 So, I'm still working on creating the new Tactical Military Knight character that we'll be using in Unreal, and even though I've basically finished the sculpting process, I still have to finish the UV mapping, the texturing, the rigging, and animating the character. So in the meanwhile, we're gonna make a short stop with another little mini-video series. But this series is gonna be a little different. And I'm kind of excited because we are gonna cover topics that I've really wanted to cover for a long time, but never really had the chance because it wasn't really related to any of the software or tools that we were using, because usually here on the channel we cover technical skills. Skills like how to use Blender, how to use ZBrush, or Substance Painter, or Unity. But this time, we are gonna cover soft skills. These are things that have nothing to do with technology, software, programs, apps, or anything technical. But, in my opinion, these are actually the most important skills that have changed my life. And part of the reason I've decided to cover this is because I predict that in the future, where AI has automated most of the individual pieces of a project, that now more than ever, the most important investment that you can make is in yourself. Because you have to remember that no matter how easy things get, you are always measured in relation to how well you perform compared to the competition. It doesn't matter if AI allows people to go from making one AAA character every month, to making 10 characters every month. All that does is raise the average. But it doesn't change the fact that if you want your work to stand out, you have to do things that most people don't want to. And that usually entails maximizing your productivity, learning from your mistakes, being disciplined, and improving your technique every chance you get. And the best part is, these skills are completely independent of new technology that gets invented in the future. So they have immense long-term benefit to you. I think the biggest reason that I'm so excited to talk about our next subject is because now we are at a point where you can start to ask and answer the bigger, more important questions for your project. And what I mean by this is, up to this point, I've taught you modeling, retopology, sculpting, UV mapping, texturing, rigging, weight painting, animation, body motion capture, facial motion capture, importing, exporting, programming, planning, publishing, updating, and artistic direction. But these are all just pieces of the puzzle. Up to this point, your question has most likely been, how do I do X? But now that AI is giving you the answer and ability to take care of all those little pieces for you, you will find that the real question, the more important question, is what do I do? Because in a real project, as someone who's been in indie dev for 16 years, as someone who knows how to model, how to texture, how to animate, how to do everything necessary to make and complete a project from scratch by themselves, knowing how to do everything doesn't matter if you do not have the time to do what's necessary. You have to learn to put the pieces together, and you have to learn what pieces take priority over others. Because the truth is, no matter how easy things get with AI, you only have a limited amount of time at the end of the day to explore your imagination. And that's never going to change. So if you want to learn to get the most out of your spare time, and bring your awesome ideas to life, if you join me next video, I'll share some of the biggest life lessons I've learned that have nothing to do with software and technology. As always, hope you have a fantastic day, and I'll see you around.