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Serious Sam Double D, development: General Maxilla animations

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Published on Jul 12, 2011

This a peak at the main bad guy in Serious Sam Double D. Here is his talking skeleton, shown in our custom editor.
1. Is the skeleton, used to set him up.
2. Is him moving in his idle pose in the animation editor.
3. Is his talking animation also in the anim editor.
The 'joints' are what the sprite pieces are attached to. Like a 3D program the joints are moved around via keyframes and the sprites respond creating the animation.

Check out more on Serious Sam Double D here:
http://www.mommysbestgames.com/seriou...

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