 So hello everyone, I'm Yoha from Heism. We operate in the hotspots of social media games and messaging and there's a fundamental problem there. I'll show you in a moment what that is. So if you know social media and messaging is really, really huge. Facebook messaging alone has 1.2 billion users. That's monthly active users and out of the five major social network applications for our messaging platforms. And if you look at people doing chat games at the moment, they're not really chat games. So once again, we have a situation where people are doing games for the platform without really not understanding it. And this is a case like what happened with Supercell when they launched their heyday on tablets, which was previously done by Facebook. And this is where we know what to do. So we're not doing just space invaders there. And also there's another really interesting fundamental problem. So if you think of messages on general, they're really repetitive, they're not something you anticipate or you're really excited about. And we're gonna change that. So our games are absolutely natural and viral by core because you can invite any friend very easily inside the messaging platform. That makes them totally social. We've done some piloting with those games and we get crazy retention numbers. Absolutely crazy. That also lowers our user acquisition costs significantly. And all our games are really message focused. A message is a core element, not addition to the games. We have free MVPs available if you're interested also. Here's a sample of a game we do. So it's a ghost-based game where I can attack anybody, either on the messaging platform or using a mobile game or even in the web. And simple as that, you can put the time interval one minute. If you notice me attacking you in that minute, you win. If you don't, I win. That's the very core of it. And our audience, what we're aiming for, is in the billions. And we're aiming mainly for the mobile natives. They know exactly what we're doing. They understand how this works and they're very open to using this. And our goal is nothing less to be the platform leader. So somebody's gonna be the platform leader on the chat games and we aim to be there. And if you look who's behind this, who we are, what we're gonna do, we have numerous industry awards. We've done numerous profitable games. We have years and years of industry experience and we've done 150 published games all together so far. So we know what we're doing. And here's some numbers. So we don't have any actual numbers yet, but here's if you make a small penetration in the platform, that will already give us huge, huge results. But we don't see the current top 10 as a big challenge for us. And and we presented this to Facebook and they absolutely loved us. So they're really expressed in our game to get there. And what we're looking for now, we're looking for one million seed round and we've been in talks with TechS, if you know the Finnish support system, and they also also gave us a strong yes on this. Our current problem is that we work in this on the free time, but still we managed to do free MVPs already. And yes, it would definitely be a thing. And it's been predicted that this will be the next huge app store in the market. Thank you. Thank you. Beautiful. Do we have any questions or comments? I mean, I don't invest in games, so I don't try to understand games, but I do know that the truth is in the numbers. So you had some early numbers on engagement and so on. Please share. Yes, so we did the B2B app where we had people would play for price gift cards for like 50 euros. We had a few hundred users and after a week 78% of those played. So they played the whole week. 78% of those. I know, it's crazy. I was in the early incantations having a bit of problems with with the retention with very underdeveloped monetization ideas revolving into games that are in the messaging space. How are we going to have any plans? So how are you going to tackle this? You mean the monetization problem? So yes, this is going to be brought to the platforms. So it's going to be coming to Facebook. So we're going to have the basic enough purchases advertising this kind of solutions there, which we know already from the mobile. So we can integrate those there. You don't see any challenges there that the games in the messaging space aren't maybe immersive enough as other traditional mobile games. Well, if you look at people's time span today, it's getting shorter and shorter. So in a way we're kind of answering that too. But of course our games will be having more, much more content. So having all the leaderboards and the meta games and all those goals to the game. So we're not going to have that as a core, but you're going to have the long-term goals. Include also. All right. Then thank you, Yuhar. Thank you. And we will move on to the next pitch.