 Hey guys, it's a Friday the 25th of May and it's marked the end of the Seventh week of the code quest. We are already being wanted for seven weeks and Blender 2.8 is getting there. I just want to make a quick recap of the status of Blender 2.8 like a report Okay, what's what works? What doesn't work? this is not only the seventh week of the code quest is also the end of the first week of The spring team the open movie project happening here at the Blender studio that they're using Blender 2.8 full time now They started on Monday Tuesday, and it's it's it's happening. They are reporting backs Back reporting is not open for like the public Everyone yet because so many things are broken. So the team here are reporting the backs one by one. Some of them are Pretty basic is like I've got animation doesn't work for example But animation works now the new dependency graph is one of the pillars of Blender 2.8 that it's being tested now It's enabled by default. So you can animate you can add a keyframe And then go to another frame add another keyframe and it should yeah, it should work it works Modifiers also are working right now. So this monkey here has a subsurface that you can disable All the modifiers there for example, let's see There's a mirror. Yes mirror modifier works the way most of them works Maybe some of the ones in the simulates are the most and the harder ones to tackle But all of the other ones should work There is a of course there is still performance to be tweaked and polished but This is huge. It means that animation can sort of happen right now This plus the other rest of the lender 2.8 project is is there the workspaces are there the collection system is there When you open an old file, you like the collections come the layers are on collections and groups are also collections Everything's the viewport is there if it tries to render as much as as close as possible from what cycles It's meant to to render the new tool system. It's It's there for the the sidebar and the the active tools Something that it was added today like a few minutes ago is that you can now click and drag the And the 3d cursor to position it. So that's that's nice but the rest of the the spring files open but I wanted to go I wanted to go even further and Open an older file that is not even supposed to work So here I have proof that this file hasn't been changed. Look at the date of this file It's a lighting file from coming on this three from January 2016. So it's more than two years ago two and a half years ago and It opens this is not meant to work this is gonna crash anytime, but that's the whole point that let's see it crash I just want to round out how the older files open right now here In the latest Blender 2.8. So I Think I'm gonna just make all one big viewport the Olds layer system in this file. It seems I had three layers only because I see that I have three collections So each one of the layers is equivalent to one collection in the first collect layer most of the things were Where most of the objects were here some of them were hidden for the viewport so it will make an automatic Automatically it will make a collection. Remember this file was saved with Blender 2.1 who knows seven something six something Two and a half years ago. So this is all automatic The render visibility is also in a new collections and then when he was hidden for everything is also there the second collection had only the ground and coral and the character and the third collection had the The camera so it it opens it even yeah, it even animates So I guess if I enable simplify will play slightly faster Just so it doesn't show the the geometry is the subsurf modifier still not optimized But nothing is optimized yet and ideally it would use open-savvy for even faster performance. So Let's let's let's see how it how it work how it looks how it can look with Blender 2.8 So so far so good. I think it could work. Maybe the particles would need some work But let's see how it looks in EV. I just changed the render engine to EV was on cycles and This is the workbench engine. So I can see it in texture view. I can see it in solid I can even apply Random colors, which and they are empty. This is not individual. They're duplicates So that's why it takes the whole color for everything Flat lighting shadows even works. Yeah Then x-ray x-ray is like a see-through option. So you have your Mesh and if you want to see through or if you want to see the armatures for example You can with it's an overlay but you can also just press set to see through the mesh and see what it's behind when you're in in post mode the Set would actually show you the bones that are behind and Total between the bones that are on top of the mesh and the ones that are behind the mesh So I think this is a good replacement when you are in post mode. It's a good replacement for the all the Completely going wireframe because if you're animating you're really always need that option It's gonna go back. Don't worry. Don't panic, please Don't give it a thumbs down yet to this video, but it's I think this is even because when you're animating you just want to see the the bones, right? You want to see through so in this case? It's it's nicer But let's let's actually see it. Let's see Evie, let's see how it works. This is shouldn't okay. It turned out better than expected. Yes, the Mountains actually doesn't don't look too bad The character is missing Here the the light is missing. So I'm gonna think there is only one lamp. Yes Let's select it. Yeah, there's only one lamp that oh, I just moved it and yeah, I just needed update cool is here and Let's see what else. Let's see the without the world Without the world looks nicer. I think the the world was a bit too strong Let's see how it how it looks. This is how that's nice. You see all the keyframes in the timeline 2.8 Um, let's Remove this texture from the background. Ah, yeah, the texture is still not Supported properly. So if I make this less intense or This slightly less intense Maybe I need to put it again Hmm Settle a bit to blue. Let's get let's get rid of that and let's move the lamp Want to move the lamp Closer so I can see where I'm rotating and this is a Sun lamp. So if I rotate it around Yes, I see the shadow Nice and the specular here, but it's a bit too diffuse. I think I can make I can use contact shadows so at least I see now the contact of the legs right there and Can make it less soft Because it's a sun lamp after all right, it's not really soft Nice and if I see it from the camera view, it even works. Let's rotate it. So I get the shadows highlights nice and Since we're in EV let's turn on things Okay stereo now, but it actually stereo works already In in EVs in for a while. Okay, I don't want stereo right now Motion motion let it even works awesome, I Mean this is object motion blur is not actually the formation motion blur, but the fact that it works Give me more of this. Yes What else well filming should work right color management works. So if I change Yes, it works and It's using film film the old the filmic because this is an old file Volumetrics does it work? Yes, it works So remember this file hasn't been tweaked at all for EV This file was made it two and a half years ago Wait, who knows which blender version for cycles and I'm testing it in EV now So if I it's crazy even the volumes work So this is very promising. I thought I will have to remake a lot more than this But it turns out pretty pretty nice and the performance. It's not too bad could be better, of course, but Considering that hasn't been optimized that much that the all the modifiers are working everything. It's it's you know computing at all times so It's it's getting it's really promising. There's of course UI Interface things that need to be tweaked the tool system has to be also tweaked once we have manipulators for All kinds of things for example if you want to Rotate the lamp you can just use a manipulator and move it around now the position is a bit crazy wonky Because it's working progress But the idea is you have more tools in the viewport itself So it's put more things in the viewport like the energy or the I think the spot lamp has a has a few manipulators there that Use are used for changing the position and also the cone size, but I think yeah, okay the cone works and Let's make it more intense Yes So this is very encouraging. This is the end of the Seventh week for the code quest, but remember At the beginning when the collections were different when the work when there was no top bar for example So workspaces weren't really there now. There is a status bar at the bottom where we can add more instructions and So many things they're having polishing done in the interface as well Some of the options from the render settings are also here in menus Some of the menus for example when you're editing a Mesh you have quicker access to the vertex edge and face tools Which before they were all in the mesh. You don't have to go like mesh and then Or you can also of course control V control E, but now they are here It's much nicer because we gain space by removing some of the options moving them around So of course, this is all work in progress is far from finished, but it's it's very promising The fact that the team of spring is now using lender 2.8 all day every day is It's gonna it's really making a difference. It's polishing The pillars as I said of lender 2.8 are there dependency graph viewport the new open GL version scene managing management and The workspaces and the tool system all of them are there They just need polishing and that takes time that nothing gets done in one day. So for example many When the header was first removed, we couldn't even make it transparent now We can the overlays they were all like different buttons now They are In nice popover so you can quickly change You couldn't see through for example now you can you can even have this sort of Cartoon effect. So it's very very promising I'm very excited when I whenever I compiled lender every day You can also try it now because the build bot is back the guys here Sergei and then the system administrator have rewired the entire office and now the Windows build bot is there the Linux build would be up in maybe to the tomorrow the day after in just a few days and Mac are already running. So It's pretty awesome. I think what what's going on with lender 2.8 So bear with us if you see something that you don't like, please leave it in the comments Of course, there are many things that we don't that we want to change and we are changing This is an ongoing project this we are developing in the open So big probably for others so far you don't see this because they of course they develop closed and Then they spend one year making the changes and then they release it. So this is happening as We will make any recommit and we share it anything that we do Even if we have the developers right here to share it with the rest of the team They put it online if we want to share a design we put it online. So everything is being developed Thank you everyone for tuning in. It is a bit longer but I wanted to make a round up of the status of lender 2.8 as of the Seventh week of the code quest. We have six more weeks to well. She's yeah Six seven more weeks to go the three months are over So I think we were at a good point the production is starting with 2.8 so there will be more polishing more performance and The the little tweaks here and there that always Sneak in like for example the position of the 3d courses Among other things that is it for now and I will see you again very very soon with some news that Our people are waiting for a while. I'm just gonna leave it there. So go download Blender 2.8 Play with it. Don't say production files just in case my copies back up your files always and I will see you again soon. Ciao