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Published on Mar 31, 2008
quick testrender of boid particles animation, not perfect but fun. I have used an emitter mesh that produced 2000 particles (prey birds) and an emitter mesh that produced 2 particles (predator birds). In addition there's an invisible attractor mesh that interacts with the boids. No paths used, just free interaction. Each recalculation results in a completely diffrent predator prey interaction. Attached a rigged bird mesh to the prey particles and a rigged predator mesh to the predator particles.