 Let's play this from the beginning. There might be sound like last time maybe the shooting No sound. All right Oh neat cool, all right, let's see So what I would do the couple things with the camera that I would tweak that might help you just focus on the animation Like even on here, I will probably tilt down a bit lower so that when he enters. He's not in that half You want to look at the third? It's kind of like the It's a knee jerk. It's kind of like I mean there are many ways to look at composition But I think it's kind of like oh, it's a nice clean version to start with and we're very low So even here actually let me just bring this up just in case that's the lowest part of the frame here We're so low That like the upper part you're always expecting something to come through the window here So to me it feels like we can reframe this and by we I mean you Where we are maybe potentially more like this comes in Then and then that and that way you have a big clear framing, but even here. I'm not quite sure why we are so high And you might even wait with the translate where We wait a bit and then when he starts to run then we start going back, but even then again, we need to be somewhere Here with the framing Versus all the way down. I'm just I'm not hugely smitten by the current framing there So lower lower lower and it's tricky to kind of see what's going on given that there's such pops because of the steps Blocking it where we can we need to kind of know our point Like where he is Now I understand that at that point we would tilt up because we want to see the creature and that's cool. That all works Again, there's some big moves here on the human So be cool to get that splined out just to see what's going on is at this point That gets a bit weird. We don't see the face. It's all cut off The creature is really low in frame here then needs to be a bit of a reframe Where we're probably higher on the camera But you know, he would be always there some some parts are a bit tricky To determine as of now. This is all cool Definitely more clear as to what's going on Then I be careful. This is a strange camera move where the camera Here it does it translate down and then over and I would keep those things All in rotations. So we just kind of reframe through rotations and not with With sudden translates you can see how there's a perspective change in everything because it's a translate You have to imagine this is either person running. I mean, we are on the ground here, but you can always imagine There's like a train track or something where You know rail where the current people are pulling that camera back, but of course he gets a bit tricky We're so low So you have to think in terms of how can we make this work that I said that the camera doesn't distract from the action with Some implausible camera moves Framing wise, that's okay. That's all cool Again, we can maybe potentially change some things, but it's okay. It's cool to see this here and that and I like that that we're focusing actually on the stomach goes here and then Does this and then? That's cool, but even here we have a I'm not sure what's going on here. Is this a camera change like a lens change because there's a massive distortion here The face starts to scale. I'm slightly confused as to what is going on Through there. This feels like we're really changing the cameras. That's something that was a Miss key at the end. I returned to go for a horror movie element where suddenly there's kind of a almost like a dolly zoom type of thing So that would be my comment for the cameras. Now you are asking here Let's see you look forward to alterations All right, that seems all fairly clear other than that Action-wise again, that's something still cool. I love how he pushes off of the gun is great It's the creature there. It's cool. We might even be a bit further here if possible to separate the creature from him That's cool. I like the crossing going up there like the speed of the creatures cool Look at the timing of the firing. So does this I look at the guy look at the creature then Again with the step mode it's tricky. He shoots and he there's such a massive move over one frame It's gonna take a lot longer and The right concern is that since this needs to take a lot longer to shoot to have that impact to stumble That do you then want to tilt with the creature so that we're actually missing what's going on Probably then has to shoot to focus on the creature shoots and does that okay? That's cool on the second creature. That's all cool to run look at the weapon BAM Yeah, the rest is really cool. My thing would be And if you want to I can help you with the with the camera Maybe if you if you can add or just spline the whole thing even it's going to be super wonky I'm just curious about the placement of the character and you can send me the scene And I can help you with the camera if you want Silly up to you But that's that I Would definitely go into more breakdowns so you can see proper placements and timing special things like this where there's such a Difference so more breakdowns between really big moves so we can look at the timing and placement of both characters. All right. Thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. All right. Thank you