 So, you got a really weird face, and you're not sure how to shape key it, not a problem. Something I've been asked before is what do you do when your face breaks the rules? Let's take Alomar for example. He has a huge ass nose, a tiny dot for mouth, and like no eyes at all. So what do you do for shape keys that require eye movements? And the answer, ironically, is whatever you want. That's the beauty of this kind of facial mocap workflow. The computer doesn't care what the shape keys look like. It just needs them to exist. That's why this system works with any rig with any model. So if my character has no eyes and I'm working on the left blink shape key, ask yourself what is the next best thing you could do to convey that facial movement. So the thought process for this was, okay, he has no eyes. Maybe we can treat his brows like eyes. So instead of a normal blink shape key, let's have his brow just squash a little instead. Instead of looking left, let's just have his eyebrow move a little bit to the left. He doesn't really have a jaw, so let's just stretch his mouth around as if he did have a jaw. I have no idea what puffy cheeks look like with this kind of character, so I'm just going to stretch out what I think his cheeks are for the cheek puff shape key. Basically just wing it and don't look back. Because the truth is if you're not really sure what you're looking at, then more than likely no one else is either. So just get all the keys done and if something really does look weird, you can always go back and fix the key later. Anyway, I hope that helps and as always, I hope you have a fantastic day and I'll see you around.