 Well, I'll come back. All right. So what we want to do is get all this stuff exported out I also wanted to talk about the issue that I ran into where we were getting all that discoloring So I basically had to go into the snow layer and in the layer node itself Because I was messing with all the remapping. I had values that were below zero or above one So I just needed to clamp it and that map basically got rid of the issue or it did get rid of the issue Okay, so just keep that in mind if you ever see that particular bug. It's not really a bug. It's just something that I I created All right, so we want to export all this information out So what I want to do is first show you guys how to export out the texture All right, so we've been building a texture inside of this cop network How would I get this off my landscape and into an actual texture? I can use in a in a game engine and so what I want to do is drop down a Rob file And there it was drop file output. All right, and I just want to hook it into that null node so I'm just going to take the result from the null node here and We'll call this export texture. All right, so this is export texture and What I want to do is set up a couple of parameters here First one is the render current frame. I don't need to render a range at all I also want to pick a file location. So what I'm going to do I'm using a unity or Houdini project here I'm going to send it to my texture folder and this is going to be called landscape Base color Think we'll be good for now dot PNG okay, and We don't really need the alpha plane. So I'm just going to get rid of the alpha plane here And let's sit back space. There we go And that's just because I don't really have anything in the alpha. It's just like we don't really need it then So I don't need to export it. All right So with that we're good to go. So what I'm going to do is just hit render and Let it go There we go. So now if I go to the folder where I exported it to we have our texture cool, so Let's go focus on the height map. So I want to get all the height information out All right, so what I'm going to do is utilize a height field output node All right, this is very cool. No that allows us to pull off and export out any of the layers remember all of these little guys if we hit the little info Box here all of these volumes here are considered layers. All right, these are all the layers that we want to export out Okay, and so we just come into that height field output node and I want to set up a couple things here So the first thing is I want to export it out as our height texture All right, so give it a name and a location I want to set the type to a bit fixed a lot of these game engines just want the 8-bit fix And I'm going to get rid of the alpha channel. I don't need it for any of these I just need the RGB because all these guys are basically going to have the same layer in it Right, we just want a grayscale image and because the height map Isn't mapped between 0 and 1 currently the height information goes from 0 to whatever the highest elevation is here So we need to map this between 0 and 1. So if I come in here For all these remapping options, I can just turn on auto remap and it'll remap it for me between 0 and 1 Super cool All right, so with all that stuff set up Just go ahead and hit save the disk There we go We now have our height map beautiful Okay, and it works the same way for All the layers as well. So I'm going to drop down another output node And this time I want to save out the hills layer. So there's going to be landscape hills layer Like so and I just should put an underscore there. There we go We'll do 8-bit fixed and this time I want to do the hills layer And I want to make sure that I auto remap this as well All right, so you're just going to do that for all the layers and just make sure you export it all out So if I were to go export this out now and take a look you can see we have the layer Cool. So my goal here is to actually make a course on a little bit more advanced way of making all this stuff Completely automatic So you're not having to do all this manually because that would be a pain especially if you have a lot of landscapes And you really just want to run them through this whole process here and get out all the information And Houdini is great at doing stuff like that. And so I'm going to make a full course That is a paid course that shows you how to set up a full automatic landscape development system Okay, but for now, I just wanted to show you guys the basic concept here So with that I'm going to go ahead off off video and get all the other layers out And then what we'll do is we'll come back and we'll get this set up and unreal And then we'll focus on how to do it in unity because The two are they're different in terms of how they approach it, but the concept is the same All right. Thanks so much