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Published on Nov 22, 2015
This is the first development video of Fuzion Labs’ first-person shooter (FPS) artificial intelligence (AI) engine. To learn more about our AI engine and Project Dystopia, please join us at www.FuzionLabs.com. See you there!
At the start of the video the AI loads a scripted course of action (CoA). This CoA is determined by the state the AI is currently in and is identified as the best CoA for achieving some goal. The state dictates the goal the AI is trying to achieve. In this case, the AI is in an attack state, and we wanted to simulate a CoA for meleeing the player. The CoA is a set of action trees. Each action tree as executed, will drive Unity’s pathfinding and mecanim system.