 So guys we are back with another Lords of the Fallen video and today guys we have a brand new update patch for the game version 1.1.310 November 9th, let's go. How's it going guys? My name is DPJ and if you do enjoy the video leaving a like really helps out and if you like what you see and want to see more be sure to subscribe so let's get into it guys and do some great great changes and additions added in with this update. Okay, so all platforms greeting lampbearers. Earlier this week we released a 2023 free content roadmap. Guys you'll see this on screen now showcasing the ongoing optimizations and enhancements we'll be making to Lords of the Fallen as well as the updates based on community feedback that we will be dropping in the upcoming months. Today's weekly update introduces over 100 significant tweaks and improvements across the board. Alongside this it also includes the first inventory expansion pass, a full revamp for the sundered monarch boss encounter, online functionality for the steam deck, further HDR improvements and we're also very pleased to confirm he quest items will no longer be affected by inventory limitations. As requested by some of you we also added the option to hide damage numbers on the hood for a more immersive experience. By popular demand while it wasn't included on the initial roadmap released we're happy to announce work has begun to allow to re-customize your character's appearance in-game. That's an amazing change. I made so many mistakes in my character currently scheduled to release this side of the new year. This feature will come with its own mini quest who are unlucky. That's pretty cool. Okay so let's dive into the update they state. Inventory. Previously unique items couldn't be picked up when the inventory was full. Now key and quest items and unique items will be picked up even if the inventory is full exceeding the inventory limit as necessary. This applies to keys, spells, quest items, ammo types, gestures etc. This change could also resolve any potential issues with quest lines where a required item couldn't be picked up due to an inventory full message. Additionally starting from patch 1.1.310 if the inventory is full the item will drop to the ground so they can be picked up later. Please note that the stash expansion is still in progress and will be available later this year. Okay so on to HDR. HDR has been further tweaked to provide an even wider range of colors. Steam Deck. Online functionality is now fully operational on Steam Deck. Steam Deck no longer crashes when the Scarlet Shadow spawns so it's back on Steam Deck. Valve driver should automatically update when you start the game. Stability. Fix a crash that could occur when accessing the Shrine of Arius when switched into offline mode. Fix a crash that could occur when quit into the main menu while being in a multiplayer session. Fix a blocker that could prevent players from finishing the game with the umbral ending. Okay so on to performance. Optimize certain actors in the game to increase performance in several areas. Optimize performance in sky vs by reducing cast shadows without reducing visual quality. Optimize performance in upper cover of marketplace square by reducing cast shadows without reducing visual quality. Optimize performance in castle bramis while being in umbral. Optimize performance in the man's area by reducing cast shadows without reducing visual quality. Optimize performance in red corpse church by reducing cast shadows without reducing visual quality and I've done the same here guys for when the uh with our entity spawns in as well as within lower cal rough and I've also optimized collision meshes in lower cal rough uh bridge area to reduce collision counts and increase performance okay so on to pvp fix an issue with fog walls that would allow players to leave a crimson ritual area added music to crimson rituals to increase tension in pvp improve the ui for finishing crimson rituals added additional descriptions for failed connections for crimson rituals okay so on to revenge improve the ui for finishing revenges that's it okay so balancing pve focused here stomping on drowners hounds and spirals now instantly kills them pretty cool braided ring summoned allies can use more ranged attacks before disappearing the ring used to add a plus five now adds plus 10 with this change pretty cool the pendant of a trophy uh umbral sorceries can be cast with insufficient mana but at the cost of wither damage equipping this amulet now also reduces your wither health regain rate when you deal damage with it health costs increased umbral eye of a lulsh while charging a heavy attack or damage is received as wither damage and your posture cannot be broken pretty cool equipping this eyeball now also reduces your wither health regain rate when you deal damage umbral eye of a lulsh and on which use ranged weapons without ammunition but the cost of withered health equipping this amulet now also reduces your wither health regain rate when you deal damage hurt reaction sometimes triggered in the wrong direction this is now fixed okay so now on to bosses now the trio in the dark spot waits more diligently for the player to be at the exact arena space before triggering the whole combat the standard monarch boss encounter has received a full revamp and as result is more challenging pretty cool they state this has been achieved without tweaking his hp or damage output pure behavioral upgrade this is tougher improve the hitboxes of the following bosses to better support throwable weapons delvula the sundered monarch light reaper caloric hush saint runehold and the spurn progeny pretty cool enhance the combat camera behavior to prevent locking down when being close to a target light reaper could sometimes get out of bounds in one of the encounters leading to him leaving the fight adjusted their trigger areas for the skin stealer boss to prevent the player from hitting him from a distance without his reaction okay so now on to a eye fifth of the chill curse adjusted and added leashing volumes months of the hollow brothers received additional leashing volumes and added new ones added leashing volumes for all enemies at the system also adjusted two triggers to a can for edge cases in which enemies will be unresponsive if you traverse their level backward improved nav mesh and collisions of forsaken fenn where the fallen tree is changed nav link position for better navigation going down are one of the platforms of programs purge added nav modifier volumes to avoid the ai from taking a dangerous path and getting stuck in the cellar of the mounts added nav modifier volumes to prevent umbral enemies from getting stuck with collisions in the cellar of the mounts of the hollow brothers added additional ai blocking volumes at redscope to avoid umbral enemies spawned above dangerous collisions we want our ai's to be safe or they might resort to their syndicate against our level designers tower of penance adjusted and added leashing volumes the sky rest bridge adjusted and added leashing volumes adjusted spawning boxes for the enemy encounter before the lamp hunter area of fitro is born applying with the damage to the fortune of tricks enemies that sometimes did not cause them to trigger aggro on the player now they always react properly further refinement of leashing volumes in upper cow roughs big plaza encounter adjusted and added leashing volumes at the sky rest bridge adjusted the added leashing volumes at the program's perch upper area added leashing volumes for all enemies at the imperium adjusted and added leashing volumes and abbey of the hallowed sisters adjusted and added leashing volumes in bramish castle new leashing pass on different enemies and encounters in lower cow rough new leashing pass on different enemies and encounters that fitro is gorge the chaser could use some floating nav mesh at redscope village nav mesh has been cleaned second pass on leashing volumes for redscorps pilgrims perch for second friend fear for the chill curse tower penance and bramish castle mounts of the hallowed brothers had a new leashing pass on different enemies and encounters paya now plays her upgraded sangrenerix animation with better alignment regardless of the action the player was doing before interacting correctly nav mesh on upper cow rough for improved ai navigation okay so now we'll move on to ombro tweak the distance of the soul flay versus the ui icon in some cases the interaction icon appeared but the soul flay was not triggering the desired effect now they match in all cases fixed offset particles that could sometimes occur on soul flayable umbral bellies containers fixed offset particles that could sometimes occur on soul flayable doors fixed a bug in which the axiom items would sometimes fall through the umbral ground under certain conditions while transitioning making them only pickable in axiom okay so on screen now guys you're seeing the level design not much has changed here to be honest and then you will go on to see collisions and there's a whole heap of things there which is just absolutely crazy if you want to read through these guys you can just pause the video there's a few more things in regards to lighting as well nothing major in regards to most what players will experience but hey if you want to read through these two you can also pause the video and then we have cinematics ui and then audio again guys if you want to pause the video and read through these i mean i don't really think most people even notice any of these changes but hey they have to fix what they have to fix and have to change what they have to change guys but there we have it this is the update version 1.1.310 for lords that have fallen not gonna lie guys they do a great great job in keeping up to date and keeping on top of the problems the game might have way way way better than some of the devs out there i am seeing i'm not gonna lie again guys this is version 1.1.310 for lords that have fallen guys if you enjoyed the video leaving a like really helps out if you like what you're seeing want to see more be sure to subscribe and hopefully guys i will see you on that next one