 Hello community! I have two things I want to share with you today. One of them is GRIPS Pencil Updates related to the second thing which is the Work Bench. What is the Work Bench? Well it's also known as the Viewport, the Solid mode or the Wireframe mode that you use when you are working on your scene. We are actually doing stuff. So Solid mode, we know and love, it's been here forever. Then recently the Wireframe mode came back and it came back in the same way as in 2.7 where you have one color basically to see all the meshes based on your theme and you can also have, for example, you can now see through. This is a new setting from 2.8. You can select the object so yeah, you can kind of work in here but it's kind of hard to see because when you have a mesh that is too dense or just the color of your background is a bit not it's not bright enough then it's hard to see until now because you can now change from the shading panel up here you can change the color of your wires. So by default it's single it's basically it could be renamed to theme because it is a theme and then the object is a second setting where you can change the color of your object and your Wireframes from the object properties in the viewport display panel you just choose whatever color you want and the Wireframe is gonna be displayed using that color. So it's already good enough for like telling which objects to tell apart. I've been using it personally for like particle systems like making rain for example making a rain drop and then you just want to see everything white except the rain drops in like bright red or something just to tell them apart. So that's already really one of the uses I've been using it I've been also using it for like making volumes because in solid mode the object for example when you're previewing an object you can change not only the color but also you can change the alpha value of your mesh so you can make them half transparent and see through and stuff. So look at that you can have like a cloud of clouds. So I've been using it for volumes that is pretty pretty nice. The Wireframe mode for example you can see through with the x-ray or you can not see through if you want to and without the x-ray you can have like a solid mode and just it's easier to find the meshes that way as well. The color you can set per object but if you're a bit lazy or just want to have all the colors in the rainbow you can press random. This setting is basically the same way it would work in the solid mode it will apply a different hue to any object on an object level of your of your scene so that way you know exactly which objects are different from each other if they are part of the same object then and they will have the same color. So that is already pretty great. This feature was like all over internet people were crazy like oh my gosh we finally have it because it's been requested for so many years and now it really fits into inside blender because we already have different colors for the solid mode so in the wireframe it's just natural that it would come. So this is just great but you know what's great? Greater is that the Gris Pencil team took it as a challenge so the Gris Pencil developers took it like okay we can have Gris Pencil as a final render right we can also have as a solid mode and then let's join the wireframe party with the same setting just try to make it as close as possible with regular meshes. So the wireframe mode will show it with the theme color then you can change this color if you select instead of single object then in the object settings when you select this object which by the way just breaking news you can now select the Gris Pencil objects by just clicking on them. If you've been using Gris Pencil until now you will notice that it was only possible to select them via the outliner or via the center of the object. Now you can just click anywhere in the object and it will just work. Then you can change the settings from the color settings from the same place as the regular objects from the object properties viewport display so there's really no difference between having a regular mesh and a Gris Pencil object anymore. Although they really took a special attention for adding the extra level of amazing nests. Is that a word? No? Okay random. The random mode for Gris Pencil objects not only takes the objects themselves into account but also the layers within so that way you can tell for example in this character there's a layer for the outlines of the face and then the beard and then the rest of the body which by the way doesn't it look like Tom a little bit and he has a blender ish logo there Anyway the random mode is much more powerful in the Gris Pencil objects so that is also already really great but it took in another level further and they work on also supporting the regular colors for solid mode so for example you can have single color which will help you to see the silhouette of your characters in the entire all of the objects at the same time so you can quickly just assign a color to anything just quickly tell them from the background but what if you want to do it on an object level well you can also have that and that is super handy when for example the objects the characters overlap and you want to see if the silhouette is nice it drifts properly on an object level so that is already pretty great and also the random the random mode is supported in solid mode now for Gris Pencil and it will be like a mix of the the random for the wires and the random for the objects so you can even have an extra layer of randomness so it doesn't get more random than that it just works the another thing that changed for the Gris Pencil is that now for when you are in solid mode or wireframe it would not render the effects so that way you can work faster and the effects will be shown just like in EV or in in cycles when you're actually on the render mode or in this case for the look depth mode so these two little balls up here so isn't that great fantastic all these new things that are coming up with with the Gris Pencil it's just becoming one first-class citizen in the rest of the blender so of course this works with the rest of the objects if you have an object it will just just just work you have 3D objects 2D objects the solid lighting flat studio matcap still affects the regular object but it doesn't affect of course Gris Pencil wouldn't make sense because it's 2D and the single color the material the object and the random color they are also they are respected so it's just one big family of objects great news for all the 2D animators 3D animators 5D animators out there when I play with it go and check out the AI I will leave a link in the description but you can find it on the Blender cloud and it's also free you don't have to be a Blender cloud member you don't have to be even logged in you can just click on download and it's totally public for you to share to do whatever you want the software well of course you can go to builder.blender.org slash experimental it's like a shortcut like a quick redirect I will leave a link in the description as well but you can yes go download your Blender the latest Blender version the out 2.8 beta download the file and both are free free files free software like do you even do you want some fries with that is you can afford it though there's always ways you can help making Blender better by joining the Blender development fund with any of the options that you have here even for as little as five euro or six dollars per month you are helping Blender getting better getting more stable and and just getting awesomer and also making the 2.8 release closer which we hope is gonna get out as soon as possible but yes for now we're using any production here the studio so it is getting a getting better every day pretty much so stay tuned for more and it's been fun to share any big news with you so I'll see you and I hope to see you again in the next video ciao