 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee also known as Osiris in today's episode. We're going to be continuing on with our series eight content featuring a team. As you can see, it is going to be based around Kyogre. Got a very old formidable partnership from previous formats in ludicolor with the Kyogre. It's going to take advantage of that swift swim in the rain that the drizzle ability provides from the Kyogre. Then you've got a nice supporting cast of a Lola Marwak with that lightning rod, which is always useful to support the Kyogre and cello stealer, especially from those big electric type threats from opposing thunderous incarnate or regiolettis and things like that. It should be with its focus sash and then the thunderous incarnate ourselves. But this time a prankster one providing rain dance, prankster rain dance, thunder wave support swagger, which is an old commonly seen kind of strategy on it helps boost things up, especially on that cello stealer as well with the lumbary there. They can kind of get rid of the confusion straight away and then thunder bolt for a little bit of stuff. So the wide lens on there is interesting as well because it obviously helps out with the the lower accuracy moves like the swagger and the thunder wave. This team though is a rental team that has been provided by Japanese player Salpal Karex. I'll link all of their socials in the description below and I'll also link their blog page where they've got a full breakdown of the team that they built, how they built it and the construct of all of that. So it's really interesting to have a look through. Definitely recommend checking them out and dropping them a follow on Twitter. So today, as I say, we'll be featuring this team. We'll have a couple of games with it. We'll remind you at the end of the rental code and we'll just have a bit of a catch up in general because it's been a bit of a crazy couple of weeks. So yes, it has been a crazy couple of weeks for myself. I don't know about you, but I hope you're all doing well as always. But what I wanted to get to before we get into our first match today is obviously series eight is kind of coming to a slot and it's going to be finished in a couple of weeks. But there is a series seven or series nine ladder available on showdown. So let me know in the comment section down below if you'd like me to continue on doing series eight content or if you would like me to revert back to doing series seven series nine slash because they're the same content that will be starting at the beginning of May, which is not too long away. So I'd love to hear obviously the content is for you all to enjoy. So I'd rather do something that you want to see rather than do something that you'd rather not kind of see. You're not really interested in. Anyway, we've got a first opponent playing triple genies. We've got the squad here. We've got the tornadoes, thunderous and landerous here supporting the dusk. Don't wings, don't wings the cross mode, which you very rarely see with the trick room mode supporting that a lot in Marouac and Tapilele. What's the chances like I was surprised to see a lot in Marouac in this team and then we come up against one madness. I tell you madness. OK, so I think our own thunderous is going to be pretty if we had if we had the defiant one, it would be useful. Maybe not so useful in this match. I think Urshifu going to be really useful in general. Marouac of our own helpful, but it will make it difficult with speed ties and things. I don't know if we're going to be able to stop the trick room per se, but we could we need to lock in. That's just got Ludi, Marouac and Urshifu. I think let's lock in with those four is going to run out of time. Obviously me chatting far too much going to time out. We don't want that to happen. We'll go with a little bit of a more solid kind of lead. At least we can pressure our opponent as well with the Kyogre and Ludi, especially if they decide to go down a trick room route with the the dawn wings and the cross mode. I can see them leading. Yeah, the thunder is coming out, but I mean it's a pretty nice switch for us to go to something like Marouac here. You know, if we want just to give the Kyogre a little bit of protection against that opposing thunderous that may decide to max it's likely to go for an airstream though, if anything, and the tailwind definitely going to come up from the opposing tornadoes. We could just max Kyogre here, you know, and try and remove the thunderous in one fell swoop. And the thing is if we could prevent the tailwind as well, you know, and we don't really have a way to do that because we don't have big go. I mean, we could protect Ludi and then the next turn switch in Marouac. I'm just conscious that if I switch in Marouac here, we probably take a lot of damage from the the the max airstream from the thunderous because I don't think you go for the max lightning here. I mean we might be able to catch them off by them going for it and utilize the lightning rod. But I don't know if it's very likely. If they're not a Solvest as well, like Kyogre should be able to kind of knock them out. And at least if the Marouac kind of stays like intact this turn, we've got to protect the next turn to kind of utilize the Kyogre once again because the airstreams are going to be hitting us for ridiculous damage. We should be able to take them and I feel like this lead double genies. It does make things a little bit difficult to kind of get out rain mode mode going like straight off the bat. So see how we can pull this one round. Kyogre going for that Dynamics. I do love Dynamics Kyogre. I really do. I do love it so much. It's just such a versatile Pokemon with the Dynamics ability you know as the tailwind. Come on. Try and smack us with the max lightning. Come on. Let's do it. Let's see it airstream. We knew it. We knew it was coming. Yeah. Okay. Well into Kyogre. That's fine. You know that the speed control is is not an issue here because the tailwind we know they're going to be faster than us and boosting even further at the minute. It's not really going to make any difference to what we're trying to do but we get a huge massive chunk of damage onto them. Now the problem here is the the double up obviously into the Kyogre. Do we actually just utilize Marouac to the point where we could potentially just attack with it because we could potentially max guard but I also feel like they're probably because we should take a hurricane. We could ally switch and be that player couldn't we or we could just detect. I think we detect Marouac. I think it's a safer play and then maybe I'll switch the next turn be that player. We're going to be that guy max darkness. Good job we protected there. Yeah. Okay. This this makes the hurricane a little bit more impactful but I'm thinking that the tornadoes might go after the Marouac here just to remove it from the field. Although there's a good possibility they fish for while they go heat wave. Huh. I don't know why you wouldn't. Why wouldn't go hurricane there because then you fish for the for the confusion onto the Kyogre which then gives you a little bit more room if you get it. Anyway we remove the thunderous on the battlefield which is always useful till when still in effect for my opponent. So we got to keep that in mind go on into this next turn but the Marouac kind of doing enough you know I love that just the ability of it to come in just with the lightning rod alone just to disrupt like that and we still have that sneaky allies which play that we could go for at any point couldn't we taboo Lele there's no point of going for allies which now just because they're going well I mean we could go for allies which now depends what they do I kind of really want to remove the tornadoes from the battlefield as soon as possible then it gives ludicolor a bit more freedom and we could potentially switch inertia for you here just risky because if we do that then we could take a hurricane we could take a hurricane but again at the same time we could take a psychic as well and I don't know if you're really that concerned about the Marouac at this point we might be better off just letting it go down doubling into the tornadoes yeah let's do that let's do it heat wave which is fine is that the only attack and move this tornadoes has got maybe I think a Marouac takes it okay I got moonblast fishing for that so we are going to be able to remove the tornadoes here so that's fine the end game should be pretty safe if we were able to remove the the speed control from my opponent it means that ludicolor can really utilize the the swift swim when it comes on to the field which is always nice to be able to do so they've got one more turn the tailwind to take advantage of and it's going to be Marouac okay well I mean the end game for us is pretty good because we've got a shefu to come in and we've got ludicolor I think it's just about did we even preserve both because I think ludi how many turns of rain have we got we might want to preserve the rain a little bit later that's my only thinking you know we preserve the rain for a little bit later on and then we can utilize ludi to create an end game I think I'm more worried about the tablet than anything else so we'll try and target that it might chase down here and we well now we're going to lose Marouac regardless because they're faster than us polty geist yeah but this isn't the you know this is fine we get to bring in a shefu here and because they're tailwind piters out we could bring in ludi and just go for muddy water but I'd rather get rid of the the the the lele and then we can just use Kyoga to get rid of the Marouac you know it's it's a way easier way easier option especially with the Skald we've not got to worry about anything missing and we still got a Sasha now our shefu so we're sitting in a good spot so the wicked blow should pick up the knockout onto the lele might be very close but you would imagine it is going to be enough there we go and yeah this one going to be a little bit of a quick one but it could have been a lot scary I guess but I think just the you know the utility of Marouac in this one really stop the thunderous from being able to do a very much in it and I I guess you know it's a pretty straightforward battle but it just goes to show how well the team can function and just a very linear kind of sense very good game to my opponent and we'll move on to our next game of the episode okay next up we have a Taranitar does clop salamence ferrithon tapu fini and zamazenta so bit staggered there I was just like where's the where's the restricted but it is there and a sand with zamazenta it's a really nice option you know you've got trick room coverage there for the ferrithon and probably a trick room mode with the taranita and the ferrithon and then a bit of a speedier mode potentially coaching on zamazenta can support like pretty much the salamence the ferrithon or the taranita and even the tapu fini to to a certain extent just trying to think what's the best option for us to kind of go down this this this time around I feel like ushafuz a good option but at the same time we have to be careful around the zamazenta and the the tapu fini and the the the men's coming out I think what we could do because we don't have taunt on the thunderous like I don't really want to lead my reign although it's still so powerful you know it really makes it difficult for my opponent to to kind of capitalize in that in that situation you know so I think what we'll do will lead ludi kayaga I think we're going to sell a stealer and yeah ushafuz makes more sense probably than the Mara here because the Mara gonna have a hard time against the tita that's more than likely to come you know whereas the ushafuz can deal with that pretty easily and it gives us a bit of more of an offensive threat for something like the ferrithon in an end game which kayaga ludi are going to struggle with quite a lot so this is a nasty like a nasty matchup because yeah we're going to see the tita but I mean the thing is here what we can do is we can still we can just double into the sclops you know ludi with the life orb is going to even in the sand still do a bunch of damage to the desk so we're going to want to kind of try and avoid hitting the tita here just because of a potential weakness policy so I'm going to go for hydro pump and I'm going to max and get our weather backup with the kayaga we'll see what the tita does it may max as well so there's a chance that they could retain their sand but if they go for like the protect play which makes a lot more sense and then the trick room then you know we've got a small chance to to get rid of the dustclops yet I don't know if it's going to be enough damage probably not but at least with our rain up it puts us in a bit of a better position and even in trick room we'll be hitting last so rain is guaranteed to be up going into the following turn making it a little bit easier to kind of manage the tita going straight for that max here so probably going to see a likely a max rockfall but so it's kind of a good thing that we've probably not went for the tita just regarding potential weakness policy there because that's the one thing we want to try and avoid and if we can deny the trick room then that's huge we see max guard that's good that's good that's good so they're not getting full utility of their max moves at least and it means that you'll stick around well it does so much damage okay now this is where it comes into play now as a life hope hydro pump in the rain going to be enough you would imagine so come on Ludi don't let us down my boy here we go let's get this let's get it yeah there we go rain is to OP so we deny the trick room which is amazing because now we got the opportunity to go after that tita this next turn max geyser and hydro pump or muddy water or even leaf storm if you want and without the sand up the tita's really not going to appreciate taking any sort of water type attack so yeah I mean we've got the men's coming in but I'm not really too concerned about the men's you know it's probably going to be able to take down Ludi can do some decent ish damage to Kyogre but with such a tank you know we'll go for hydro pump and that max geyser now and I think the combination here will be enough to get the tita for sure so Ludi let's do this let's do it let's do it I wonder how much a life of hydro pump will do to the the tita you know wow like literally nearly picking a knock up out on to the opposing tita that's that's actually nuts that is actually nuts and salamence to wing beat yes we'll lose Ludi unfortunately and but I mean Ludi's done so much work here you know do love Ludi do love it do love Ludi and you can see it's life or men's so yeah we're going to get the the geyser off and again like max auger we've maxed it twice in this match already and in this in this episode you know both times it just feels like that the always the really solid option most of the time and this is why I like it against sun teams as well you know what's going to be better I think sell a stealer because they can get this and if you've got a check for Venus all that's all you need really is the check for Venus or something like you know like well you got plenty of options like Tonya this is a great one obviously and but yeah I mean you've got so many options there to really take advantage of what we're going to do here go for fly maybe and our nine head they're going to go coaching I think I'll come back to the Sun match up in a minute we'll try and address this turn right now and now we could rock slide we're not going to get really much onto the Zamazenta and what's going to be better for us really I think getting rid of the salamence because at least then Urshavu has a way to hit the Zamazenta for good damage especially because we've got the sash there I think I'm just going to max guys at the salamence and rock slide no it that's not what we want to see that's not what we want to see at all was snarling okay making things a little bit more tricky for us because the problem we're bringing in Urshavu now well before we get rid of the menses Urshavu's you know were way more tricky situation we kind of want to have the sash intact to approach that the Zamazenta matchup and this rocks like going to do zip to this Zamazenta don't let's see right yet like nothing okay rock slide it's not I'm worried about why God as well potentially now you know so I'm going to go iron head and I'm going to go thunder and if we can get maybe maybe the paralysis onto the salamence if this doesn't pick it up yeah there's the why God kind of protecting against the the rock slide and what's about which definitely helps us out for a turn at least if you can get the paralysis onto the men's though that helps and I mean even an iron head and a thunder combined the men should go down it's not got loads of health like an iron head should get it there we go okay so yeah I mean we're fine now we get the beast boost is that an attack boost it is very nice okay so I think and we don't really have many other many options you know to go we can go for iron head fly and flies probably the better option because it's it's neutral steel and fighting right and we'll just go scald I don't think they got yet scalds more powerful at this point anywhere than the water spot but I don't expect them to go why God and we just see the cancellation so very good game to my opponent we pick up another nice win so we'll have one more because I think we've got time for one more here with this build and see if we can maybe see a different dimension of the team because we've seen quite a lot of the Kyogre here maybe you can have a look at maybe some swagger combination with the cellist dealer so we'll jump into our next one right now friends okay so next up we have Grimsnall right you Porgon to Palkia ferrithorn and tapu finny you know what I'm really surprised we're not seeing really any sun and it's not like we're low down on the ladder we're like in well we're around a thousand on the ladder it's not super high it's not super low though either so you kind of think you're going to bump into a few more common teams at the minute but not today anyway we got the Palkia and not the greatest Pokemon for Kyogre to be going up against probably the best kind of counter for it in general and it might mean we have to go down a route with something like cellist dealer here and that kind of makes sense because cellist dealer can do a lot of work against things like Grimsnall doesn't mind if the trick room goes up and it's not going to like the ferrithorn too much but doesn't mind things like tapu finny either you know the Raichu complicates things a little bit because it makes it difficult to utilize thunder is the kind of way we want but if we can prevent the rain going up I think maybe we go cellist dealer let's go let's go Marouac huh no let's go thunderous let's go Marouac in the back no actually wait there let's go Oshifu thunderous because I expect maybe the trick room to come out potentially actually no I don't think the trick room will come out will lead Oshifu in the back I kind of would like Marouac but I think Kyogre is probably just good to bring in general anyway for end games and you know the damage that it does even with waterspout when it's resisted still a lot of damage you know my opponent's team are generally quite slow so you can imagine the trick room kind of getting to an end point where you've got Kyogre at the end in an end game situation as long as we can remove the palka I think that's the big thing but I think we're going to be relying more on cellist dealer in this game yes the palka coming out and this isn't this isn't too bad at all because we can swagger cellist dealer and go max airstream here yeah I think that's what we do I think we swagger straight away because we'll take an attack from palka just let's hope that the grim snarl the opposing grim snarl hasn't got like fake out which could really disrupt what we're trying to do with thunderous here I just want to get the swagger on too it's been so long since I used swagger on Thundy it's been yeah like actually yes the last format like that we really saw it was was it even the thing in 2016 probably not really 2015 where we saw may we use but then you go and ride back to like 2013 where it was really prominent swagger thunder wave bulky thunderous horrible things to face but let's see let's see what cellist dealer can do here I feel confident the cellist dealer can kind of pull us through this game it's all about what this grim no we don't like max hailstone we're going to get rid of the thundy straight away very sad about this very sad you know it's one of those things though like grim snarl doesn't generally always carry something like fake out so you most of the time you kind of safe in front of it and don't worry too much about it but it is what it is we are in a tricky spot I can't bring the Kyogre in because it just boosts the the damage output of this palkia and the grim snarl could have something like thunder wave which would make it very difficult so I think I mean we could bring inertia food but the thing is the sash is going to be broken by the hail which is never ideal so I think you know we're kind of forced to bring the Kyogre the palkia is going to do so much damage to us but it might leave a little bit of room for Kyogre to get a thunder onto the palkia and if cellist dealer out speeds palkia right now and we don't see thunder wave from the opposing grim snarl then we do have the option just a stream and go for thunder and hope that that combination is enough which it may be you know and I think it's probably our best option right now right now or the current situation that we're in I don't like facing palkia one little bit the light screen going up it doesn't make too much difference for our air streams so we're still going to get yeah we out speed and that I mean that Kyogre should get the jump thunder is not going to be enough but it is going to be in range next turn to go down from from stellar sealer it just depends what the palkia does if it goes for like a max wormwind we're in a bit of trouble because then okay max quick that's fine that's fine yeah okay we can deal with that we can totally deal with that that's whether or not we go for now we have to kind of attack palkia with the max airstream probably better off just protecting Kyogre this turn as well maybe we could go for damage on to the grim snow but I don't want to take a spirit break be nice to get the beast boost as well just if they max guard you know and a skull would be do we just attack because I feel like protecting is a little bit passive when we've got the knockout onto palkia kind of kind of locked up because even with a reflect I think we still get it yeah we'll just go for the skull I think we get a bit more out of our turn here and you can see the grim snows not probably going for a spirit break maybe even foul play it depends what it's got but it's more than likely spirit break into Kyogre but if we get the skull then that helps us out a bunch I know we take the special attack drop but at the same time the burn would be so useful let's go let's burn this grim snows come on Kyogre the lights green helping out massively not burn and spirit break okay that's that's ideal and that's perfect so I mean yeah we do get rid of the palkia but we still got like a bunch of Pokemon we need to like start thinking about especially like the tapu finny but we do have thunder it will help I mean they have got the light screen it which is going to help them a bunch and we have just went down special attack wise with Kyogre which is not ideal I wonder if an iron head and iron head with a plus one should get the grim snows it's just whether or not yeah I think we just go thunder I mean we'll probably see a muddy water right from the tapu finny the grim snows switching out not ideal not ideal at all and finny just protecting okay so we're going to take iron barb damage damage we really need to get rid of the finny the next turn I think I think yeah we we concentrate down on the finny iron head and we go thunder and I'm hoping that that is going to be enough to get it and then pharathons probably going to leech seed us but there is the chance we could flinch the finny here with an iron head and they can't really switching grim snows on this slot then my worry would be iron defense pharathons because I don't know if we're going to have a way to really beat that okay that's probably enough to put it in range for an iron head plus one no way no way no way okay that's that's not ideal we needed to be be knocking that out if we knock it out there then this game gets so much easier but we do get the flinch which is pretty huge the pharathons going for the leech seed and that finny in iron head range I think going into this next turn so it does mean that we can potentially switch Kyogre out to reset the drops keep the rain intact for later and get ash review onto the field that can pressure that pharathon a little bit and then reset the leech seed damage because the thing is I think we got fly here we avoid the leech seed the tap of finny is 100% going to protect and they go I think the leech seed into the cellar stealer which would make sense yeah and then the fly because it's stab you know it will should be enough to take the finny down I in defense that's not what we want to see that is not what we want to see okay this is going to make it very difficult to deal with render stop but we do have auger in the back I mean wicked blow helps you know did we go for it now probably not I think it gives them the opportunity to go for again I mean wicked blow kind of overwrites I think yeah well okay now we detect this turn we just preserve because I think it's going to be better if we have Kyogre and ash review on the field at the same time like I can switch ash review out the next turn if the Grimstone comes onto the field I'm hoping that we're going to be able to get rid of the finny here which we should be able to yeah okay and get another beast boost and then it means do we see another iron defense or do we see them attacking to ash review yeah yeah they go after the ash review which makes sense and now the Grimstone comes onto the field and you've got to think okay well I'm gonna gonna fake out the ash review the big problem would be if they fake out tell us dear and prevent us getting the iron head onto the Grimstone and we've got to hope that Kyogre if they do go for a body press the fake up body well the fake up body presses something that Kyogre can take I don't know if it's gonna be but I guess plus three attack on Celestina isn't worse because a fly is still gonna hit that first one for pretty good damage and then combine that with a wicked blow now they go after they go after they go after Celestina body press probably gonna be enough yeah okay okay we're locked into that situation where we need to we need to just iron head and detect I think ash review again to shame like Kyogre is not putting on so much pressure for the ferrithon but the thing is that just the additional chip just any little bit of chip would be so nice in this situation and we go for the iron head and we detect it's as simple as that because the problem with ash review is we're gonna get the wicked blow off right so it'll bypass any iron defense that we see but the problem is we're gonna take iron bobs damage which breaks our sash and then body press it's probably gonna be enough and yeah the reflect not ideal and my opponent hasn't used that this entire game but we do get the knockout onto grim snow let's see what this ferrithon goes for leech seed maybe into celestina yeah and that could have been an open there potentially for us to to get a wicked blow off because now they just double tap into ash review now what we could potentially do is got iron head fish for a flinch we've had one already it's not going to do very much damage it's all and then wicked blow you know close combat let's see if we get the flinch here wow it does so much damage is that it's a critical hit okay okay double crit can a double crit get this can it save us against this ferrithon probably can now to be honest oh it's gonna be very close it's gonna be very close depends what this body press does and if they go leech seed or not thing is they need to get rid on the flinch that's the worst term possible for my opponent I feel really bad at the same time I'm so relieved this ferrithons horrible the problem now is my opponent cannot protect in front of the ferrithon and front of the ash review because of the just absolutely burst ability and now we could blow going to be enough to pick up the other knockout there so the iron head we were position for the flinch you know we do get it so we get very fortunate but I mean we put ourselves in position where we said okay if we get the flinch here it really helps us out doubled up with a crit though that's it's pretty brutal for my opponent to to deal with and then we see the cancellation and I feel a little bit sad there because yeah my opponent probably had the capabilities to close that one out without the flinch and the crit so it is a little bit hard to swallow I guess for my opponent but very good game to my opponents today hope you guys have enjoyed today's episode we'll jump over now and remind you all of the rental for this team today so here's today's a rental team friends I hope if you do try it out you have a lot of fun with it we've had some nice games today and we've seen a lot of the different aspects of the team in the battles and how it kind of functions which is always really nice to be able to do big shout out to Sao Pao underscore color X on Twitter the Japanese player who created this team and do check their blog out as I say it will be linked down in the description below so yeah have fun with the team if you try it out and remember do please let me know if you want to see more series 8 content or if you want to move on and see maybe something slightly different until the new series kicks in next month I'm happy to do whatever you would like to do obviously want to kind of engage and try and cater the content around what you would prefer to see in a battle sense as well because I am myself a little bit lost do I stick with series 8 or do I move back to a series 7 format and kind of do that I'm not sure so I thought I'd reach out ask you all because you're normally always so helpful so have a great day whatever you're up to take care of yourselves and I'll see you all for another episode very soon centerline ticket and bye bye