 Now, we're going to learn about something that all game programmers use every day. They're called events. An event tells your program to listen for when something happens. And then when that thing happens, it performs an action. Some examples of events are listening for a mouse click, an arrow button, or a tap on the screen. Here, we're going to make the spacebot greet the earthlings when the player clicks on him. We will use the when click block and attach the say block to it. So when the player clicks, everything attached here will be performed. What does your alien say? There are also when arrow blocks. If you link the move blocks to these, you can start to move your actors up, down, left, or right. Step by step, your game is getting more interactive. You know, for me, part of the reason I wanted to start a game company was just I wanted to make games. I wanted to create something that people could love and play and enjoy. My advice for kids who want to do things or learn computer science, just start doing stuff. Start playing around. And maybe if you're a little insecure, a little fray, that's okay. Find a friend who maybe has a little more experience. You know, look at video tutorials. Just jump in there and try to create something. You know, even if you might be like, oh, is this a little cheesy? Or even if you want to look at it and say like, oh, well, I could just go play that somewhere else. Just the act of trying to create something in your own vision is just this amazingly fun experience. And I just encourage people just to do stuff because that's really the most important part.