 Kami akan berkongsi hari ini untuk berkongsi sedikit lagi. Jadi, menurut apa yang John lakukannya, sebenarnya, banyak perkara yang sedikit lebih kurang, saya akan kata seperti pembentangan, atau lebih banyak perkara di perjalanan estetik. Mereka nampak baik, mereka nampak keren, kami menghubungkan banyak masa untuk menghubungkan perjalanan. Jadi, itu adalah perjalanan yang akan kami berkongsi hari ini. Baiklah. Jadi, kami tidak akan bercakap banyak tentang apa yang kita berkongsi, apa yang kita berkongsi, tetapi, pertama, saya akan berkongsi sedikit introduksi apa yang kita... apa yang kita lakukan. Jadi, ini adalah sebuah pembentangan yang di sisi studio. Kami menghubungkan 4 perjalanan sekarang, mendapat beberapa lagi. Jadi, kebanyakan perkara yang kami suka berkongsi, kita membuat kebanyakan besar dengan sebenarnya membuat kebanyakan kecil-kecil untuk mereka, kebanyakan kecil-kecil, dan kemudian menghubungkan mereka. Jadi, untuk kami, banyak projek yang kami bekerja sampai perkara seperti, perkara seperti itu, mereka lebih berkongsi sedikit lebih besar, lebih sedikit lebih banyak perjalanan. Kami suka perkara yang lebih besar, dan kami sebenarnya menakjubkan untuk menghubungkan banyak masa sebenarnya, menggambingkan kebanyakan, membuat banyak perjalanan yang berkongsi, dan kemudian membuat beberapa perkara yang berkongsi, perkara seperti itu, dan kemudian kemudian kemudian penjaraan. Jadi, perkara ini yang kami lakukan, kami melihat banyak perkara yang berkongsi di sana, kerana kami adalah penjara yang berkongsi. Banyak projek yang kami bantu orang-orang, juga seperti perkara yang berkongsi. Jadi, itu yang kami lakukan. Okey, jadi ini adalah kecuali teknik yang saya mungkin berkongsi hari ini, semua cara untuk menggambil pekerjaan yang berkongsi, setelah itu, kami akan menghubungkan mereka beberapa kebanyakan kegila-gila apabila anda menghubungkan kegila-gila kebanyakan kegila-gila, dan kemudian menjadikan kegila-gila kebanyakan kegila-gila. Jadi, saya akan menghubungkan kegila-gila. Ia nampak sedap apabila saya menghubungkan kegila-gila seperti itu. Tapi, mari saya dulu sangat cepat menunjukkan kegila-gila yang kami gunakan. Jadi, menggambil kamera di sini. Sekarang anda melihat gambar dan pintar. Apabila anda melihat kegila-gila, ini adalah apa yang kami gunakan. Kegila-gila yang kami gunakan. Semua kegila-gila yang kami gunakan. Jadi, sebaik-baik saja, kami mempunyai beberapa kegila-gila kegila-gila seperti pintar, kegila-gila, dan kegilaan lokasi gini, yang kami juga kadang-kadang pakai. Menurut kami gunakan banyak kegilaan kegilaan. Semuanya dari 120 kegilaan atau mempunyai beach di sekitar 500-600 kegilaan atau dalam kesakitan, 1,000-200 kegilaan kegilaan. Kemudian, untuk menggambil sekeliling untuk bersama kita, kami perlu gunakan banyak kegilaan yang Wonderful, Kadang-kadang kami merupakan kami hanya gunakan pegila-gila kegila-gila. Kami dapat mencukupi segeranya. Tidak mengapa. Pada masa yang kita mahu lebih kuat dan kita menggunakan bahagia dan sebagainya. Jadi, dua bahagian yang kita buat bersama-sama. A dan B bahagian yang kita buat bersama-sama. Kadang-kadang kita membuangkan bahagian yang sangat kuat. Pada masa yang kita gunakan bahagian dan solvenci. Jadi, setelah bahagian yang digunakan seperti yang saya katakan, kita perlu membuatkan kerja sebagainya. Kerana ketiga bahagian apabila kita menggunakan bahagian, jika kita melihat dengan jauh, bahagian itu mempunyai bahagian yang sangat kecil. Jika ada beberapa waktu untuk dibuatkan, kita akan menggunakan bahagian yang kecil. Serta kita masak dan memegangkan dan tabiskan. Pada masa yang kita gunakan, apoksi kekulangan seperti XTC, untuk menggunakan bahagian yang kecil, kita untuk membuat yang sama dan terbang. Sebaik-baiknya, kita akan menjadikan keutapaan yang lebih kecil. Jadi, ini yang kita gunakan. Solvenci adalah di situ untuk menggunakan bahagian yang kita gunakan, dan juga bahagian yang dipercaya, dependingu yang kita buat. Pada masa yang kecil, bahagian yang kita gunakan, Kecil dari pekerja panas seperti ini, biasa untuk dikenali, yang serba, cuba untuk buat kerja, Salahkan perjalanan ke pekerjaan lebihDid, seperti pada latihan yang dikenali, yaitu menggobanya dan memasukkan ujian. Sebelum kami juga mencoba ke lauri yang dimasukkan, ke sisi poca dan cadangan yang dikenali, So, real life that could have been a bit boring. So, let's talk about some of the techniques that we have. Oops, too fast. So, I said parting and sanding. So, with some pieces here. I'll just use this as an example in this module state. This one... Any of you guys, guys? What this is? Replace mask. Replace mask, that's right. This is for overwatch. So, this is one of the pieces. We didn't design this one, but we benefited from someone who did and shared it online. So if I flip to the back, you'll see the most mounting is... Okay, let's autograph here. The developer autograph pass. I'm just kidding. That's not the thing. What I want to show you is, if you turn to the back, this piece is a very large piece. Most of the printers you have at home will likely not be able to print this size. Or even if they could, you'll take really, really long. So instead, what most people do when they design crop pieces or even for us would be to actually separate it so that it's something like, I don't know, this feels like maybe six or seven pieces that you then subsequently glue together and then do the drawing work. So I'm not sure if... Later, you guys can come to the front and have a closer look. But if you look to the back, we deliberately left it unfinished except for gluing so you can see all the lines pretty clearly. But if you look at the front, that's where we've done a lot more of the parting work. So where there were lines on the front between the parts where the pieces came together, we simply partied it, sanded it down so that the lines go away as much as we can. And then we did a spray paint job over it. Actually, this was a really rough job that Jeanette sanded really for a really long time because we were rushing for the launch of Overwatch at the time. So this is pretty cool. So the one on the right, you can see, it's now part I'm working on right now. It's part of a robot from a game called One Must Fall. And as you can see, it's not as well sanded but just to give you a taste of how we do it. We normally sand it into a box because it's particle to fly. And after you get a piece of joint, let's say this is a raw piece, although it's been jointed together by super glue, hard paint, sanded down. We do need to get then get the paint on it because typically we'll do it in a white colour. We paint on it white and then we have to prime it. So priming, if you do something like that, priming is actually a kind of spray that you apply first on the raw plastic to allow the subsequent layers of paint to adhere better to it. If you have spray or hand brush, directly on, let's say the plastic, raw plastic, it's very lucky that your chip and stuff like that. And the colours may or may not be that private. That's what we do. So kind of like a step one, step two, the top pictures are the examples of pieces that have been primed. Normally we'll prime it in black or grey and then subsequently we'll paint it. So the one on the bottom right is the Merlion piece actually sculpted by Arthur over there. We have the piece here to back up front so later you can have a closer look how it got form really a raw printed part into one that's finished very nicely. Actually finishing them might short, it's sitting over there also. We put it down. Okey. So but really more I want to use the second half of the presentation to share more about the project, one of the projects that we have done, Torbian's Pirate which is from a game called Overwatch. It's really over there right now. I haven't really assembled it because it's not the most sturdy in the world. It might actually drop over. But just to give a quick introduction, this is again called Overwatch. So this full disclaimer not being paid to actually promote it here. But we play a lot, we like the game a lot and this is one of the favourite characters that at least I play because it's such a chipscape character you can get a lot of wins quiet. Okey. So this is Torbian. So I like using him a lot and you can see he also likes us he put our logo here. Okey. So Torbian he loves his turret so it's one of the kind of in-game mechanism that he has. He builds a turret, it's just a people just to give a background of it. So we look at it and say hey that's really cool. Can we actually bring that into real life? And the good thing about it and the really cool thing about Blizzard is that they actually release a lot of the design files. Actually this was I think officially released as not design files but so called the schematics at least the elafasions of it. They released it and a lot of people through either like gameplay right or maybe some of them actually I don't have it here some of them didn't own spent but they started to draw different views of it different ideas or different angles of it right. So the first thing when we do in starting a new project something like that is that we'll kind of consider as many references that you can get because you really want to go back and wondering what is flight to the back. So the first thing that we do in a lot of projects we get references and subsequently we start to model. So without going a lot into the technical details of how modeling is done what we start with essentially we'll just use references from the side from the front from the top which was basically we saw earlier this is actually a zoom in zoom in version of this one which gives a lot different views of the object we want to model from there we actually model it in 3D software just use a software called Rhino and that's what it looks like in the end after many hours of work and after we have model what we do is because once again we're printing big printing very big that is actually I think about one fourth the scale of texture scale initially we wanted to print life scale which will be about like that then I calculated the print time and say I forget it but other things to print so we printed one fourth scale so after we have the 3D model we need to start thinking about how do you disassemble and part of that until thinking about or considering how we would disassembles so that it's easier to paint it's easier to then maybe take apart when we want to move it around like so so from that model you saw earlier this one that's a finished model we actually had to break it down in parts like that with the primary concern being that it had to fit the printer or at least most printers so we worked with a bounding box of 20x20x20 CF and that's pretty standard for most that people have so we break on the parts use some parts like that where we have kind of like a pack and full mechanism that allows us to create some mobility in the joints so past those swivel so after that after I think a glorious 180 200 plus hours of printing then it comes to the tedium of ascending and sending so this are what halfway through the process things will start to look like we have raw pieces joint together by super glue and great parts to see over here and on that side are really the party we use this great colour party that we didn't have to send down takes a lot of time to do that so this is more of the next step of how pain work happens on the left side you'll see all the different colour parts because we're using many printers to print it we're using different colour filaments we don't really care what colours come to be first we're going to paint it in so these are all the various parts before assembly and I do have some raw parts over there also we can have a look later and after painting they will come to something that looks like that obviously after priming and painting so this is what I mentioned the movable leg joints so to make it a little more interesting also not so much that the whole piece is the one solid part doesn't move we gave it some movable parts like that so we have to calculate tolerances on how we have to pack go through the hole being snug enough but still easy to remove or even easy to assemble in the first place and one of the little tricks that we use is I'll draw a quick comparison for this part this pack that goes to the hole to hold the armour in place it was actually 3D printed because we wanted a certain size to it but we did have other internal components kind of scarf folding that holds the tiles together that did not have to have a certain dimension so as a kind of a short cut we actually use PVC parts instead so these are really cheap and it's really easy to cut and very strong and when we need to move it around it's easy to pull things apart put them together and it's very like kind of material so that's what we use for a lot of the skeletal components of our projects and obviously after we've printed the most fun part is to bring it out put it on display show cool folks like yourself what it looks like and this is one of the times when we brought it to I think game start one of the conventions and I think a lot of people had a ball with it so that's what we do yes and that's all I have so I'll help you take questions if that's any a second yes we do centres before we prime so we normally send it down at least for me for that particular target we send it down to about 600 grid then we prime it if you over send it it might actually then make it too hard for the prime to catch so to a model amount yeah any question? it's a printing I really didn't want to count but I think you asked me I think there were 2 or 3 weeks of after print that means all the component part it was then about 2 or 3 weeks it's a bit hard to count because we were printing out way then starting to send sound part it's a kind of a moving process Jason will know Jason sorry you have a question? maybe to get the back first we'll come to you have you thought of mechanising? ah this is a good question people have actually raised that quite a bit so mechanising put lights in it put somebody say put camera in it we really want to do that perhaps for future projects because we don't really have to ask we haven't really picked up a lot of things yet maybe we'll learn a lot more from Jason he'll share from him later and they all know how to do that so far our projects are aesthetic only they look they can turn but we need human to turn so this one not productive just try out what's the printing cost besides material what's the cost and the size easy to do oh this was one of our own projects so we really really cost it that way yeah you have a question so i'll come back to you is it possible to send as yes that means can we send it and then don't prime with it you could you could but depending on the type of paint that you use after that it may or may not stick well so you have to so one of the reasons that we prime is so that it it increases paint adhesion for your final layer that's number one number two is so that we can get hopefully a better paint finish on the final surface layer for example if you want a very light colour but you've printed in a somewhat medium tone filament it might be hard for your final colour to cover so we normally bring everything down to grey first grey prime state then we'll paint on top of it another another reason is because sometimes as we send there's a lot of party there's some super blue remnants there we send it down it feels smooth it looks smooth but we cannot really tell a lot of the surface imperfections until we spray the primer it brings everything down to a similar white or black surface then we can see more clearly where we need more work so sometimes although what I showed was quite linear drawing pieces party, send spray normally it's quite to and fro iterative process we'll spray it we will look at it it's not like we're party again and send again not happy come back again so it depends I do that less Jolette does that a lot like put that in a finish she knows what I'm talking about so I will put that in a finish this should I go ahead is it possible to paint rubble? is it possible to paint rubble? ok not that I know of not as a pure rubble-rubble but there are flexible and the air result comes out flexible can bend and everything things like nylon, TPU you can print it of course those are more finicky to work with than plastics so they do exist flexible filaments not as a pure rubble-rubble I guess but yeah and there are any other questions because I think now we can move on that's it alright so like I said do feel free come forward I would love to share more in depth some of the things that we have worked on and if you can share more if you are a bit shy just ask questions also alright thank you