 Welcome back in this step. We are going to make this image really look beautiful Get rid of most of the artifacts hopefully and have a final image that we can show off to people So they can see just how much you've learned in Maya to get started then Let's just turn off this IPR rendering and I'm going to close that window for now I'm going to go back into our render settings, which is up here and let's get this set up for some nice rendering So I'm now going to go up to I'm going to do 720p If you want to have a really high resolution image and you've got the time by all means go for 1080 or higher But because I want this to finish at some point soon. I'm going to just leave mine at 720 I'm also just going to scroll up and I'm going to choose the image format that I want this to be saved in I'm going to go for PNG. I like a PNG Next we'll go into the Arnold render app and we need to up this camera a a my advice for this is Keep it as low as you can while still getting rid of those artifacts as I was doing the prep for this I up the camera a a to 10 I think and the render just for one frame took about two hours Which is a long long time maybe try out different settings and get something that you're happy with But we need to get rid of as much of those artifacts as we can so I'm going to have a go at Five and if that doesn't give me the effect I want I'll take it up higher What you might also want to do is if you're getting any breakup in any of your shadows You might want to go into the light So let's just say this area like for instance and up the samples of the light and you'll see that so you break up Just looks like individual pixels like it was in the last step where we got some ugly pixels underneath this If you're seeing that on anything you can try it up in your shadow samples I'm going to leave mine where they are for now and we're going to do a render So let's set that go so I'm going to go to Arnold and render That's telling me it's done and I've still got a lot of breakup and a lot of Artifacting so that is something that I'm going to want to address So let's go back into my render settings. Let's up those samples to eight and you'll see That these numbers jump up as I do that so eight. There we go and we will render again So I'm going into my render menu on the Arnold render view and we'll just click on update full scene So the rendering has just completed you can see down here that it took almost 20 minutes So going up from five samples to eight there Added a lot on to the render time and you can see that it's still not really done enough on the noise here So what I'm going to do is drop the amount of emission down Especially on the red the blues not too bad But the red needs to come down because the render is having a tough time with it And I don't really want to waste three hours Rendering this if I don't have to So let's go in here and we'll just make that change So I've got it at 200 Let's try something more reasonable like 10 and if I don't like it I can always change it again later and we'll do the same for them and a liquid just to keep things consistent This is a good opportunity to show you something that can be a big Time-saver when you are working on particular spots in your render the bit I'm interested in here Is where the red is below the bottle So what I'm going to do is only concentrate on that so if you click on this button here You can draw a marquee selection around just a bit that you want to be rendered Which I'm going to try and keep as small as possible Which is about that and then you can change your parameters here so I'm going to try six on the diffuse and I'm going to take it up to six on the camera a I'm going to leave everything else at two It might need a little bit more on the specular But this is something that you have to experiment with when you're having issues with your renders So now what we'll do is we'll just IP our render and it will only render within this square that we've defined So you can see now that the rendering though. It's still taking a long time He's only needing to happen within this rectangle, and I'll know much more quickly whether or not I've managed to sort out the noise in the red color that's being cast onto the table And as this renders finishing up whilst there is still a little bit of noise that could be sorted out by raising these values further They're now good enough for me for the purposes of what I'm doing in this tutorial So let's turn off the crop region and this will now want to render the whole thing I just want to press stop there. I don't want it to do it on an IPR render We're just going to go to render and update full scene So that's the rendering complete then and that means that this step about setting up for your final render Is also complete There is just one more thing I want to show you in this step and that's how to save your image once the renders complete I'm just going to show you on this one. That's currently completing because I'm doing this a little bit out of order But what you do once your renders complete in your Arnold render view you can just go to file save image It will put you in the images folder of your project and then you just need to give it a name and then save it and That will save out your image Into that folder so that you can put that into other applications or share it online or do whatever you want All that remains now is for you to go to the next step for your final challenge. See you there Game Dev Academy is graciously supported by these absolute legends If you'd like to offer your support then check out our patreon page using the link in the description below