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Published on Jul 25, 2013
We'll cover critical design tools that I use every day in design my games. These are pragmatic design topics like loops, arcs, internal economies, interaction frequencies and other fundamentals that all designers will benefit from understanding.
Daniel Cook is a veteran game designer and co-founder of Spry Fox. He writes extensively on the techniques, theory and business of game design on Lostgarden.com and Gamasutra. Some of his games include Triple Town, Steambirds, Tyrian, Leap Day and the upcoming Road Not Taken.