 All right, it's cute. You know this I'm not gonna play this in full. It's cute though. That's always tough I like the earlier one. What are you timing there? Watch out again picky things. You're all saying you're okay with picky stuff. So I hope that's okay There's something wobbly in that step down Just look at the root. You can see how spacing wise it's fairly small and it's only from here to here Like if I put on onion skinning We are here. Let's go be Even moving camera. It's a tough tough to show. I hope you can see it. It's very very small in spacing and then you have Right there a big move big move Big ish move right and then we're back to somewhat small. I mean these are swallowed and bam that one suddenly pops Same thing here. So it seems like this could be on a cycle Maybe it's less at the end here That one's a bit accelerated. That's okay That's okay right there Okay, that's okay. All right. Let's keep going back. So let's watch out the root the beginning It's cute. I love the looseness of the top part Think arms are okay There's something about that. Her left arm is a bit wonky to watch out as you go up You hit this and then it kind of goes back down and Then over this way as opposed to a nicer smooth arc. Maybe I should change the colors So it's not that type of thing but softer or Switch up for that arc But the other thing too is that that arm is here and starts to swing forward especially from here And so watch out. You got small small small spacing wise Bam them pop forward over one To go into this but then to go back down it. I don't think it's needed As in this arm is swinging forward and it's already up there because of its swing and then it comes down for that So why not just have this arm here? Swing keep it here then down here down here down here into that You mean That we have a nice offset between those arms that don't come and overlap here to go down into that Giving this bit of a post-to-post feel not super possible. It's more twins mirrored feel But I think that offset with that with his left arm would be It would be kind of nice to just go about it like that. It's very cute. It's complicated mechanics, though it's nice and then I Think that's okay. I'm looking at the rotations of the body was it's doing a turn and a slight stop through there, but I think I think you're okay because you're Using this leg here to really go forward. I think that's cool. I just feel like your rotation is wonky as in Or the spacing of the whole body. I'm going to explain this correctly. It feels like you're going to the left It's all fine and then from here to here I feel like it's pivoting off of here if you feel that right there, right? You see the translate going to the left here. It starts to pivot over one frame And then suddenly we move bam to the left again, and then the rest is fine. It's just a one frame Hick up there These are a bit too parallel. I would probably If you're doing like this you can probably land with this foot already like this So that you end up in this position where this is in again for asymmetry. It's not so walk like an Egyptian There's a bit of asymmetry there at this point in this way this pointing this way It's cute Like I magically comes back to the head Now I know you got a read what's on the text and everything what's happening that not again I don't know how much you can tweak this Couple things this effect is tracked to the camera and not the object here I don't know if that's important to you what you want to do I don't know if you can put in the 2d card in That scene it probably messed up some of the renders and shadowing and stuff I don't know, but you can see how the effect is gliding over that thing picky thing again I don't know if that's important or not. I'm just gonna mention it The egg feels a bit simple its rotation. I would probably have a come out not so flat, but maybe I don't have to point it up But maybe at least a little bit and that way you got some rotation in there. So it's not just so straight So it kind of has a bit of a rotation as it comes down and then this is heavier It puts the hand here. I mean, this is all the section that has no weight or support So as it comes down The egg would technically Rotate down into something more like that, which I understand the text will be crooked So maybe what you can do is again going back into the rotation. It comes out in whatever angle Rotate rotate where the rotates so that when you're here It's actually Rotate it down like this through the text is like that and then on the land That's where it flattens out into this at least you'll get that effect of the backside rotates dogs It's heavier and unsupported because the hand is here and Add some complexity. What happens is that his arm falls very Okay, because you're having That move down and then that up move here. I know it's just very it's very complicated It's very tricky. It's always tough to do but Because you're holding that object feels like your hand is parented to this and you move in that object What happens then is that the orientation and rotation of this hand is always the same Regardless of the angle of the forearm and that gives it a IK feel and then you have a laughter and a lot of movement in Here and the arm which is not represented in the body as in Right there like this and this It was so separate from Body shell that it gives it that the IK look again, not sure how much you can do to tweak it Also We're looking at us though But I would find a way I don't if you can that's something that clients looking for but where you have potentially a more crooked mouth Basically giving this a bit of a line of action in the face But not this much, but this feels barely default. Maybe one side is favored over the other So it's not kind of mirror. I mean, it's not quite for the because of the angle We see more of this side, but it's just so mirrored in terms of the shape. So maybe you can Bring one higher you mean stuff like that. I know that's something they're looking for you can do It's something that would add some more life to it But when you have something like this when the jaw opens here I like that the head goes down with the jaw But then I will bring it back up a little bit and if you could if that mouth shape, you know, it will basically be here On this midsection, it will be a bit more to the right then on the lowest part here Then basically this whole thing kind of do you have controls to move that mouth? Opening around and give it an arc and movement Otherwise it feels like that's the opening this jaw up and down Encore is in out and that's it versus some more arcs and movement and there's Fleshiness and and looseness in the face structure. I don't know if that's something They're looking for you can do I know blinks I would usually ease into this more like you get to like 80% of where you are and then the last 20% or 10% They finish over six seven frames or so just to soften that some of the blinks feel a bit mechanical And we're we're kind of blinking on the 50% line Where I would if that's your open eye the lower the upper lid comes down to here and the lower lid only does maybe this much It feels like you're 50-50 like the lower and the upper lid kind of the same but only because You're you're ending lower, which is great but then we have a bit of a squish going into the middle section and opening I'm not sure if I would do that but I Would favor what you did Coming down just a bit lower. I hope that makes sense Right, that's your full eye That's where the lower lid goes and the the upper lid the lower just does a little bit Again, it depends how much detail you want to put in there like when the lids come down I would also move the eyes down by a couple frames. It's almost like the lid pushes the eyeball down so My question is if you have time for this because I never know you say, you know bring in all the information I'm just curious if that's just a waste of time for you to hear this. Do you want to add that type of you know Detail to this animation Can you do you want to? Because I feel like these are different like compared to the very first you show me like this is a really nice walk Cut some nice Complexity towards the end right you walk, but then you start turning a bit to the sides You got already a moving pivot out on the foot Like all that stuff is really cool All I would do is here the land would be a bit more like this If that's the floor the foot doesn't come down straight it comes down Slightly angled in line with the shin then you can go from this to flat The fingers are probably being the index a bit lower. It's kind of like a Continuous, you know index bit lower than mid and then pinky Whatever how many fingers what you got three fingers So good weight on that bat too boom Like that's why I'm only mentioning this because I feel like it's getting better and better The only thing I would say is the arm up here More or it's a bit even in timing. So you graph it if it was like Just straight and I'll give this a bit more of a slower up and then slow fast A bit of a hey I love that it touches this and this is moving like I said you get more and more detail, which is really neat Then I would just Push it's almost like the body stuff is now more advanced in the face That's why I mentioned like, you know some angle asymmetry shapes favored One eye a bit bigger than the other one one eye brow bit higher than the other one to open up this to this element Is that type of detail? I think really neat Watch out. That is a bit floaty through there that hand After that move here or that And if you want to just go here and rest it on the on the chest and then Bring it up for the tap Tap sells a bit slow probably go more You can't think you want to feel the The structure of that a bit more with some harder taps That's cute Love this here like that type of cute overlap. It's nice overshoot there It's cool too when you go sure that you cross those like that's the good stuff That was organic Asymmetry is the only thing I would say is on something like this Everything's moving at the same time Body arms legs into this beneath you go and then if maybe The So you have no break up here It would just be this rooting this this was sounds like you want to leave with the shoulder Which you don't really have so be the whole egg body rotating first dragging this Dragging the head and the two three frames later the arms kick in Also, this all moves as one piece. So it would be good if you do this The head is actually still angled this way and then catches up even if it just for two three frames we'll feel The dragon overlap in this And that's kind of that Well, actually you're starting to have see here it's angled down and then you have a slight turn, which is great It could also be need to not just rotation but translate so when it comes out actually comes out here And then Into that and that's where it ends up here, right? So, yeah, maybe this much of translate to the right. So he does that just this but And that's that Super cute really nice work Just remind me how far you want me to go and if that's something you want to incorporate or the client wants to see and you know if that's something that is These are appropriate notes like to me would be some things like even if you go through here. That's feels like a default hand So even when you go like that I would still have that thumb down and then on this you might have Index out but then you start curling these guys in and at that point that thumb would be lower Start to curve back in with the fingers and like how far do you want to go? Can you go? in terms of Details like even this here I would like put the middle finger here and leave that here That might be a bit also really twin. It's tricky when you have only three fingers or you just bring in the pinky closer Or something like that. Basically grouping of fingers. This feels like an even Separation. It's like a default. Whoa That is me Moving my frame Where were we? There we go. So just the default spacing of the fingers Even this here I would rotate probably to be more flatter towards us. So it's not flat flat This was like the same same flatness to camera Stuff like that. Alrighty. I'll leave it at that. You will let me know. 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