Uploaded on Oct 6, 2007
PART1 - re-uploaded (quality testing)
Samurai Warriors 2
Battle of Sekigahara
"Witness the Might of the Sanada"
I finally found a decent Demon elemental weapon for Yukimura.
The initial stats were MUS20, LUCK20, ATK16. It's too bad ATK16 is the only one under 20 lol, it looks weird.
Anyway, with the final stats being
It's still quite close to his ideal weapon, being only 4 away from the maximum attack. Range is quite useful, and MusouCharge is also useful, but without them, the result is still good.
Sigh...the video quality is bad after video editing...
There are few officers I skipped, simply to make the video shorter. My offensive methods against them would be the same anyway.
One on one combat, regular combat, but with musou charged, Yukimura should be the fastest in the game. There is a way to control his C4 jabs so that they can be abused continuously when officers are grounded. The only important thing is to hit the officer with his third normal attack at the very tip of the slash. This should naturally position the officer to Yukimura's left side. The reason for this of course, is to minimize the time between his third normal attack and his C4-1. Generic Officers die in 2-3 of these combos, but even when his C4 jabs with Demon are used on an aerial opponent, his offense is still incredible, like how quickly Masamune Date was defeated.
But of course, this combo is not quite safe to do against multiple officers.
Another tip for C4-R1stance control: After pressing R1, I like to hold L1 to block. This is useful because if you attack while holding L1, you simply stop blocking and start attacking. This makes it a bit easier for me.
A comment on Yukimura's limits:
To be honest, he doesn't quite have limits. Well maybe against multiple non-flinching Nenes. But lets start with a single non-flinching officer with no peons. Simple fill one musou bar, and use his full C3. After that, it's infinite juggling with his cheap Demon weapon. In the Great Tournament mission in Survival Mode, against two non-flinching officers is still not much of a threat. When facing multiple non-flinching officers, what he needs to do is make sure that his C3 is hitting all of the officers. So then Yukimura would have a limit of number of non-flinching officers he can handle. After a C3, he can fit in 1 or 2 C4's, and run away with his R1-S if it's needed. The reason why I brought Nene up is that her running attack covers quite some distance; this makes the timing of his C3 a bit harder.
I sucks how Yukimura's Lv3 musou is a disadvantage. It's not completely hopeless though. Using his regular musou attacks works, as the Lv3 musou effects help you out with the juggling. But still juggling properly is, I find it, quite hard.
Sorry for the coughing; I had a cold.
lol sorry for that Ina part too haha,
I got owned right there.
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