 All righty new version here. Let's check this out All right You are mentioning here that you had a lot of keys so you started to start over It'll be easier for me that for the first character out of the fighting pose at the end Hope it works. The timing is a bit slower. I would say it's a bit too slow It is bit it's a bit tricky because it is in the reference He's just kind of waiting and this now this is a bit too floaty where you have this pose then war kind of drags up into this pose I mean you could also Not to make this more complicated, but almost have like a half step backwards and then have him In a different pose to get into this and he's bracing for it, but I don't know to be honest. I'm a bit stumped. I Should come up with something, but right now this just feels like he's so ready Now, let me throw out a stupid idea, right? What if this guy Just kind of stands there pose like this Head like that looking, you know the other way cigarette in his mouth Hands in his pockets Just kind of waiting and then this guy goes Just for no reason this makes it stupid you might get away from Hey, I'm just kind of waiting to get hit and it makes him a Massive jerk for doing that. Maybe he doesn't like smokers some to think about and then you can still have a potentially a way of then Getting into this pose into this drop Just something to think about maybe maybe you have some other ideas where what if what if this character's just maybe you know If there's like a light post and he's just kind of Standing in this position here Like that, but legs out again hands and pockets. Maybe there's a hat looking down Smoking he just kind of waits for something. Bye. Bye. This happens. I don't know throwing out stupid ideas. Why not? That's because right now. This is opposed and war kind of drifts into the next pose And it is kind of weird But I'm just concerned that if you make him, you know arms out arms out and then arms in into kind of like getting ready is That potentially too much and distracting from this. That's my that's my concern That's why I'm leaning towards not moving this character making this kind of like a funny stupid shot But so something to think about as you as you want to give this a bit more life as opposed to just two poses there Do not steal the focus away from this guy. This guy on the other hand feels nice and smooth. It's all great I think we can Potentially have one more bit of a straighter leg there You want to really that feel of even a drag of it in that foot there and a bit drag And then down into this Get some teeth coming out here Watch out your arms and do the do come up almost same height pretty much and at the same time You know the one two frame offset there on these And then if you look at the spacing of this head coming forward forward forward forward forward boom and now Like it hits a wall So you gotta watch out for the spacing on that a bit On something like this you might go Rotate the hip over so this is leaning this side of the hip is leading So watch out y rotation on the hip there Especially on this Forward and a bit like that all the way it's more on this until it recovers and then the way it gets onto this Speed wise this feels slow once we get to around here. Oh I think it's better. It doesn't have that That super sudden slowdown as before. I think it could just be a tad faster now. I said tad faster. Let's go crazy here What playback? What is the speed? Increase there's no percentage. I can't tell you That drop feels a bit better at that speed there. I say just it's Bit faster On that drop but then on this On that impact once this leg is in and on this connects. I would bring down that arm You know smack that arm down a little bit more a little bit of Pound compression on that head down. You want to feel how dropping leg Compression as in we're falling and now this leg is stopping the rest To continue to fall But then this would all fold over this leg But now we have forward motion. So on that rotation there so we can't really but you want to feel that impact of this leg of this And you want to cut as soon as we don't have Pong and then you have dead frames at the end and by the frames at the end I mean this here scrolling into nothing But then also probably offsetting those arms so they don't come together at the same time a little bit of thing We're a tweak at the end there All right, that's that and then There is reference out of their sound. No, okay Oh Look at that dragon the heads What is wrong with those people? Oh, that's just injury And you can see that face like oh, this was not what I expected Holy macro. Okay. I'm curious. So this is all for this Okay, hold on. Hold on. I gotta look at your notes here Okay, I paused it and came back you got some notes. So the bouncing ball Is Where is this here? Use the bouncing ball as the main character. Okay, so this would be a character skipping. So you are saying that This character is going to be this character giving this pose. I'm assuming right skips paramparamparamparamparamp which is This reference paramparamparamparamp then let's bring this out of frame here Man skipping happily. Suddenly he sees something scary off-screen which is This right stops turns around then this thing comes in Ball with legs a little monster appears jumping towards the man and hits him in the back and then falls to the ground Boom See the tricky thing is how about this It all seems a bit random that being said why not this could be the world and that's how it is But even if this character is just skipping around which could be fun in some interesting setting you have to look at you know, is this You have this space person skipping again It's I know it's all about the animation But I gotta think about some context potentially in terms of the set where we are I know that's not super super important But I always kind of like to think about the set that might give you some ideas I imagine the space guy Is jumping stops turns around and this character comes in And kicks him the thing is by now we are so far away. We have overlapping characters because your This space person is going to be here right with this Hitting the back like the silhouette of this is going to be fairly bananas As opposed to this Where this is very clear So it's almost like you're gonna you would have to have It's almost like you need the opposite to be honest So what I would suggest Imagine we have It all leads towards like that and then we have this and then there's a wall here on the horizon here So imagine your space guy is actually close to camera up here Jump skip jump skip jump skip and then ha ball with legs jumps over here guy freaks out Ah Rump jumps back this guy follows And then we have exactly the angle of the reference of this guy here This guy jumping and hitting him with his legs falling down To me that would be a better angle to sell things And then you will see a big action up front as he skips A little guy comes around the corner comes back and again the action up front here towards the camera Um, there's definitely a lot of work. You're asking if it is also too ambitious um There's definitely a lot of work looking at your previous shots the amount of time and and the updates like how it's progressing uh I'm a fan of of People pushing themselves in terms of really trying something new and pushing and learning something at the same time We're not gonna lie. It's gonna be a lot of work You got the mechanics of this you have the mechanics of Handsome I'm acting stopping the weight of it all turning around and coming back which is a different type of run Panic on top of that this character coming in jumping and then the jump The jump hits on the neck and then the mechanics of the fall Because the character is not standing like that like in the reference. It's going to be a walk run On top of the being hit so that fall is going to be also fairly dramatic. It's just a lot of lot of work A lot of mechanics wise that being said why not you have the reference you can combine it together Um, and you might kick butt. It's gonna be awesome So I don't want to say no, but I'm going to say it's going to be a lot of work So I'm going to leave it at that and then leave it up to you I would just suggest what I said here in my crew drawings that this would be Kind of the idea that we're up here Walking over here freaking out here because this character appeared It comes back towards us and this follows and then I am the hit is here All right. I hope that makes sense. Let me know if not email me and we can go through Discussions and stuff like that. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you You