 All right, well, let's go back up to the stage and see what's going on. Thank you, gentlemen. All right, folks. Without further ado, let's introduce our first player from Montreal, Representative Panda Global Hayate. It's a battle for Canada, my friend. So good to see you. How pumped are you for Mortal Kombat 11? I'm ready pumped to come here and try the game, experience what it's like to play it, I'm having a great time and that's what's up. All right, man. Excited to see your game played. Go ahead and take a seat. Let's introduce your opponent, Hailing from Toronto, Beast Coast, Honey Bee. Welcome, my friend. What do you plan to bring to this game being such a huge Mortal Kombat fan? Well, in the last game, I was known for playing Devora a lot since she's not here right now. I'm going to use Baraka and chop, chop, chop to victory. Chop, chop, chop. It is. Go ahead and grab your seat. We're going to give you a sec to get ready on the button checks as they choose their character. These two professional players have been competing in the Mortal Kombat scene for quite some time. We're going to give them a second just to check out and log in and get ready for our first matchup. In the character selection screen right now, there is Baraka who we saw earlier today featured in that beautiful presentation from Ed Boone. And you can see the menu right now. All of the different options these pro players go through to make sure they lock in what they need to be their best. And it looks like they're both ready. We're waiting for Hayate for his last button check here. Hayate ready. Honey Bee ready. Gentlemen, let's get this match started to the commentators. Here we go. I am super hyped. Scorpion is the exact character I predicted Hayate would play. Okay. It makes perfect sense because what do you think of Hayate? Crazy showmanship and mobility. Yeah, excellent footsies as well. And I've already seen some good tools from Scorpion in that. Yeah, one of the big things about this game is most of the characters use weapons and they definitely use them well. Like Scorpion now uses his sword more than he ever has and he has excellent range. He's kind of been reimagined as a mid-range combat. So let's talk a little bit about how the game differs from MKX. What are some things to look for right off the bat? One of the big things to look out for is the new meter system. There's now two stamina bars. There's defensive and offensive. And offense is what you use to do amplifier moves. Defense is what you use to do wake-up attacks or wake-up rolls or our new breakaway mechanic. And we have our first crushing blow. That's another one of the new mechanics. There are certain moves five or six per character where they have different properties. For example, doing the move three times in a row or countering a high attack or punishing a move and you will get that x-ray effect and they do hollow damage. Eye popping damage, mind blowing damage. And they also can have properties like they can pop you up or re-stand you there. Significantly better versions of those moves when you get the crushing blow effect. So that meter just to be clear, it just comes back on a timer? Correct. It's not related to anything else. There's no longer meter building by doing moves or taking ship damage. There it's on a timer. You can almost think of it like a cooldown. Okay. And it is a very fast cooldown if you've only used one bar. So you definitely should feel welcome to use your amplified moves a lot. But if you have none right now, you can see he could not do this amplified teleport. Right. Oh, you can see Baraka jumping that back one. Very smart. I started to read that teleport, I think, right there. But you can see, is that back one I think it's on there? Yes, back one is the sword move. Yeah, incredible button right there. A lot of the characters play their best at that kind of in range. Oh, here we go. Let's see. I don't know if you could hear that in the way that I could, but I have big old headphones on my ears right now. And each one of those little blood droplets, I feel like, was in my head. Our audio department does an amazing job of making something gross, like 10 times gross. It was definitely gross. Which is so nasty. Yeah. Talk to me a little bit about movement in this game. Seems like Run is not there. Run is completely gone. Instead, we really wanted to make walking one of the key things. A very kind of old school 2D fighter feel. You can't actually dash, but the dashes don't really go that far and they have a lot of recovery. So they're mostly used to, like, maybe when you sub-zero freeze to get there quickly, or if you want to take the risk because they have a lot of recovery. Walking is really the name of the game in my opinion. You can cancel a dash with a block or an attack if you want. Reminiscent of MK9, but it's not nearly as effective as it was back then where you would kind of dash block rapidly to get it. You really have to fake to get in. Which then goes with what I'm saying about the normals having so much range. So the normals have a lot of range at mid-range, and everyone's using their weapons. But the walking is really strong, so you can kind of walk in and out of that range easier. Okay. Yeah, it seems like already from about this range they can play footsies. Exactly. Yeah, Baraka uses his blade to this back 2. Yeah, that back 2 overhead is huge. Half screen. Right. And one of the things we want to do is we definitely wanted to bring back the really exciting offense of MKX, but we've looked at the overheads and the lows, and they have a lot more risk-reward factor too. Baraka does have, it's exactly the same. It's like almost a half-screen overhead, but he's not going to get a combo. Right, right. Or Scorpion does have a low that can combo, but his overhead just slaps you down. Okay. So it's going to be a lot rarer to see the really, really deadly mix-ups there. So we just saw a little short-hop out of Scorpion. What's going on there? Short-hop is a new mechanic where you tap up, and it will crush any low attack or a throw, and then every character has attacks they can do out of it. They can either do a punch or a kick, and they're universal overheads that will slap you. So for example, if you predict that Baraka's going to try to throw you, you can do a short-hop to actually go over the throw and then do a...