 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, my name is Lee, also known as Osiris. So in today's episode, we're going to be continuing on with our VGC Series 10 content. And just before we get into anything today, we had a huge turnout for our weekly tournament last Friday for our Series 10 weeklies. We had 184 people participating in the tournament. We had like 410 people sign up. So big shout out to each and every one of you for supporting the weeklies. I will be throwing the weekly up for this Friday, this coming Friday at the end of the episode. So stick around for that. And also if you want to just check it out on the community section of the channel, then you can check it out there. So today, getting into the team, we're back and we're going to be on showdown again and we're playing a groud on team. So another one of the restrictives here, we haven't touched on yet, but one that I really do like in this format. And for a few reasons, I think, you know, Zashin is such a big Pokemon, Incinero is such a big problematic Pokemon as well. And Groudon deals with those pretty well. It does have the issue of having to deal and kind of compensate with things like Intimidate. But like most physical attackers in this format, it has that issue. The other options it does have is the obviously the drought ability bringing the sun. So you could see builds with things like Venusaur. And I do have some Venusaur builds. We'll touch on one of those a little bit later. But the one we're kicking off with here is this Groudon build. It's a little more offensive than some of the other groudons that I've been playing around with, not as much bulk, decent speed stat as well on 14. So it can take advantage of things like scary face on Thunderous. And this was a kind of combination that I kind of identified at the very start of the format that I thought could be very good. Obviously with season nine coming to a draw, we saw Prankster Thunderous doing very well. And I felt like Thunderous with scary face, with taunt, with e-re-impulse can really shut down a lot of those big special attackers that are going to give Groudon a lot of issues. Namely Kyogre for one, but it really works handy on things like Shadowradi Calyrex as well. So Thunderous, a really nice partner in my opinion for Groudon. Obviously got the ground immunity there and then you got the rock resist. So there is that synergy there between the two as well. Nailigo, the next Pokemon up on the list. And for good reason, I think it's kind of like a really good anti-meta Pokemon at the moment. It does have issues against things like Zashin, but that's why I think the Groudon kind of complements it very well. Because Groudon can come in with Intimidate Support and deal with Zashin pretty well. But Nailigo deals with lots of things that cause issues like Rillaboom, going to cause Groudon issues, going to cause type of finny issues. But between the Nailigo and the Incineroar and even the Thunderous, like Nailigo can deal with things like opposing Rillaboom, opposing Incineroar pretty well and kind of shut those options down, which we're seeing a lot on a lot of teams at the moment. The other thing that Nailigo deals with so well and the reason why I probably put it in here more so than dealing with Rillaboom and Incineroar was Volcarona. Volcarona, one of those Pokemon at the moment, is very problematic to deal with. And Nailigo speeds it naturally and can just one-shot it. And there's no worries there about having to think about Volcarona because you are boosting it with the Sun as well with those fire type attacks. So Nailigo really nice Pokemon here and it gives us an option of Trick Room, Speed Control on the team as well. So we've got the Scary Face on the Thunderous and then we've got the Trick Room there on the Nailigo. Went with a Zash rather than the Power Herb, I feel like you get more out of Nailigo and you've obviously got nice protection. Again, it's a little bit standard with what we're seeing, but Rillaboom and Incineroar are complete staples in this format. So I think you generally need them on most teams. It's not necessary, but there are options to play around with other Pokemon in these slots. Like Serena could be quite nice in here, but I feel like Rillaboom just offers so much more to the team than what Serena probably does. And then we'll move on to the Rillaboom. We've seen it before. I've went with a knockoff set because it just gives us a little bit of a better option against Shadow Rider Calorax, especially with the Assault Vest. We get Faker, Aggressive Glide, and U-turn obviously helps against things like Serena and just hit that for a little bit extra damage. Then we've got Tapu Vinny. It does help a bunch. It gives us another terrain as well. Helps a bunch against Groudon with Groudon, I should say. You know, it gives us a nice switching for those big powerful water type attacks, namely Kyogre that are going to be a little bit problematic. Again, there's nice synergy there. And I think like I was thinking about going like Light Screen Set with Haze, but I'm not too worried about Zerneus if I can be honest, because I think Haze would generally just be there for Zerneus if I needed it. But between Nihilego with its poison typing, with Sludge Bomb, Natural Outspeed, Zerneus, and then we got Thunderous with Ereimpulse and Scariface that kind of combine with that. If it does get its Geomancy setup, I think we don't need to worry about it too much. The calm mindset, I've been having a lot of success with recently really enjoying it. I thought I'd thrown into this team to try it out. And then we're rounding off with another standard Incinerole. Bulky on the Special Defensive side makes sense because Gradon, you know, going to be one of those Pokemon that's probably switching in and out and a lot of the time is going to be Incinerole switching in. So the Special Defensive Bulk there makes a lot more sense to me. So what we'll do, friends, the paste is down below. As always, we'll have a couple of games with the team. Here we go. We've got Zamazenta. So that's kind of interesting with Weavile. Got to watch out for Triple Axel there. They've got Tailwind, Cinderace, obviously going to benefit from the Sun as well. I think Intimidate here is like massive first, massive first. And then I don't really know how they deal with Rilla either. You know, if we can drop something like the Arcanine early on, then we're in a good spot. I think Nileaga is pretty nice as well. We've got to watch out for the Zamazenta. So I think we'll go Gradon and Rilla in this one. Okay, so Nileaga not on the best of spots. But what we could potentially do is just parting shot out onto the Zamazenta and switch into Groudon. I think that's not a bad play. Because we want to kind of preserve Nileaga later on in this match if we can. Behemoth Blade coming out, not the worst. And we're sitting in a decent spot here where we can probably just go for a... I think, yeah, we'll go for the parting shot onto the Weavile this turn. And then we'll protect because I don't want to be kind of hampered by a Triple Axel here, which potentially... Ooh, Night Slash, okay. So that is a different option as we get the parting shot out. We can get Nileaga back on the field now and pressure that Arcanine and switch straight back into... I mean, we probably want to actually press up his blades here. Power Gem and just press up his... Yeah, so Night Slash. I don't really worry about Power Gem nearly doing the job properly. So it's a bulky, it's a bulky Arcanine. But again, the Snarl not really going to worry Groudon too much. Precious Blades, of course, it misses the Groudon. But Zamazenta going to come back in. This is fine. What we can do is just protect Nileaga. We'll switch into Incineroar. Lots of synergy here in the team as well. So you can work around things. You've got to watch out for obviously substitute. Potentially, I don't know what set is run on something like Zamazenta. So you see the taunt come out from the Weavile. And what we could potentially do is just switch back into Groudon here. Or we could potentially just fake out the Zamazenta and just Power Gem. It might not be a bad option as well. They're just going to protect. Okay, let's see what this Weavile does. That's for the Night Slash, but minus whatever you are. Wow, that does not know when you're as much damage. I wonder if it's a Solvest. Could be, could potentially be. So what we'll do is we'll switch into Rillaboom. And I think we'll switch into Groudon as well. Because we can't potting shot here. We could go for a Flareblitz, but again, I don't think it's massively necessary. Get Groudon onto the field. We can go for the Grassy Glide into Weavile the next turn. Say Behemoth Blade. Bash coming out. Behemoth Bash. That's the one. But the Zamazenta not really causing too much of an issue for us at all. We can go for that Grassy Glide here. And then, I mean, we've got the option here where we could potentially go for a Sword Stance, but do we risk it? Do we go for it? Or do we just go Presbyst? I think we just got Presbyst Blitz. Yeah. Yeah, we would have been better going for the Sword Stance for sure. But now, I mean, we just switch Incineroar in. Can protect Groudon for a turn. And then you can kind of get a gist of how the team's kind of working here. Zamazenta. I do like it as a Pokemon. Like, don't get me wrong. I do really like it as a Pokemon. But at the same time, I just think it's really outclassed by Zashin. The defense boost is nowhere near as beneficial as the attack boost. So we'll fake out and we'll Presbyst Blitz. Yeah. So that should be the end of it. Close Combat. And they're going to drop their defense as well. And that's the thing. Like, you go for something like Close Combat here. And you just kind of nullify in the attack boost, the defense boost that you get. See, we're very low ladder at the minute. We'll have one more game of this team. Then we'll jump on with the Venus Ovarian. And we'll take a look at that one. Obviously, all the teams that we feature in today's episode will be posted down below in a poker base. So you can check those out. Now, this is a little bit better of a matchup for us. We've got kind of a standard Tonoga team. We've got the Serena there, the Incineroar, Regilecki, and Landeros and Cornet. So Thunderos is going to be very, very good here. Although, you know, the one problem is the Serena of everything else makes it very difficult for us to kind of function. I don't think we'll see the Kyogre lead up top, if I'm completely honest. And a nice lead for us might be like Rillaboom Nilego with Thunderos Groudon in the back. That could be a possibility. Just leaves us a little bit short for dealing with the Landeros. But then we do have Nilego, Rillaboom, and the double up there could be enough to kind of deal with it anyway. Right, Rillaboom Nilego, Thunderos Groudon. Let's click in and go with it. Okay, Regilecki and Tonadis. I mean, pretty safe here just to go. We could trick room as well, you know, that would put us in a phenomenal spot. You know, fake out the Regilecki, let them tailwind and we'll trick room, catch them out. This is nice if it works out. Let's see. I don't know if they will tailwind here though. Thing is, they might protect Tonadis and switch something like Incineroar in, which could make things a little bit more tricky for us, but getting the trick room up means we're kind of denying them the ability to make them also that tailwind. They predicted us. How dare they? Okay, so that's not ideal. Now they can tailwind. But yeah, now they tailwind. Do we double in here though? This is the thing. Do we sludge bomb and grassy glide this slot? Or do we U-turn? I think U-turn will preserve it. It's the other thing that we've got to think about as well is dealing with the Tonadis. Because as long as Serena is on the field, we can't. Yeah, they're going to U-turn. Okay, well, that's fair enough. Yeah, we can't really make the most of Thundaris. Thundaris, yeah, Thundaris. Tonadis is what they got. Let's not get too confused. Let's see what they bring in. Is it going to be the Kyoga? No, Regilecki. That's kind of fine because we should, or the U-turn, be able to take it down. And that opens the door now for something like Kyoga to come in. Yeah. Now they have to switch Tonadis out here. They have to. I mean, they don't have to necessarily because they can just, they can taunt Thundaris. But we could potentially just double in on the Kyoga. Okay, they're going to do that. They're going to taunt. I mean, we've got the sash here on Nailigo. So they're going to water spout for sure. But Thundaris should take that. It's just whether or not we want to get rid of the Tonadis or the Kyoga. The Kyoga is going to be the more problematic Pokémon for sure, Sludge Bombet. Yeah, let's double up into it. I don't know. I don't think this will kill the Kyoga by any means. But again, at the same time, we just want damage onto it at this stage. And we've got to try and look at the tail end. Can we deny it? Because I think they probably taunt Nailigo here to stop the trick room going up. They either go for that or they go double up into Nailigo with water spout hurricane, which could be super bad for us. They protect again. They tilt. Oh, they've timed out. They've timed out. That's really frustrating for my opponent. Frustrating for us as well, because he kind of would like to see. Now we double up into Thunderbolt and Power Gem. Yeah, my opponent's timed out completely there, which is a little bit frustrating. But I mean, they're probably going to time out again. If they do, don't worry. We'll fast forward this bit. All right. Well, I don't know what happened to Ivan there, but he timed out pretty much every time. So he skipped to the end. We do pick up the win. It's a pretty meaningless battle other than those first few turns there. We'll have one more game with this team and then we'll hop in and have a look at the variation that I've got with the Venus on. Try that out. What is this? There's no there's no restricted here. The weeping Ripper. So we got Colossal. Have fun. Oh, it's nice when you get a nice comment like that. Okay. Well, this looks really tricky because you've got the Ferry Monster, which you can have to be pretty much everything. The Dragon Ball Colossal stuff. There's going to be a little bit annoying to deal with, of course. But the Colossal can't max. So I mean, that's a bit of an issue for them. I think Tappofini is good here. I think what we'll do is lead with Cynarol. Grydon. We'll bring... Do we want speed control here? Because we can pretty much nerf everything other than the Dragapult. We'll go Finny. We'll go Finny. We'll go Finny. And we'll go Thundarest as well. Reggie Alecki and Alcrimi. I mean, we just fake out the... I mean, we can fake out the Alecki, but I mean probably better to fake out the Alcrimi. What's it? I don't really know what's going on. It's going to go for Celebrate and it's Selectric. I love the name. You've got to love it. They're going to Voltswitch. Oh, no, they're just reflecting. Okay. We do miss the Alecki, which is a little bit frustrating for us, of course. I think what we'll do is snarl and press it as well as again. And hopefully we hit. And if that Alecki is sashed, it's not. Okay. But we take down that, but Decorate coming out after the Grydon hits. So unfortunately, the Alcrimi not able to get that combination off, which is a little bit unfortunate because you can see the value there. If you can get... You can boost your Reggie Alecki, but you can boost something like Dracovish. That's even more useful. Problem is here, I think we're going to have to potting shot. They're going to be able to get the Decorate off here because we can't risk Grydon getting fishes rendered. There's the plus two, plus two. We can potting shot out on it. The thing that we can do is get Thunderous on the field. We can go for a scary face onto it. Scary face. Do we switch into... Or do we just press up his blade to get some damage on and then allow Finney to kind of clean up? Yeah, let's do that. Okay. Well, that kind of works. At least we might be able to take the fishes rend. I don't know, plus one. Oh, no, they go after the Thunderous, which is nuts. Now, I think we just Thunderbolt and press his blades. And that should be enough if we do manage to hit. Oh, we hit the right one, right? We hit the right one. Okay, it doesn't even come out. And then what they got left, the Colossal. Colossal, yeah. I like the idea of this team. Okay, it's pheromonesa, but we can just... I mean, they're going to triple axel us, right? They're going to triple axel. But do we really worry with Finney in the back? You know, it doesn't really matter too much. We can just press his blades. It's the worst move in the game, I swear. It is the worst move in the game to the Quiverdancing. And oh, my God. Oh, my God. Oh, my God. Okay, we need to scary face again. I think probably, yeah, we... We're all right. We can kind of keep it speed and check. We can keep it speed and check with Thunderous. They need to get rid of the Thunderous. The Groudon's got a little bit of a free time. The screens are gone, so we should hit a little bit harder if we can hit with Groudon, which is just the most... I think one of the more frustrating things, which makes it, in my opinion, probably a little less viable than Kyogre. Like, I think... Like, Kyogre's amazing. I think Groudon's amazing. But the fact is that Groudon has the issue of press his blades with that lower accuracy. It does make it a little more unappealing, I would say, at times, because I'm sure, as a Groudon user, yourselves, if you've used it before, it's the most frustrating thing in the world. You can see we've missed again, so we're going to have to round up. I mean, how many press of his blades is that? We've missed, but never mind. We do come out on top. Anyway, so we'll hop over now and we'll have a look at the other build. Okay, this is the other build we'll feature today, and it is going to be Stack Attacker in DD Female, Groudon, Incineroar. We've got the Venusaur here this time, and then we've got Primerina. So, we've got a bit more of a heavy trick remod or a center trick remod rather than a passive one that we had with kind of Nyligo. We've got really good ways to set that up between DD Female with the psychic terrain. We'll see where he direction helps Stack Attacker set that up. Safety goggles allows us just to ignore things like Amungus, especially when they've got Zernius Amungus on the field. We can really take advantage of that board position and just get rid of the Zernius if it isn't issue Groudon again. We've went for the Sim Spread as the last one. It is bulky, obviously not as much speed, but it's got a nice attack. It can kind of function in and out of trick room. So, it can do all the jobs. Incineroar, again, same one for the same kind of reasons. We're going to be switching Groudon in and out quite a lot. Want to cycle Intimidate in and out quite a lot. So, feel like the especially defensive Incineroar going to give us a little bit more staying power. Went with a Focusash Venusaur here with the Chlorophyll ability, doubles the speed and sun. Obviously, a really nice partner for Groudon in general. Deals with water types and all those threats. Sleep powder is quite a nice option to have on it. Don't feel like we necessarily need the earth power in this format. It is nice, of course. You can hit Zash in pretty hard. You can hit things like Regiolechi really good because you cannot speed it with this speed investment, but you can also hit Regiolechi in things pretty hard with things like Eiffstorm Slurge Bomb and also sleep powder. Protects pretty mandatory here because you're going to need it with the amount of Faker going around. And then we've got Primarina to kind of tag on the end. The Indeedy pairs nicely with this as well, especially if we can get it in and out to disrupt like grassy terrain, which is going to be a bit of an issue for us. But life or Primaria, very strong option and I think maybe being a little overlooked, especially in a trick room environment. So we'll have a couple of games of this team and then we'll wrap up and like I say, the teams are down in the description. If you're wondering and would like to test any of them out for yourselves, hopefully they might just inspire some ideas. Got a heavy electric team up next, which is I guess in a way not too much of a bad thing because we just set a trick room up and then kind of go from there really because we do have to worry about obviously potentially ground hyper tax on on the Zekrom, but I mean, we can guarantee a psychic terrain up for sure. So I think we just got stacker, ground on and then do we want something for Rotomwash probably being a saw? Yeah, let's go for that. Okay, there's a terrain up. Do we just go? I think we have to follow me trick room just to be safe, just to be safe. Cause I mean, the other option is we just go switch to ground on here in trick room, but we don't know what his Pokemon have in their arsenal. I think Coco goes out to be honest to get that terrain back up. So we need to think about getting getting Indy off a field to get it back in to disrupt a bit later as we see the U-turn come out from the Coco. That makes a lot of sense. What comes in Rotom? Yeah, that makes sense as well. And Coco, I would imagine, comes back onto the field now and zapped us. Okay, well, don't mind seeing that. I mean, we can at this point go for expanding force, but I think getting the ground on onto the field now is quite a sensible thing because it means that we can keep our terrain for later. We want to make sure that we've got rid of that electric terrain, especially to make use of Venus or if the sun is up, which is a little bit frustrating that we missed that rock slide there. I mean, we can just sword stance at this point and rock slide again, or we could just double rock slide because they don't really have the switches. You know, we're probably not going to be able to take the Rotom down, but we don't need to worry. Like this is the beauty. You know, you don't need to worry anymore about Rotom maxing and changing the weather. We're in a pretty nice spot. So they're going to get the Coco back onto the field. Rock slide misses the Coco, hits the Rotom. Nasty plot coming out. They're going to try and stall out these trickering turns, but we're doing decent ish damage throughout. All right. I think we just rock slide rock slide again. To be honest, I mean, the Rotom probably protects, but they got to get through two turns of trick room, which I don't know if they're going to be able to do. Yeah. As long as this rock slide hits. Oh, maybe not. Oh, we lose the stack. We lose our trick room, but we got one more turn. And I think I think we bring in. Do we bring in Venus or now? Yeah. Let's bring in Venus or because then we got the terrain. We can switch back in this next turn. And I don't know how they beat ground on to be honest. So yeah, let's just go. I think they're going to fall switch to be honest. Let's rock slide protect. They're going to you turn. Okay. Ground on takes that pretty nice. It's super frustrating that we keep missing. We keep missing, which is really frustrating, but we can get rid of the Rotom now. The the tail went gone. Um, I think we just press this blades to be honest and just go for sludge bomb into the Rotom. And unless we see like a lecture web here and a protect on the Rotom, like I like this team a lot. I think my opponents don't like super. Wow. Prived physical Coco, but yeah, I think we've got this hopefully you know that the ground on is pretty low health and we're going to have to switch it out now to indeedy to get it back onto the field. So we've got that chlorophyll boost, but I mean other than that, we're kind of, we're kind of alright. So, um, and the Venus or Sashed at the same time. We've got a little bit of security there. It does give us a few extra options. Obviously having the Venus or over something like really boom, which is quite nice rising voltage coming out. Not going to be enough and then DD going down, get that terrain up, which is always useful. Um, can just go for the sludge bomb and precipice blades, precipice blades, sludge bomb. Again, you've got to worry about something like, uh, electoral web here, of course, but yeah, I mean, just not not doing enough at all and very good game to my opponent. Really inventive team. Really love it. Okay. Well, I have one more with the team that will wrap up and hopefully we can see a little bit more. It's nice to play something. I'll see if we can play something a little bit more standard. The last team was great and all, but, um, it's, you know, the idea of this team is to kind of play things a little bit more standard in the format. So you can see how to approach certain matchups. This is a little bit closer, I guess, with a zashe and it's an interesting team, of course, with Ninjask and DD Dracovish, Rillaboom and Incineroar. So you've got the double fake out. You've got the intimidate support, um, redirection as well and then speed boost Ninjask, which, um, not entirely sure what it will be doing, but it's an interesting Pokemon nonetheless, uh, intimidate support going to be a bit of an issue. I think if we could potentially get, um, our trick room up here, we being in a great position. So I think we'll go Stacker. Stacker. We got Stacker, DD. I really want the thing is, I think I need to go Stacker Incineroar, Groudon, Primerina, because I think Primerina is going to be really, really useful here. Um, okay, it's not ideal. Not ideal in the slightest. I think what we'll have to do is parting shot out onto the Dracovish. I think they go after the Stacker to stop the trick room, if I'm completely honest. If they go after the Incin, then fair play, but they haven't. They went after the Stacker, and then we can get, um, can't get Primerina. Well, we could bring Primerina onto the field. I think we can get Groudon onto the field. Um, get the Sun up. And then I think what we'll do is we'll trick room and we'll bring Incineroar back onto the field then because then we put the Dracovish down to minus three, and that will, I think definitely ensure that Stacker will be able to take this help and hand boosted, vicious rend, which we'll see. Yeah, I mean, we take that pretty well, pretty well. I mean, we take that really well. And now we can just rock slide. Um, do we go after the Indeedy here? I think we need to preserve Incineroar. That's the big take for us, you know, if we parting shot now, uh, onto the Dracovish. Okay, Rilla boom coming in. That's fine. Uh, follow me. And the rock slide, you can't even follow me. Come on stacks. Right, we'll bring Groudon back onto the field now because then we can just switch straight into Incineroar. Um, many turns we've got left. You just bring Incineroar in here. And I think, no, I think what we'll do is rock slide and bring Incineroar back in here. I think we preserve Groudon for a little bit later because I think once that sun's gone, grassy glide, we do take that pretty well stacks is just a monster. And yeah, now we're in a really good spot where we can fake out the boom. Yeah, we'll just fake it out. Is it going to protect? Yeah, double protect. That's fine. So what we'll do is we'll rock slide and we will potting shot out onto DD. So we can get a sun back up. Okay, it's actually coming out. Just fine. Get a bit of damage onto that DD. If all of our like, honestly, if all of our rock slides hit, I think the DD would be gone now. So we'll get Groudon back in. Um, we'll then we can then just press this blades and switch into incineroar and then press this blades and that may be enough to get the zashing up in hand, sacred sword. Losing incineroar here is not ideal. But if you get the return for the zashing, it's kind of not as bad. A grassy terrain going to leave a feel which isn't good because now we've got really boom to contend with. She's not ideal. Hmm. Do we try and go for the trick room? I think we. I think they go after the stack. I think they have to go after the stack attacker, to be honest, because if the trick room goes up, then they're in a really bad spot, right? So we could potentially use this to rock slide here. Yeah, I think they have to know they go after Groudon. Oh, dear. And they get the crit, which is awful. Um, hmm. Yeah. Now we are in trouble. Now we are. We just lose this now. Um, we can move last. I mean, we don't lose it if they don't go after the prim, but they go after the stacks. Well, we do take it. Okay. So a little bit of a misconception from our end that Stacker couldn't take that and Dracovich left. So I was fully expecting, but this is why stack attack is so good. I guess, you know, um, and then we get the win, get the win, get the gyro ball off. And there we go. So teams, as I say, we've got two today. We've got this one here, which is the stack attack of Primarina. I really like this personally. So if you do try it out, definitely let me know. And then the one that we started the episode off is the Groudon Thunderous Nile League or one again, a real favorite of mine. I think at the minute, I don't want to put it like a final Groudon team up that I'm like, this is the definitive Groudon team that you should use in the format. Not that I ever would, but I think I'm playing around a lot with Groudon at the minute. And I do really like in these kind of builds and I'm not as keen on like the poor we're going to build where you got that dedicated kind of trick room mode because I don't know, I feel like a limit to a little bit. I like the kind of passive trick room here and stack attacker again is a bit different because I think stack attack is one of those Pokemon at the moment in this format where you can literally win a game with just stack attack. If you're in the right conditions to get the trick room up, you can win out with just stack attacker against even like three Pokemon, whereas P2 is not essentially going to really be able to do that. And it is a bit more kind of toned bait than stack attacker is. I don't know. There's arguments for both, but that's just my two takes. Hopefully you've enjoyed today's episode friends. Thank you so much for tuning in. Let me know down the comment section below what Pokemon you'd like to see featured this week. We've had a lot of comments obviously with things like Ho Ho and Pokemon like that, but we will be getting around to those. If you've got a particular Pokemon that you'd like to see featured, then definitely let me know. And then before we end up, we will get on to the toll that will be happening this Friday, the 30th 8pm UTC. I'll put the code up on the screen now for you. So you can join that if you'd like to. It's a massive hit last week and I really hope if you did play you enjoyed it and you got something out of it. We'll be playing again this Friday. We'll be streaming it here on YouTube. So do come along and join the stream if you are playing. It was a lot of fun hanging out with everyone last Friday and we had a pretty good record. We kind of we finished early because I didn't want to continue on and obviously we had a prize last week for Diamond Pearl, the new one coming out the pre-order, which is just a little thanks for me to say thank you for the support that you're giving us. And this week's will be just as good fun and we went 9-2 last week. So hopefully we can try and improve on that this week going forward. Anyway, friends, have a great one. Thank you so much for tuning in and I'll see you all for another episode here on the channel very soon. So until then, take care and bye bye.