic metal it doesn't Super sell for me in a lot of these cases some of them are better than others Like her shoulder is not bad and there's pieces along here. I don't mind This is way too hard of a transition along her breastplate and this isn't how the light would work Like it wouldn't just gather along the sort of bottom of the thing it would create on on flat planes You get shafts of light reflecting So, you know, I think it varies based on clearly like the exact shape and then how well you tackled it I'll say in general. It's a little rough So you want to make sure that you're That you're going back with your glaze steps and smoothing it out Love the bases. I own this same base set. That's a great base set and you made it look really nice So you did a great job pulling everybody together there that super works for me All right, next up Dave Uh general feedback Uh, I'm sorry. This is just general feedback in one or two pointers. Yeah, that's what that okay So yeah good old blood knights. Uh, super fun Uh, I like your color choices here. I like the orange red along with that sort of turquoise color Um, there we go. I was hoping we had some more close-up photos Um, couple quick points. Let me just go into this guy because I'm just gonna this is my close-up photo Couple quick points. Uh, love this work of the black into the green. Give me a little bit more of a transition there like so take a glaze of sort of a a deeper green turquoise color and Just give me a glaze over the edge to kind of smooth that out just a little bit So it feels like there's a slightly more subtle transition Um, needs to we need to mat down the reds. You're you're working in reds reds are very glossy and satiny And I can see these reflections where I shouldn't be able to like notice how your shadows here Are creating reflections that makes your paint job look messy Shadows should be shadows. They should not reflect light when you have satin paint jobs Then shadows start reflecting light and everything looks wrong So that is something you want to make sure you address there make sure you you know before you put on any metallics you Uh, matt varnish those guys out like I we could improve so many paint jobs in the world Just by a strong application of ultra matt varnish um As long as it was before the metallics But the um But that I noticed that some of the bone and the horse is a little too flat And then when it comes to this red armor, I like the color transition you're running. Just make sure you still it's very even Let's go back to this picture So it's very even and how you've applied it and it really shouldn't be like that is to say these lower more Hidden sections should be darker and have less of the orange And then these up top areas should have more and brighter area and come to higher highlights and have stronger edges Those would be my one or two things I'd give you so hope that helps All right next up matt o bryan Uh Working on these guys in my second army trying to get them to pop on the tabletop through high contrast in the armor Interesting basing and added free hand sure All right, so let's uh, let's talk through these guys Basing did we get there? Yes, we did. I have no issue with it. I like it. It's great. It looks interesting Yeah, it's fine. Good stuff there armor On the contrast Decent We can go farther, but it's not through the highlight. It's through the shadows What we're missing here is our deep shadows. You popped a bunch of stuff up with the airbrush. You blew away your shadows You never built them back in As to the highlight level just remember if you're going to go this direction with this high contrast armor You're also going to need the edge highlights Now free hand. Okay free hand is a thing You've certainly added a lot of it. I have no issue with that But if you're going to do it, it has to be cleanly applied So a lot of your free hand is very rough and what I mean by that is like It doesn't the free hand has to be like smoothly applied where it has edges And it looks not like paint put on but a part of the thing It's it's sitting in One of the ways you can fake that on things like shields and stuff like that is you run scratches over the Shield and then into the free hand you scratch away the free hand with either to reveal the blue Or you put a big scratch through that goes all the way under the armor Your best free hands here are the ones that still have like that have a solid definition and look completed It doesn't matter that they're sort of squiggy lines and things like that. That's all fine. That stuff can sell You don't need to be a great artist to do free hand You're you're so I have no issue with like the the image choices you've made You just need to make sure that they still suit the overall environmental contrast you've created. So like On the shield You have like here's here's a good example. Here's your highlight on the shield This is a shadowed side free hand completely the same Right, this is what makes it look painted and not actually like it lives in that world It's not respecting the same environmental highlights That the shield itself is so it looks like it's sitting on top of it It living in a different world than the rest of the lighting, right? So if you're gonna do free hand over top of things it has to it has to pay attention The free hand itself is an image on that is under the same light and it has to heed the same light as everything else Okay So that's your biggest challenge like when it comes to these shields if you're gonna run that free hand all over there Then like, okay, this guy this side of this should be way darker than this side Either you do that by when you do the free hand you paint it on and you make it a darker version of the other image Or you go back afterward with your airbrush and you apply a sort of universal environmental shadow When you bring it all down with like some subtle glazes of panes gray or something So there you go matt. I hope that helps All right, next up uh tomas Mordheim warband. Oh, certainly that counts as unit. Who doesn't love a good classic mordheim cult of the possessed Um contrast as well as the color choices and cohesion of the models Time for me its opinion on the skin where I went pale Pinkish for humans purplish brown for the beastmen Also, how does the tmm look? A lot you got a lot you got a lot of questions, but that's okay Let's look at these guys Short answer. They're great. I really like them. These are not favorable sculpts. I own this old morban. I own most of the mordheim warbands Mordheim was truly one of my early great loves uh in this in in the world of warhammer And uh, I think the different skin tones works. I have no problem with the different beast beast men's Beast man's I'm based man. I have no problem with the different skin tones Um your contrast on a lot of the clothing elements is really nice I gotta say I like the way you're treating the purples. I think that looks good. We're achieving some deep shadows there I like how we're achieving the gray Yeah, I mean, I you know for a for a mordheim warband. I don't know what level you're going for But I think these guys look pretty freaking great Where would we go up from here a little more weathering maybe on some of the copper elements picking out some of the things Like some of their accoutrement does not have the same level of detail So like the skulls don't have the same level of contrast Graining on the wood like so texturing and stuff like that would be a place to go to take them up Again, I don't know what level you're aiming at. So this could all be like way overboard that they don't need this They look great. Okay um I think this one's my favorite honestly of the whole bunch Um, I think the skin tone sells for me here. I see lots of purples and pinks and stuff like that mixed into the tone Um, the weapon has a lot of different colors on it love the black and the axe By the way, it's the other way around the black should run against the edge of the blade Right, so think about the lights hitting this like this It's going to be this this area here is going to be the darkest shadow because the light has cascaded off so um but Uh But nonetheless, like that's these are just minor quibbles. Um, I think these guys look fantastic Yeah, short answer. So like you could do those extra textures and stuff like that But it's not necessary Great stuff, man. Great stuff to moss Okay, next up space wolves So this is intercessor squad And looking for feedback on the level of contrast. Yeah, so this is a tough one. Let's talk about space wolves I hate space wolves like to the core of my being. I despise this entire Concept chapter. I just think they're whatever. I I hate them. I hate their baby blue Powder blue color scheme. I hate their story. I hate their rules. I hate everything about them They're my least favorite thing in all of warhammer 40k That being said, uh You're right. The contrast is flat and that's tough. That's not necessarily your fault When you're working with something like ultramarines It's really easy to get the contrast in there because they're just sort of a mid-tone traditional literal ultramarine blue um And that takes shadows very well Same with like dark angels or blind angels or something like that. All of those have like really easy shadows When you're working in the baby powder blue space wolves They don't really take shadows super easily My best advice for space wolves is you want to use something like a thin panes gray And just glaze in soft shadows. So panes gray is like a deep blue black And generally it's going to be your best bet at working naturalistic shadows into space wolves um Especially if you have a sort of warm highlight, which is how people actually tend to highlight this stuff Space wolves they actually tend to end up pushing a little more into the warm highlight area than they do into the cold ironically usually when I see them Because of things like there's a lot of yellow on their one shoulder pad and the It's just the nature of kind of how the colors work up Um, so that cold shadow of a blue black can actually work really well And yeah, I mean it is something you need to push, but it's hard. It's really hard. So I don't beat yourself up over But yeah, glazing in some soft panes gray That's going to be your best bet grab yourself some dial around the fw panes gray ink Glaze some of that in there. That's going to be a winner for you. So there you go Uh, good looking unit though. Nice clean paint job like the battle damage This looks nice. It's just space wolves are really honestly one of the trickier chapters to paint All right, Steve Smith, uh, this unit of warriors part of larger speed paint tabletop project I recently completed its first 40k army about 45 minutes per mini not including bill. It's very nice Uh feedback and observations General opinions obvious areas of improvement if you're to spend 15 minutes more on each, what would you do? Sure. So I looked through these guys earlier. Um, I really like them. I think the weapons again basis faces weapons Your weapons in this army look really great Love the work you did with the orange super simple, but highly effective These guys look like they're carrying in some super sweet guns. I think that is a tremendous success Uh, I like how you popped out all the eyes and stuff like that. I have no problem with any of that If I were going to spend just a few more minutes on these guys Oh, by the way, the bases look good too. Love the dry air at earth Like for the amount of time you spent these guys came out. Absolutely wonderful Absolutely wonderful, Steve. This is a this is a fantastic speed paint and necrons are that kind of thing Now if I was going to spend a little more time on each of them, what would I do? I would focus in a little bit more on the top parts Uh, that is to say on the face. I bring up some highlights on the top of their heads top of their shoulder pads Maybe work in a couple other spot colors here They're like take some copper or something or some black and I carve out other little parts of them That are different between like their armor and their carapace Either through bronze or black or something like that and then pop up those the top of those the highlights on the on the The top of the head the top of the teeth those kind of things even a little more with a real pure silver So that way this top part is very reflective and and eye-catching especially along with the orange eyes And it has some fight against those weapons But overall this is a this is a this is a smash success. So, uh, yeah, great job All right, next up Uh, Richard brother to our earlier gentlemen, uh, I would love any and all Uh cc and feedback, uh, deliberate practice on these models will soon improve your leather game. Sure Um Yeah, so okay, so let's talk about these bad boys here Let's talk about these bad boys. Here we go. So the With the leather we need more it's good, but we need more texture and variation of tone So a little more hashing scratching hashing scratching dashes and dots Those are the keys you want to let that rush just run wild over there And then we want to bring those those color transitions in through things like glazes of the color So that's to continue to work on that The other thing is a lot of it is end up I would use a different leather color or a different skin color or something Like when you look at this group shot right here, you're using a green brown leather and a green brown skin tone They're very very very similar So compositionally the model looks like a bunch of green and then a red shield Right Now I like that you worked the pink into the orc face. That's good But we either need like a much darker color leather would be good Um, so really bring it down into a deep brown black tone or something Or we need a different color skin So that's the challenge from a composition level you never want your These these elements to blend together like that on a lot of these guys not all of them but on a lot of them there's just You know like their clothing and their skin are so close because they both have a true color green That you didn't you didn't allow space to really separate it with the model in your eyes Um, this isn't going to show it all so it won't matter You can go watch the cruel boys video that I did if you want to see what I'm talking about But you know, here's my cruel boy. Yeah, that doesn't show up at all. No, that's pointless. Okay. That's fine Go watch the video I did You'll see pictures of him in it The cruel boys skin video and you'll see the pictures of the final pictures at the end for how he separated from the letters So there you go. All right Next up Richard, uh, thanks for the feedback finished up my unit of death shroud We're looking for overall thoughts and things you like and think I'm doing good and things you can still work on Sure Okay, so cool stuff here. Um, like the bases and how you raised him up. Um, the color green is interesting Uh, I don't I don't see you know, that's that's looking nice Now things I don't love again here. We've got this shininess reflecting again Matt these things out people if you if you look at your model and it's reflecting Light where you didn't paint light. It shouldn't be doing that unless it's like you've an oil slicker You know something that's naturally you want glossy. I I want nothing glossy more less ever unless it except it's unless it's metallic Um, so like that needs to be mad out and the cloaks themselves look dirty in the wrong way They look dirty like I applied enamel wash and didn't wipe it enough off or something like that Um Because that's not how dirt collects in robes. Like dirt doesn't collect in a robe in this fold There's no reason why that would be dirtier than anything else, right Dirt collects organically like that is to say it's going to gather from the bottom and go up in any area That moves a lot It's where it would wipe, you know, there'd be like certain dirt that might be along there where it's scuffed because he Moves his arm through stuff But you know for the most part dirt is going to gather in a sort of organic way that makes sense according to You know gravity and what he walks through and things like that um the your We'll hone in on this guy because this is a good place to sort of be um the I like the color of the green you want to soften some of these edges just a little bit need to thin them up But I like this different choice of green. It feels super like radioactive the uh The oxidation of things like the bells works okay, but on a big piece like this we need more than just this Green, you know, this sort of oxidation you want to work in browns blacks things like that You also want to make sure that the elements are still separated like why is this axe all bronze? It wouldn't the blade be a metal color blade You know or something like that like, you know have the the elements become different metals, right? And you can still have oxidation on those kinds of metals because it ran over there It can be orange rust and you can have some green worked in it's fine But you need more than just this green you deeper greens blue greens blue blacks Blacks browns all that kind of stuff worked in there on a big thing because it has to carry it carries a lot more space you know if you if you Google like oxidized bronze right Like let's do that right now oxidized Bronze okay This is what it looks like right, right this stuff is is You can see there's different colors here Right. It's not all just like some one light color green Once it turns it turns the stuff underneath there that isn't green often turns black and has different colors like that working on it, right? So that kind of stuff all right, so So that's when I say when I say you got to pop that so hope that helps rich All right next up Jonas planning on doing a cruel boys army is trying to keep it simple and fastish any tips and thoughts going forward would be appreciated Yeah, so um look at good. I like the yellow shield It sounds like it looks like you're going for the scare boys scheme or whatever But this picture tells a thousand words. Let's look at these guys Let's all look here And then let's flip over here All right, and what we see is that with a lot of them the skin the leather All this that isn't the shield just falls into the same tone right There's just There's just not much variation there. So when I look at this I want to see more variation on the skin I don't mind if the leathers are rough or like whatever again scratches scratches dashes hashes dots You know get that texture in there. It's a fast simple thing You can do it with a stippling brush an old brush you just take it You're like you just stab the thing for a few seconds. You run a glaze over it. You call it a day It's not exactly like a thing that takes certainly a lot of work or a lot of time But when it comes to the skin, you know, they're like their green skin I need I just need more contrast on it. I know you said you want to be a little fast I respect that but they have such interesting skin tones again, if you go look at my Uh cruel boys skin video or even go go look at the recent video where I painted Uh An entire iron draws army over a couple days and look at that skin contrast that I achieve in that with basically like Just the under shading that I do through the the priming and then one level of ink and then some pink That's it. Like it's it's one ink application, but I have tons of contrast because of what I did with the the Prepping it up underneath right through that through the under shading So that would be my biggest piece of advice for you that I notice that way because if that skin pops They're just going to be way more interesting. So there you go All right. Next up, uh, Michael O'Leary been working on incorporating contrast of texture in this project Most on cloth and cords feedback as well as general successions or opportunities for improvement going for tabletop plus level. Sure So as far as tabletop plus goes, I think you're you're there. These guys all look nice The biggest challenge I have is that a lot of them are very sort of like they're very, um There's not a lot of visual interest on them. I like the little blue pop out things. I think that works pretty well I like her pink hair. She's really the only one I can look at because she's like the most visually interesting one of the bunch um As far as the texture goes, let me zoom in here I'm not sure I'm really seeing the texturing on the cloth or the leather So I'd say, you know Scratches hashes dashes and dots this guy. I see it. I like him. I like this This I like These leathers These feel more flat. I'm not sure I'm feeling or seeing as much here. It could be the photo I don't know Um, I like his cloak. I think that's a success. Let me go for this rear shot and let's zoom in This is a little better. Yeah, the back looks better on this one. Some of these still look pretty flat I do like this and I like him from the back. This this over here looks good um You know, one of the things I'd say is that these models have just like somehow both a lot going on and yet seem to be one Giant thing. They're almost too busy to direct the eye in any artistic way Um, I think your blue glow looks really nice. Uh I think when it comes to the texture you want to watch out for stuff like this Like I don't know what this situation is where these like lights are drawn to the middle of this You are trying to do something here, but I don't know what that something was Like I don't know what this is meant to represent or why this would be highlighted like this This looks natural to me. We've got scuffs and texture and it's holding You know along the highlights That makes sense to me Okay All right Cool All right. Next up Paul this group of gut rippa is just wondering how they look as a cohesive unit How the shield and skin looks All right Okay, so Let's look at these gut rippas So I'll say these photos Paul are pretty bad. Um, they're pretty overexposed. So it's hard for me to tell But from what I can see we have a lot of the same problems. I've mentioned on the previous gut rippas, right? Like the skin doesn't have enough variation The leather doesn't seem like it has enough texture or stand out and the shields look kind of flat Um, so like again, if you want to do the kind of gray metal shields That's fine But then they should have like rust or something like that or a brown color to make them kind of pop or you know Brown or orange rust or something like that. We just need more variation in general It's kind of hard for me to give specific feedback because unfortunately, like I said the pictures are a little overexposed So, um, we'll want to make sure we you get that fixed up But there you go. That's that's what I can give you Patrick crew towns Try to do a quick but effective color scheme try to know if there's enough contrasting What could be done to make them look one step better? So the answer is um, like no Did you usually the answer? Um, if you have to ask then there's not is the basic answer Like you can just most people could take the contrast out way way way way higher So much higher as high as you think you should go and then it's twice as much as that Now the the the real answer here though is that Um, you do have some nice beginnings of contrast, but it needs to respect this sort of volumetric highlighting better, right? So things like on the head and the top of the musculature I mean these models are really soft and kind of strange But you want to shape those muscles more and really bring in not just the lights, but also the shadows And with the shadows you want a color transition So there should be like red purple shadows on green something like that to bring that down and create that nice variation not only of contrast but of hue, okay So um as to the fur the fur is uh, it's interesting because you went to the yellow at the end um But like the I think that's fine. I don't have any problem with the purple going to yellow It just uh As it is there's not enough dark color in there then like this is all the same purple And then we just go to the yellow. I need more darker darks down here. So where we're missing contrast is in the shadow side in the fur So there you go Okay, next up jasper, uh Settle on purple from below to tie these goblins in with the trolls We'll uncertain about how much it would clash with the green from the goblins so the color combination work Well, given the contrast of the hue between the purple and the green Is there enough contrast of value between the elements where they need more blacks and shadows and off-white highlights? Um, there's definitely not enough contrast. We're not in the zone. We were we need to go up um the The wolves look quite flat Um again, like the fur isn't picked out enough the top of them isn't highlighted enough Sure, the purple on the under like purple on the undertone. By the way, it's fine. That's that's no issue Um, but just in general, they're all kind of flat Like why is this fur the same color as this the same color as the leather and all of that? Like the individual elements don't feel picked out enough or done enough to really Um to to pack in that contrast the skin needs to come up a lot um the Like it almost feel like you're still working progress on them Maybe I don't I don't know I can't say if that's the case then then yes Continue to pop up the fur a lot more high highlights on the top of the wolves on the fur pieces Pick out the individual elements like their top knots and the cloaks and the fur like they you know The swords and stuff like that. So that would be my basic advice for you Okay, next up daniel uh What is the biggest crimey spot and how could I make them more interesting without introducing more colors? Used only the zorn palette. Sure So, um, I like the the shields, you know, scrape the shields and did some nice interesting imagery on those So I think that's super fun. Um, I like a good zorn palette The shields are obviously a dominating thing. By the way, if shields exist Those are the fourth component weapons shields are included You know basis faces weapons and shields what people pay attention to Um, you know with the the the biggest thing that stands out to me is you've got a lot of metals on here And the metals themselves don't look like they have quite enough shadowing or or visual interest in that way So when you're using the silver it feels like you got some of the blue in there But if you're using a zorn palette, then you've got access to a black So you want to take that black you want to get that water down And you want to turn that into a glaze and really take control of some of those shadows Into the metals uh and use that that black to blue To silver to create something that really has a lot of variation and most importantly separation elements between all of the silver Okay So that's kind of my advice for you I don't think you need to introduce more colors. Some of your highlights could come up a little more You know when you're using zorn you generally have access to an ivory So like with the cloth you could pop some of the high cloth highlights up just a little not in a big way Does need to be huge We just need a little bit on the highest most exposed the edges of the folds that like the top of the breast plate here on the The female one right here, you know that kind of stuff popping it up Just a little more bringing up that high highlight and capturing the light can go a long way Hope that helps All right, next up jack Painted these as a test. We're starting on dominion getting interesting results and smoothness any suggestions for places that we respect Sting and spending extra time on I think these look fantastic I love the color test if your dominion box that you go for the same thing I think this is going to be wonderful. It's a very gw sort of painting style I think you execute it very well. The elements are separated nicely There's some good texture in places like the little these sort of cloth hand Bracer thingies I like the color of the armor very much. I think that that's soft, but it works I like where we're coming to the bright white specular highlights, but we still build in some very nice deep shadows I think those really work well I think the The color itself is extremely rich Just a small few things. I noticed these are buttons meant to pin this thing together It's like open on the leg. So the buttons should be different. They shouldn't just be blue like they would be buttons Actual buttons. So pick those out, you know shadow around them and turn them like a color It's a small detail But it's something that always jumps out to me when people don't pick those out because like they're buttons. They're You can see the holes Where they would normally, you know Fast and shut for when they're in a non-battle situation and it's their their sort of dress uniform, right? Sisters of battle have the same thing Um But yeah, overall these look great man I I honestly think I don't have much feedback for you like in the style you're going for here Some of the golds could probably have a little more high highlight. They don't come quite up to a bright enough reflection But the whites are creamy and smooth. The purples look really nice. The texture looks good. The armor is fantastic So yeah, I don't I don't have a lot of feedback. I think this is really strong work Like super strong work. I say dive into it, man. You're you're gonna make a great looking dominion set Okay, next up gary first time poster Looking for general feedback and painting for a little over a year and aiming for a high tabletop level Got about 4,000 points that needs to be painted Definitely where the knees and shoulders could use more work besides that some overall feedback Yeah, anytime you know something is wrong, then you know something is wrong My my general answer to you here is they could use a little more contrast in general I'm sure it's what you were not what, you know It's oh boy. I think super surprising. Be careful with these like crazy colored bases like this You're I like the alien world concept you're going for but like they're so colorful and so distracting The marine is the least interesting thing here. You don't want the base to steal the show So I would honestly be a little wary of using that many bright saturated colors, especially these alien world plants I have these same Tufts, I love them, but they need to be on miniatures that are like slinish miniatures that are crazy, right? Not sort of flat red orange blood angels You could do a lot with your blood angels to up the contrast just do proper under shading and glaze application of the red Um, so I've got a video on painting blood angels speed painting blood angels You know that that blood angiopaintin was very fast You could look at that um that when you happen to use oils, you don't have to do that There's lots of other ways you could go about it But those are the kind of things I would look at the the The base is a little too much the red on the the guys is not enough That's the basic breakdown to give you you don't need to push those into the stratosphere, but push them But like wheel the bases in Push the contrast on the red out. You got a lot of minis to paint So like things like under shading and stuff like that's going to be your friend. Hope that helps All right, next up brandon squad of incubi They So he says I'm not sure if I like them. Do they feel too bright or they don't look clean or smooth enough Any advice not to balance them out would be great. So sure So again, we've got the cork conundrum. See earlier comments on cork, uh You know part of the challenge here is we have a couple different types of Of green like these guys do have a bit of a as john nienus would say a clown fiesta, right because we have A purple that is in the magenta spectrum. So it's pushing into red You've got a flat sort of mid-tone orange and then you've got two different kinds of green One of the things that's probably throwing you off is that you have these two different clashing colors of green That don't necessarily feel like they belong together Like honestly, probably not enough for these guys is neutral. Oh, and then you also have like the lava bases as well So which are also bright red orange yellow So there's just a lot is my answer, right? um And I feel like some of this needs to be desaturated or wheeled back Like they're a little too Like part of the issue is they're just too saturated in too many different colors That is extremely strong So it doesn't matter if you have a triadic color scheme that works if they're all highly saturated They're that just becomes overwhelming for the eye and that's what you're running into here That combined with the sort of clashing colors of like the different colors of green when one is like a jade green That's blue green and one is a yellow green So we're just all over the color spectrum here, right? Like there's just no part of the wheel you didn't use here You're just you're swinging wildly around the whole color wheel, right? You know if you think about it like this right, you've got You're on your color wheel, right? We have Blue green which is pushing into the blue for your jade for your jade stuff You've got green and yellow green down here in the bright color You've got orange yellow orange red orange and red. You've got all this down here, right in the In the fire and in their armor And then you've got all of this up here in the red violet and violet color all of this side in their cloth So like This whole part of the color spectrum basically everything except pure blue violet is present on these miniatures And and that's what's killing you, right? Now if you wield some of that back desaturated it you'd be in a better place so like You know, I'm not saying you go back and change these But in the future when you're like if you're going to integrate a green Then it needs to be one green and that one green needs to be the green So like all the other stuff should also be yellow green, right? Maybe you take the orange you add in some brown tones and you desaturate it down or some gray tones or something like that Right and weaken it Then you'd have a different paint job on your hands and things that feel more cohesive. So hope that helps Brandon All right. Next up. Uh, lol, uh warriors of kush Covered in war paint cap pelts any feedback you can give me on those two things would be appreciated Yeah, so the war paint is always an interesting thing. These figs are, you know, rather small with war paint, you generally want to make sure that it's like um You want to apply it in more of a stippled fashion. It should actually you can use like paint texturing to your advantage on it Looks like you maybe did it on a couple of them But not all of them But you want to like stipple it on because it wouldn't be applied in a smooth layer It would be padded on and stuff like that, right? It's it's put on with rough heavy brushes or even bare hands So it doesn't have a smoothness to it You can use actually the texturing of paint and a stipple method to get that out as to the cap pelts They don't really sell because that's not actually how cap pelts look like these look that looks more like a cow And then the the like leopard spots don't actually look like that right, so, um Like again Leopard yeah, let's just look for leopards, right like You know look at the real images, right always just go to the source Like that's a leopard, right? You see how the spots actually have these different colors inside. They're irregular They're not just circles, right? You were doing it from your mind And that's how you think of leopards, but that's not actually what a leopard looks like right So, you know like you notice how they're hashy and they have little fur cuts into them They're not even circles They have these little lines because it's actually you know thousands of little hairs or furs or whatever you want to say And then there's a different color inside and the rings and the rings are broken up There's places where the color comes out So there's just you like google a bunch of images of the natural cats you're trying to to recreate And that's going to help you create the actual thing Okay, always go to reality first Okay Next up nick uh input on the following are the essentially brown models visually interesting as per your comments and exploring colors brown How can you make a squad leader stand out from the rest of squad? And I mixed a base color for the first of these the chainsword guy and was unable to recreate it for the others How do you uh How do you get that mixed across all squad? Sure. Okay. Are they visually interesting? Yeah They're visually interesting ish Um, yeah, I mean brown is a pretty boring color like it just is it's not visually interesting Not much way around that Now what do we do here? We integrate other colors So like if the shadows came down into a more slight red tone and the highlights came up into a more Ivory tone, but it was still overall that sort of mid colors Then that uh can be a long way to go right So the the point is is that you can push those things Uh, you can push those things around and that will really help you hit those high highlights. Okay Uh, so my best, um Uh, my best advice for you is keep pushing those highlights up now How do you mix uh or and glaze in some different colors in the shadows? Those kinds of things can help Now, how do you mix the color and keep it there? Well, it's never going to be exactly the same, but it honestly doesn't matter Like it looks close enough. No part of this would be at all noticeable to anyone looking at it. It's fine You just get close Like you've got a little of color a and a little of color b you can either like on your wet palette You make a bunch of it all at once and then just kind of save it there and go back to it Or you use a combined ratio two drops of this two drops of this But as long as you're in the zone Nobody's going to notice it doesn't need to be exact like all of these are perfectly fine perfectly close enough There's no issue. Like, you know, you mentioned the red on the chain sword. It's fine It's fine Okay So there you go. Hope that helps nick All right so Uh martin painted in oil is technique and theme heavily influenced by mr. James waffle looking for any feedback But may be answering the one simple question given high table hops top standard. What would you still work on before moving on? Sure So, uh, very waffle influence. I can see it. I love it. Um, you know all the fire and the the lighting and stuff Um, yeah, it looks great. You've you've learned a lot from from our man and master and our patron saint of oil James waffle, uh, if you're not watching this stuff, you should definitely go check it out. He's the man Um, one of the things I noticed is a lot of the oranges are too flat So if you look at how james works this fire, he has a lot of different colors in there He can push up into the yellow and he pushes down into some deeper red Brown blacks for shadows. I think that's actually one of the first things I would do And I think these guys meet a very high table top standard. Let me just say that they're fine Like you're good. I don't know that I would push any of that But if you were going to push on that then what you'd want to do is start working in a few higher highlights really popping the poppiest Lights up and some deeper shadows pulling it like into the light even like you need you need areas where the light is softer And that's a red brown black like a soft fade to the edge of the orange where that kind of osl effect over the whole thing fades away That's the stuff that jumps out at me immediately But very cool force overall like man, what a bunch of awesome work you did here It looks like you were having fun right along with james. So I think you're definitely in the in the space here All right, and then last up jake More non-metallic metal luna wolves just like your overall impressions and the impact of these models on the unit And how the admittedly rooted men tree nmm sells for a tabletop effect yeah, sure so my answer is The non-metallic and the small amounts it is It's okay. You could pop it up a lot by getting stronger edge highlights on everything Um, that's probably the number one thing I noticed like the little silver pieces here on the guns and stuff like that on the swords A little more edge highlighting is really going to go a long way towards selling your your effect Um, the places that look the best are things like these little buttons or whatever is on his leg I don't know why certain space will just have weird buttons on their legs um Like they're like they're a freaking dollyck or something Uh, but the uh, that's probably the number one thing now as a unit they look fine The soft colors are fine the contrast on the wolf itself on the armor coloring is still a little limited Um, it could use some more Definitely use more contrast on that But on the non-metallic even just making sure your edges are brightly popped Is really going to be your next step to making sure that the non-metallic sells Um, some places work better than others So, uh, and I think that things like the these little transitions on the on the Like the tops the gun and stuff like that are nice, but again if you popped out them edges That would go that would sell a lot more. So There you go. That brings us to the end Uh, so thank you very much everybody. Thank you to everybody who submitted this month Really really really appreciate it. Uh, thank you to everybody who had the the the The bravery to submit um for judgment, uh, we'll be back again next month doing this. Don't forget If you want to uh, join us you can do so. Uh, the link is down in the description If you, uh Have any questions or anything like that I'm here once a month doing this, but always in the group Make sure you ask those questions There's lots of people who are here who are positive who are ready to help And if you're one of the people reading other people's questions And you know the answer give them an answer give positive feedback Take a second out of your day to say wow, I really love that if you see something you like Tossing a like at somebody throwing down a comment and saying this is super cool You can really just change somebody's entire day. You improve somebody's life through three seconds of your own It's one of the coolest things you can do keeping this community positive hobby focused And always helping each other out is my number one goal And I hope it's the goal of everybody who's part of this community as well So thank you so much really appreciate it. Thanks to everyone who's submitted as always We'll see you next time