 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode we are continuing on with our VGC Series 10 content, if I can get my words out and we have another rental team to feature today from you fine viewers and again just a little reminder, if you do have a rental card that you'd like to see featured on the channel before we end up Series 10, do drop it down in the comment section below and drop me a DM on Twitter or somewhere like Discord or probably the best places to get me. But today's team is from Andrew Pugh, so thank you so much, I hope I'm pronouncing your surname right Andrew, but thank you so much for providing the team here. Obviously his online handle is Pug and the team is based all around Ice Rider Carracks, which is very exciting and really nice Pokemon. One that's one of my favorites to use in Series 10, but one that has a really tough time in the format with a lot of the big kind of threats that are kicking around. But if you can get it set up in a trick room and get that glacial lance kind of firing then the kind of the momentum shift that you can get with this Pokemon is ridiculous. And so he's opted for the psychic seat here to kind of pair nicely with the Indeedy, which allows that kind of seamless trick room setup with follow me support as well. And then you get that special defense buff on top of that with the seed, which is always really nice. Laurentus is a really nice Pokemon to bring in here, really thrives in a trick room environment and has that contraability. So anytime intimidated is pulled onto the field. You've got Laurentus out, it gives you a plus one instead of a minus one, which is really nice with punishing things like Incineroar in particular. And with things like Super Pioneid slash Least Life to get a bit of recovery back and then take an advantage of Leafblade as well. It's a really nice Pokemon in general. Then you got Jellicent, going to be another trick room setter as well, gives you a nice switching something like Zashin, going to be able to kind of take the behemoth blades a lot better and punish with things like Saap's Strength Saap, which is always a really nice move to law the target attacks that as well as recover some health. Mental Herb there as well. A nice option to just to be able to get around things like taunt, which can stop the trick room. And it's going to be predominantly another trick room set along with the stack attacker as well. So three trick room setters on this team, lots of options to make sure you get your trick room up. And it's going to be a big priority for this team. And then rounding off with the Incineroar there with the safety goggles gives you a little bit of immunity from things like a Moongus that can slow you down a little bit to say the least. But with Incineroar and Luranus, even if the trick room's up, you've got some nice options there to be able to kind of get rid of a Moongus before you kind of unleash the other Pokemon on your team. But there is the rental code. We'll have a couple of games in the team now, and then we'll jump over to the rental at the end of the episode just to remind you if you want to try it out for yourself. So without further ado, friends, let's get into Game 1 of today's episode. Okay, first up today, we have a Zash in Manchao, Nailigo, Rillaboom, Regilecki and Incineroar. I just take a little bit of a sigh there because I'm like, oh, there's lots of stuff on this team that gives Ice Rider Calorax a really hard time. Obviously, the top three do and also the bottom one in Incineroar. Zash in really hard matchup for Ice Rider Calorax in particular. But the one thing you could say about my opponent's team is if we can get the trick room up, we're in a good spot against it because there isn't a lot on my opponent's team. It's going to be that offensive in a trick room environment and we can really kind of punish a lot of things on the team if we get into the right position, of course. I think Jellison probably indeed is not a bad option for us. I do like Laurentis in this match as well. It kind of punishes the Incineroar and then I think Calorax as well as our last one. Okay, let's look in. We're going to do it. Ideally, what we want to do is get the trick room up and then get something like Glastria and then Laurentis out next to each other. And I think that really kind of makes it very difficult for my opponent to kind of neuter Calorax and then you know, with it, with the contraeability kind of next to it. So you're going to see Naili Gore, Naili Gore and Zash in come out. You've got to worry on the Naili go as well. Also having trick rooms so they could trick room on our trick room and to just reverse it, which wouldn't be ideal. We could play into this. We could really play into this and just go slap strength into the Zash in here. Or we could just go for a trick room. We could just go for a trick room. Or we could just go water spout and follow me. I kind of tempted just to do that to be honest. It's just if we do that. I think we have to go trick room. It's just if we do that then it's just we kind of are stuck for getting our trick room up the next turn. That's the only thing. So I think the Naili go probably okay. They're switching out. Just fine. The signal coming in. Also super fine. The Zash in might substitute here though. That's the thing. If it does, it makes a little bit more tricky to deal with. Of course, we do have the water spout that we'll be able to fire off the next turn. Depending on what the Zash in does might open the door for us to bring in color X really is a substitute. Okay, we do have that follow me. So we've got a pretty easy way to just fire off water spout, water spout, water spout and just keep that pressure on with gelatin now. Just water spout and yeah, we just go for the redirect because we want to try. I like the water spout's not going to be enough to take Incineroar down. What are they going to do? We're going to throw a chop or snarl. They could snarl here. That's definitely an option. You can see from the Incineroar. Zashing could protect. Snarl probably in a good way to kind of slot outside of things down, but I don't know what the Zash in probably goes. Does it? Yeah, it's just protecting. Yep. Okay. Kind of want to see the Incineroar go for something like the raw chop because snarl makes it a little more difficult to deal with and it makes the follow me a little bit. Not the best option. See how much this does to Incineroar. It'd be nice if we could take it down. I don't think it's got the power to though. No. Okay, prokina citrus berry, throw a chop. Okay, that's ideal. No snarl. Okay. And we got help in hand because we could go water spout. Expanding force isn't going to be enough, but we just want to be able to get rid of the Serban, the Zashing. I think we just follow me again because then the Incineroar is kind of forced to go through a chop route, which we'll go into in DD. Zashing will be able to attack into Jellison, but we get rid of the Substitute and let's see go for it again. Okay, DD going to be able to hang around another day. What comes in now though? That's the interesting thing because we've only seen the Nile League all right. So, if the Nile League comes in on this slot, it's going to take so much damage. Okay. Well, that's good for us. That's really good for us. Get rid of this sub on the Zashing and do some fat damage to that mean show. This is Subbed Fades and then we're going to see Bohemoth Blade. Okay, that's perfect. Now we get Glastra onto the field. They can't go for, yeah they can't, they actually cannot go for the fake out with the Psychetrain active. The other thing is we could potentially bring in Laurentus, but I don't think we've got enough firepower between Laurent. Like, Leafblade's not going to be enough to get this Ash in and we're probably better off getting Calyrex onto the field now while we got the opportunity to. We need to keep an eye on these Trick Room turns as well because we could potentially play that Double Trick Room to like make that Double Trick Room play if we want. Gotta worry about Wide Guard as well here. That's the other thing from the mean show that you need to be like super, super conscious of. Like the Wide Guard is going to be very difficult for us to deal with how many turns of Trick Room to left. Okay. Okay, I think we want a Spout and I think we just High Horse Power to be honest because they may Wide Guard but if they Wide Guard then mean show is not really doing anything. I would imagine maybe Incineroar to come in on the mean show slot just to get the Intimidate onto the Glastrair which kind of makes me feel like is it a better idea to switch in La Rantis here and just Water Spout. But we'll see. Okay, no, no. We're going to be able to just clear the field. We've decided that that is, that is the option. Okay, well that's a little bit surprising. I think the Psycho Queen's got one more turn left so we just Glacier Lance and Water Spout and that's it. Angelicence kind of dictated this the whole pace of this game. I mean the Indivi support with the the terrain is obviously huge for us but they don't really feel like there's a way out. I mean this is where we could potentially go trick room trick room but at the same time the fake out. Sorry, yeah, I mean they may protect Nilegoar. It's just the Incineroar complicates things a little bit because it can throw a chop into into one of our Pokemon. Whereas if we can just just double into it now and just get rid of it. Like the Glacier Lance will put it in range for a Water Spout and then the Nile is going to be hard push to kind of take down the Jellison, you know, the next turn. Because I think you've got to target into Glastria, uh, Calorax. Keep calling the Glastria. It's not Glastria. Okay, well that makes a little more sense. Especially as the Incineroar under speeds. Another trick room's ended. This becomes a little bit more tricky. Now the thing that we could potentially do is just trick room with Jellison and trick room with Calorax. But the problem is um, actually we probably don't want a trick room. I think what we'll probably better off doing is going for sap strength into Incineroar and just protect Calorax. Because I think the Nilegoar attacks into the Calorax here. Probably goes Meteor beam, right? And we know what we're going to out speed the Incineroar with. Yeah, we know we're going to out speed the Incineroar with Jellison. So we get the sap strength off. Get our health back. They're going to throw a chop again. Oh god, they're going after. They're going after the Jellison. They made the better play. No! They made it. Okay, that's not ideal. Um, okay. And the Beast Blues. Now we're in trouble. Now we're in trouble. They're going to go through. Oh, they go flablets. Okay. Now we need to double protect. I mean, Laranis does have the Assault Vest. But is it going to be able to take a sludge bomb? I don't think so. So we need like a double protect. I mean, do they have power gem? Because they're going to have to have power gem, right? They have to have power gem. We need the trick room. We need the trick room desperately though. That's, that's what we need. Yeah, let's go super power into Nilego. And let's go trick room. And hope they haven't got power gem. Which they blatantly have. Yeah. This will take us down. Oh, actually we've got the psychic seed boost. So I forget about that. Unless they've doubled into Calyrex, then we're all right. Yeah, okay. Now that Incineroar goes down. Now we just win this with high horsepower. Yeah, psychic seed all the way. Here we go. Trick room. And that's game. I was like so lost hope there. But forget the psychic seed boost. This makes Calyrex an absolute monster. So it's a really nice option for these sort of situations where you think, okay, otherwise we'd be in a little bit of trouble. The high horsepower will be, it should be enough now to take, to take Nilego down. Oh, unless you miss like that, are you actually kidding? Are you kidding? Are you kidding? Are you kidding? Are you kidding? Don't know what else I could have done. Don't know what else I could have done. Okay. Well, I could get into my opponent, I guess. Good game. We shouldn't have lost that. We shouldn't have lost that. High horsepower is the ass of all moves. I will say that. When this game decides it doesn't want you to win, you don't win. So I mean, what can you do? Anyway, friends, we'll hop over now and we'll get into game two of today's episode. Okay. Next up, we have Jamie playing a team of Incineroar or Tepicoca or Porygon to grow out on Enti and Venusaur. So for a very heavy sun-looking team, you're going to have potentially scarf on the Enti. You're going to have Venusaur with the chlorophyll taking advantage of the sun. And then predominantly going to be a trick room mod from the P2 and groudon. I think really it's more preferable that we get our trick room up than my opponent here could both Kalorex and pretty much everything else that we've got are going to really benefit a lot more from the trick room than my opponent is going to be able to. I think Incineroar quite important for us here to allow us to at least avoid sleep powder from the Venusaur. Give us a way to not be knocked out by the Enti turn one and also give us the Intimidate for the groudon as well as kind of a pivot out if we need it. I think we'll go Jellicent Incineroar. Kalorex for sure and I think Laurentis here. Stack Attacker could be good but I feel like Laurentis can really punish the Incineroar and if we can start getting those like if we can get it on the field and start super powering like really quickly then it can really build a momentum up for us where my opponent is going to find it difficult to to deal with for sure. So let's get into it and see what we can do in this first one against Jaime. Right well the first time ever we've had I think including last episode in the start of this one two back to back losses on the channel for the first time in a long time so I've got to try and pull it round and get a win today with this one. You're going to see N-Type and P2 come up for my opponent just kind of flying kind of set up the trick room I don't know if we want to though P2 might go for it um in a focus. What's the N-Type going to do here? It's not really got it's going to have I don't know me a snow I don't know is it going to snow? Is it is it going to snow? What is the P2 plus no it's got nothing it's nothing um we could just partly shut out onto that slot and we could potentially set the trick room up to be honest it's an option for sure because the P2 might trick room as well trick room on our trick room potentially I just never like playing those games to be honest like we really want to try and take advantage in trick room while we can even though they can just reverse it for us which would not be good and we kind of just waste my turn but if they don't trick room then okay P2 going to switch out it's fine oh dear wild charge wildly charge on the N-Type does it get wild charge does it get wild charge I didn't realize it did oh just now which is super fine like we'll take that all day all day long all day long yeah all day we'll just get the pony shot and the next time we can just walk the spot and glace your lance and that's going to be enough to clear the field well is it going to be enough to clear the field maybe not maybe not oh we're going to land this in here now we'll bring calorex in let's bring calorex in let's bring kali in and get kali up and running just a minus one water spot it's not going to do a great amount of damage to the N-Type the other thing to worry about is well is like a ground on switching here for Tepacoco which could be like totally possible whereas where you want maybe go something like high horsepower water spout which would probably do a bit more damage because you can't see the N-Type the other thing is does the N-Type just switch out here potentially to P2 but I think high horsepower water spout should be enough to get the N-Type should be it does just switch out okay we should have glace your lance what if the cocoa just protects in this in this situation might go after the jellison but then it does open the door for us to get something like the ranches onto the field no protect from the cocoa the high horsepower not going to be doing that much damage but it will get a decently powered water spout off going to get some wow it's a solfes cocoa so we've got that we know that bolt switch yeah jellison able to take that but not going to be able to stop the the P2 reversing the trickery in this next turn because I think N-Type probably comes back onto the field now it makes sense if the N-Type did no it's grout on big bad grout on okay well this isn't too bad it's not brilliant it's not brilliant I will say that because we want the glace your lance but at the same time I think what we'll do a glace your lance and we'll switch into incinero here because the next time we've got the fake out trick room if we need to and we get the intimidate onto the grout onto the heat crash shouldn't knock us out hopefully because the P2 undoubtedly has the trick room in this position I think grout on may just protect as well which is all I you know if they do okay I'm going to say N-Type come onto the field and then we go for the oh no it's cocoa what what is going on here what is happening let me see the trick room reverse regardless I guess the the grout on switch out's nice because then you just get rid of oh that's actually really good for us to not have that's big for us to not knock out the cocoa here so that's perfect because now we just fake out the P2 and we trick room and then we can kind of win this game potentially it's not going to be straight forward like the N-Type is going to be difficult to deal with but that huge crit onto the P2 makes this a lot more manageable now like massively way more manageable so I can't think what I was gonna what I was trying to say but we're not in the worst spot because cocoa not really going to be able to do very much damage it gets the dazzle off but it's kind of all right because now we've got potentially a double a double knockout well we have got a double knockout with glacial lance which is huge because that will put us to plus two and that means it's going to be so easy to deal with whatever's kind of going to come in and I think probably switch into lorantis here as well because we kind of don't need an incineroar on the field at the minute all right what happened what happened what happened what happened I don't know what happened let's see looks like things got knocked out or either that or things switched around so sorry delivery guy arrived had to go so let's just assess what happened without me here um pokemon now why can I see I know they only have two left so this is all right we're still in trick room right yeah yeah we're plus two so the groudon's easy so we just glacial lance and maybe we could super par and high horse par what have we got in the back as well how we got incineroar so we could bring incineroar and then just high horse power into the anti yeah I think that's probably a better idea and then at least we get the intimidate onto the groudon there's not too many turns of sun left as well as long as a high horse fire hits here touch wood should do and I don't expect the heat crash to take us down that would put us to plus three yeah that's enough heat crash oh they're just rock sliding okay that's fine now that's that's super fine we don't mind that no heat crash or it looks like no heat crash and now yeah the sun gone and glacial lance going to be able to hand the groudon a new one so just potting shot here I think that probably protect or we'll just see the battle cancelled now we get to do it so here we go glacial lance bish bash bosh pick up another win I think it should have really been two wins today but unfortunately high horse power is a bit whiffy in that first game but very good game to my opponent and I have really enjoyed this team little bit of a shame that we didn't get to see the lorantus but very good game to Jamie there and we will hop over now friends and remind you all of today's rental team friends here is today's rental team I hope if you try it out you have a lot of fun with it big shout out to pug Andrew thank you so much for sharing the team with us had a lot of fun with it today the jealousin is always a favorite of mine especially with the ice rider calorex I think it complements it really nicely just one little shame is that we didn't really get to see the lorantus today which is a really cool pokemon and something I really do enjoy playing around with especially in these restricted formats where it can really take advantage of trick room and do some big damage if it is not checked so have fun with the team if you try it out definitely let me know down the comment section below if you've got time and you have tried the team out for yourselves and again if you have got a rental team you'd like to see featured on the channel before we move into series 11 then do drop it down in the comment section or just drop me a DM on either twitter or discord probably the best places to do it and that's that friends have a great rest of your day a great rest of your week and I will catch you all soon for another episode here on the channel so until then take care and bye bye