 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're continuing on with our VGC series 10 content and featuring along the same theme as we have done all week. Another underuse restricted Pokémon in today's Pokémon is going to be Zekrom. So it is the dragon and electric type in very unique type in very rarely seen, but I think has a decent place in the format in the right settings. Of course, it's not going to be a top tier Pokémon, but it's a lot of fun to use and also look at as well for other options. We've got a supporting cast of Rillaboom with the Assault Vest. We've got Toadkiss because we've got a Dragon Dan Zekrom set. Feel like the redirection, especially from things like Landerous and Carnate with the earth powers that are going to be a little bit more problematic and make a lot of sense here. We've got Mamaswine again helps out with that Landerous threat and also the Intimidate threat that you're going to see throughout the format from things like Incineroar with the Oblivious ability on Mamaswine. Going to be able to ignore that. Focus Sash gives it a little bit of security. We've got the Tapu Fini to switch in bit more of a staple Tapu Fini set and this one with the Carmine variant gives us a little bit of room. We've got two terrains as well to kind of disrupt opposing terrain support and then wrapping up with Talonflame giving us another flying type to the team but gives us our priority tailwind that is very valuable to a lot of things, especially the Mamaswine and the Zekrom on the team. So the poker fist is available down in the comment section as it always is. We'll have a couple of games with the team now and then I'll throw the rental code for this team up at the end of the episode. So if you'd like to try it out for yourselves, stick around till the end of the episode. We'll have a couple of games and show you how to kind of pilot against hopefully some popular meta teams and see what it can do. So without further ado, friends, hope you enjoyed today's episode. Drop a comment down below. Let me know your thoughts on Zekrom, what you think of it as a restricted. If you tried it, I don't expect many of you have done so far. This format, but do give it a try. Do give it a chance. It's a cool Pokemon and we'll jump into our first game of today's episode. First up today, we have a Rotom Wash, Landerous, Therian form, Zernius, Golisopod, Incineroar and Manderbuzz. I mean, all week we've been starting off with some really kind of unique teams. So it goes within the trend today. It's nice to see some other things being used as well on the channel from opposing players as well. Always nice to see those meta game teams. But what are we looking at here? Where's the support coming from? The Zernius main support is going to be like the fake out from Incineroar. It doesn't have any redirection here. There's Tailwind potentially from the Manderbuzz that can cause us a few issues. Of course, the Rotom Wash, not really a huge issue because we've got Rillaboom there. Zekrom going to be threatened by the Zernius for sure. So we need to be a little bit careful for that one. But our own Talonflame kind of helps us out a lot here. It's just we don't really want to allow the Zernius to kind of get set up, which is the big thing for us. I think Togok is going to do a nice bit of work for us in this game. Got to be careful on the Golisopod turn one with the first impression, especially if we bring Rillaboom here. We could potentially go Tapu Fini, but we want to try and utilize the Yorn, I think. So something like Mama Swine probably lay out a nice chunk of damage initially. We'll go Zekrom and we'll go Rillaboom in the back. And I don't know if we'll need the Tailwind in this match, but I might be wrong about that one. Talonflame does alright, to be honest, with like the big brave bird. It can get off into the Zernius. If it does get the G-Mancy set up, it also hits the Golisopod for pretty good damage. But other than that, the Tailwind, I don't know if it'll be massively necessary in this one. So, let's see what my opponent goes with. Imagine Incineroar, Zernius potentially. Yep, there we are. And they can fake out the Total Kiss here. They can. If they stop the Yorn, it makes it a little bit more tricky for us, for sure. But they can just go for the G-Mancy. We'll go Yorn. And we'll go for an Eysical Crash into that Zernius. We need to get the Yorn off. So that's the big thing for us here. We can just put that Zernius to sleep. That'll be huge for us. I'd imagine because, you know, well, okay, Incineroar switching out, that's perfect. We see the G-Mancy here. That's, I mean, ideal. And they just go straight for a move last, which is still fine. We take a massive chunk of damage for our troubles, but it's not the worst as we get the Yorn off. We either force the Zernius out now or it goes to sleep. We get some nice damage onto it as well at the same time. So I think what we'll do is we'll switch into Rillaboom and we will protect Agoromamo here because, like I say, they either switch to Incineroar from Zernius or they stay in an attack. And if they attack, then they go to sleepybys. But the Rillaboom going to be able to come in and take a potential Electro-type attack from the Rotom pretty well. And then we can pressure with fake out the next turn onto the Incineroar. If we need to, or we can pressure with grassy glide as well. So we also have the ability now to fake out into the Incineroar and get Zekrom onto the field, which could be a decent option for us as well. And Rillaboom in without being intimidated is always a nice option here. Could have had the opportunity to go for a high horsepower potentially into the Incineroar slot, but we do see a Volt switch come out. OK, so I'd imagine the Zernius to come back in now. But we've got the active fake out. I mean, they've got active fake out as well, which is a little bit annoying, but I mean, we can switch back straight into something like Togokis here. Just fake out the Zernius because it's likely they fake out Mamaswine just to get rid of it. I think it makes sense to it's mind of us. OK, well, don't mind seeing Mandy come in. Because we can just fake out Incineroar. I mean, we can double into Incineroar now if we want. Got to be a bit careful around a potential Bravebird from. I mean, we can fake out and we can high horsepower into Incineroar. The only issue here would be if we see the Rotom come back onto the field. But it's a little bit risky because yeah, there's a fake out coming from the Incineroar. My horsepower come out. Just Bravebird will deal with the Rillabooom pretty well here. OK, they tell when that's fine. We've got priority attacks on both our Pokemon, so it's not a bigger deal. And a grassy glide and a nice shot will be enough to get the Zernius if it comes back onto the field. Getting rid of the Incineroar is nice because then they don't have that kind of line of support through Intimidate and Fake Out. It can be a little bit annoying to deal with. OK, so we either double protect now. I think we can double protect this term. We can't double protect this term. Grassy Glide, I expect the Zernius to protect you. You just high shot grassy glide. They can only take one thing down, right? Well, they don't even protect the Zernius, so we should be able to get it. Yeah. Oh, the Crit. Crit might matter. There we go. OK, deal with the Zernius pretty handily. Now that threat's gone. Zekrom has an absolute field day against what's left. File play, no Bravebird coming out. So, we wrote him in a bad, bad, bad shape. We didn't need Zekrom in this game, but we've got to bring Zekrom in. We've got to bring it in, I think. Rotom left, Soul. Grassy Glide into Rotom. And we can, I think we just high shot, because it's not likely that Mano gets an attack off here. Ooh, I like switch. Right, Zekrom has definitely come to the party. What are we going to lose? Relaboom, I think you go after. I think you prioritize Relaboom here, yeah. I like switch a little bit annoying. But, like I said, it does open the door for Zekrom to come on to the field. Got to watch out for that. File play, of course. But I think we've got a nice switch where we can protect here. We can protect Zekrom switching to Togus. There's no way that Rotom's gone for a Thunderbolt into the Mammoth's Wine Slot. And it's likely that we probably see Ala switch again anyway. But I mean, like at this point, it doesn't really matter too much. Because what we can do by getting the Togus onto the field is just redirect those file players and get a free Dragon Dance off. And then, I mean, then the Manderbus doesn't really have a way to deal with the Zekrom. So Mano going out, and we'll get the kiss back on the field. Like I said, that redirection here going to be so useful for Zekrom. I don't think we need Zekrom, to be honest. Willow is coming up from the old Rotom. And Roosh is coming up from the Manderbus. Oh, okay. Interesting. Well, Willow is... I think we take a combination of, like, the thing is the Tailwind ends here. So do we go Dragon? No, Tailwind ends next turn, doesn't it? I think we've got one more turn to Tailwind. Oh, it's ended. It's done. Um, I think we Dragon... Do we Dragon Dance? Yeah, we Dragon Dance. And redirect. Follow me. Because we can pull away. Like, we should take a Thunderbolt from the Rotom. No problem. And it feels like a bit more of a sport of Rotom anyway. So I don't think it's going to be, like, super offensive. Definitely not going to be life-orbed. They probably suspect the redirect here. But then, after one Dragon Dance, we're going to be able to just get rid of everything. Fileplay is not going to do anything at all if they go for the Fileplay with the Manderbus. Um... I mean they could Tailwind. But again, it's not really going to save them in this situation. And I think we just target down the Rotom this next turn. Uh, Fileplay coming out. Yep, the burn kind of helping us take that way better. Uh, and now Dragon Dance Zekrom can do the biz for us. We may see Protect. We may see Protect. I mean, we could just go after the Manderbus here and just redirect again. Because it really doesn't... It doesn't make any difference. It's just if they get the Tailwind up, it makes it a little bit more complicated. But there we go. Battle canceled. So dealing with Azernius. Azernius isn't a great matchup for this team. Honestly, you have to play it super carefully. Um, but you do have ways to kind of deal with it. You do have ways to deal with it. Like I mentioned, Talonflame, we didn't bring to that game is a way to deal with it. Uh, but very good game to my opponent. Nice one for us to kick off with today. And we'll jump into game two. Okay, next up today, we have a Lugia Entai and DD Female, Rilla Boom, Urshifu and Grimsnall. Very interesting looking team. Obviously the restricted going to be that Lugia. Not something that you see too often, but Zekrom has a really good matchup against it to be honest. Uh, what's going to be tricky for us to deal with here? There's no intimidate for us to worry about. Sacred Fire going to be a little bit obnoxious, especially if they are able to get the burn. But we do have, you know, terrain support with the type of thing to kind of help out there. They do have the Rilla Boom. Uh, it's going to cause us a few issues, of course. I wonder what kind of Urshifu that is. Is it the water variant? It probably is rapid strikeout, imagine. So I think what we'll do is go Zekrom. Hmm, we could go Talonflame. Talonflame is pretty nice here to be honest. Talonflame with Tailwind does help us out a bunch. Uh, I think we go Zekrom up top. I think we want double flying here. Makes sense. I think Talonflame and Togekiss. I mean, we could just go Togekiss as a lead here as well, and Talonflame, and then Tabithini as well in the back. Tabithini makes a lot of sense in this match overall. So, let's lock in with these four, and let's see what we can do against this Luvia. A nice trainer card, with that Meowth. Reminds me of the G-Max Meowth card. V-Max, I should say, the trading card game. Always puzzled me, like, why TCG went V-Max and not G-Max? I guess they didn't want G-Cards. Yes, because that's what these would be. Geez. I don't know why. Anyway, enough of that. We're going to see Baldur's. There's an option, and they can extreme speed away. We could go for a yawn onto, um, the anti. I mean, we could just drag and dance as well and switch into Tabithini. Just a Baldur's. Baldur's makes it a little bit more obnoxious to deal with. I mean, we could scout out turn one as well. Scout out. We could go for a yawn into anti. It just kind of stops us bringing Tabithini in the next turn potentially, but then are they just going to switch out anyway if they are yawned this next turn? Sacred fire. Okay. So, we don't need to worry about the Baldur's. And no redirect as well from the, uh, the indeedy here, which is always another thing. But I mean, if you get the yawn onto the indeedy, not really too worried about that either. So, but if sacred fire is their best line of, uh, support, then I think we're kind of all right. Just whether or not we, uh, we go for the drag and dance and switch into Finney. We could switch into Talonflame. I just don't want to take the expanded force damage, you know? I think we bring in, I think they're going to switch anti out because the yawn like at this position, they're like, uh, anti probably goes to sleep. But even if it doesn't, we get the drag and dance. We are going to prevent it if it doesn't switch out. Of course. It likely isn't going to switch because it would have went before. Uh, Talonflame is to be honest, I think. Yeah, sacred fire again. Drag and attack them, not really worried about that too much. Um, get the drag and dance off now. We're in a good spot. No worries about getting burned either. We can just start getting rid of stuff. We could probably set up a calm mind as well. We're tapping Finney this next turn. Where you going after the Zekrom? Yeah, enough lucid. Still does a nice choke of damage though, doesn't it? Uh, okay. So, do we just calm mind here? We've got the opportunity to. We could just attack. We could go on the offensive. Might be better to go after the Indeedie. Yeah, calm mind. I think it's nice, nice play because the anti not really causing there's too many issues. So, oh, it's scarfed and tied. Ha, ha, okay. Hopefully this is enough. Should be with the light bulb to get the Indeedie. Look at that animation. So cool. Such a cool animation. Zekrom is the, is the boy. Uh, but obviously the sacred fire being scarfed as well causes us a few issues. But I mean, tap with Finney now and a great spot to just start putting some damage out into the field. But I'm surprised. Scarfed and tied. Not something I've really seen before. But, ah, this does complicate things a little bit for us. It's dark. I think we have to, we have to, we have to bring into the case now. Um, we've got Moonblast. Moonblast and then we can muddy water the next turn. But we'll keep Zekrom because we want to keep it for the Lugo matchup for sure. And then even if we need to, we are losing a dragon dance here but we can get the tail wind up with Talonflame. And even if the Yoshifish sash, which it likely is here, we'll take it down to the sash now. We can muddy water the next turn that kind of opens up the door for sacred firing into the Finney. Wicked blow. Where are we going? I guess, yeah. You have to go after the Zekrom, right? I'm surprised that Entai didn't, though, because if we stay on the field, then we get to attack off with Zekrom there. Likely pick up the knockout onto the Entai, but I mean, it's all right. It's all right. It's all right. Take it down there. Fuck the sash. And then I guess we just air slash into the Entai and muddy water. They're going to be able to get their attacks off. But I mean, nothing. I mean, we can protect here. We won't. Can't protect on the Yoshifish. But the Yoshifish likely, I think, last stitch attack probably goes for a wicked blow into Finney anyway. Okay. Switch out. Lugia going to hit the field. At least we've got redirection from the next turn. Yeah, they got Sacred Fire here. Hopefully the muddy water plus one is enough to get the Entai. It has to be more offensive. Okay. Not quite enough to get an accuracy drop and deal on the Lugia. Not on the Entai. But we're not really in any sort of trouble, are we, this stage? I mean, the Lugia is a little bit obnoxious to deal with. We'll try and get a yawn off onto it. I can't guarantee that we will be able to. We'll just go for another muddy water at this point. Sacred Fire going into Turgus. Yep. Going to take away that yawn. But then we'll bring in Talonflame. Get the tail wind up. Yeah, we're going to need Zekrom to finish that thing off. And we need to deal with the Yoshifish before Zekrom comes onto the field again. So the muddy water here, quite useful. As long as you get the Entai. Yeah. And then what we'll do is we'll go on Moonblast, tail wind, and then that set up Zekrom to come in to deal with the Lugia after that. And if Talonflame can stick around, then that's ideal for us. But the tail wind going to be the big play for us to get Zekrom in. And then double up into that Lugia. Really, we want lots of Titan. Has he got the leftovers? Or what does he have? No, no, no. That's fine. The tail wind here and Moonblast, like I said. We don't want to risk going muddy water here. It's not worth it because if you miss the Yoshifish and they take down Talonflame, then we've got to get Zekrom onto the field. We've got to then worry about obviously the Yoshifish like anything could happen at that point. So we just want to try and tie this up. We don't want Zekrom in a position where it has to think about anything other than just getting a big attack into the Lugia. Now, this magic thing is a bit more tricky as we get the tail wind up. So it means Finny will be able to add speed this next turn onto the Yoshifish, which is good. And we're just seeing them in the comment. It means that Talonflame can get a brave bird off into the Lugia. And with the sharp beak, you should do a bit more damage to it as well, which is useful. So, I don't expect Lugia to have protect either. I don't think it's really ever got room for it. So, brave bird like I say, and one Moonblast. They may go for a Sucker Punch into Talonflame, but a Sucker Punch isn't going to be enough. I don't think to get it, especially because it's sashed. It'll be a different story. I think if it's banded. So, we'll get some nice damage. And of course, we've still got our Gale Wings intact right now. So that's good. Wow. We just need another one of those, to be honest. And that will do it. Sucker Punch, yeah. Because the Gale Wing is in effect. Forget about that. And that's enough to get the Urshifu. And then it's just Lugia versus the World. And we've got a Zekrom in the back. So, we're kind of alright, even if we lose something here. We'll recover coming out. Okay, well. The problem is we don't want to be in a situation where we lose like a Tailwind. The ability to Tailwind. Yeah, we've got no more turns. I think they're going to recover again. We can't mind again. We can't mind. No, I think we pressure with Moonblast because we can get the Special Attack drop. They've got to attack at some point. If they don't, and we're going to be in a position where we can get the Tailwind up again. They've got to, like, they have to attack here. Otherwise, they recover. We attack again. You know? Yeah. And I think actually this time around we'll probably do enough damage to just get the knockout. I don't think it's able to recover enough to deal with the Talon Flame. So we might not even get to see Zekrom come in here. Well, they do have Protect. That's interesting, but that's actually all right because that's a bit annoying, to be honest. Because I think one thing we could potentially do is Tailwind with... They're going to recover, right? They're going to recover this next turn. Tailwind pit is at the May Attack. I think what we'll do is Tailwind will switch Tappy Finney out to Zekrom. The only way this could bite us is if they attack into the Finney here. I don't think they do. I think they need to get rid of the Talon Flame and I think they recover anyway. So if they do recover, we're kind of all right because then we just pin it. If they knockout Zekrom, it gets a lot tougher because we obviously use our Calm Mind Boost, but they recover, so we're all right. And now we can just go for Bolt Strike, Brave Bird, and we're all good. Brave Bird. Bolt Strike. And that should wrap the game up for us. We're going to have multi-scaling. Okay, protecting. They're going to protect their way out of this. I think they're going to be able to triple protect is what they need. Oh, come on. Get the salt out, ladies and gentlemen. Bad sportsmanship. Okay, well, we would have won that, friends. It was us! No! I've got to go down and pine the salt. I can't believe that. We would have won that. We would have won that 100%. There's no way they win that. In a million years. I'm so sad about that. I'm so sad about that. And I have to admit, hands up high. Big apology to my opponent. I guess it means that we can push in. Why is my internet doing this to us, though? And my internet's fine. I have the bot from the discord running right now. It's running right now. Nothing else is dropped off like. I hate the switch sometimes. I wish Nintendo would just make a console that had good wifi like everything else. And I don't have a spare ethernet cable because I have it plugged into my computer. So I know I'm complaining, but I just wish. Nintendo devices never have the best wifi equipment in my opinion, anyway. So we're going to get rid of a team. I have to get rid of the alternatives to this team because you don't have room for anything else at the minute. Everything else was put up this week. There's my little rant out the way, but it all started with the DS. The DS was terrible. You had to buy a dongle back in the day. And then the three DS wasn't any better, was it? So, yeah. Anyway, anyway, enough of that. But it happens far too often. It's either a server issue or it's an issue with the switch. And I would put it down to probably both, to be honest, because I've never been generally that good. But on a light and not friends, here is the rant of corporate today's team ran over with, I'm a little bit sad that we lost that last one when we really should have won it. We were in a such a dominant position in that endgame. Talon Flames, an absolute beast. Zekrom is an absolute beast. Mama Swine's a beast. Everything on the team's a beast. If you do try the team out, I hope you have a lot of fun with it. It is a lot of fun to play around with. And of course, it's not a massively serious one. It wouldn't be a team I take to a tournament. It's something that is a bit of fun. And we are using it because it's an underused Pokemon. And hopefully it might inspire some ideas for you. You know, there are some really good Pokemon on here. Mama Swine, I think, very good in the format of the minute. Especially with its oblivious ability. Talon Flames, another Pokemon, I think, very good at the minute. You know, if you give it your wing beat, it's a really good way to stop in something like Windsor Con. Especially if they're sashed, you can stop them getting the tail wind up before, you know, before they can get that prankster tail wind up. Because you'll hit them first because you'll faster generally. Zekrom as well, a great Pokemon against things like Kyogre and Tornadoes that are kicking around at the minute. And the Dragon Dance is really nice. If you can support it well enough. Tabby Finney as well, really great. Can't sing its praises enough and we don't even need to mention Rilla Boom, do we? But that wraps up the week. We've had five teams this week. We are back with content full on. So we'll hopefully continue that next week. Hopefully I've been able to get some streams up as well. This week it's been a lot of fun doing it. Hopefully you've enjoyed all the teams, the rental codes and everything like that. Please leave your comments down below. Let me know your thoughts on what your favorite team has been this week on the channel. And I look forward to reading through all of those to you as soon as I can, friends. So have a great rest of your day. What have you up to? Have a great weekend. And I will catch you for another episode next week. Until then, friends, take care and bye-bye.