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Autodesk Maya 2015: Geodesic Voxel Binding

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Published on Mar 18, 2014

Want to know more about Maya 2015? Visit:
http://area.autodesk.com/maya2015
Get your characters ready for production faster (often with only a few clicks) with this innovative new skinning method for binding standard and non-standard geometry to joint skeletons.
Environment Reality Capture by xRez

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